Archived from groups: rec.games.trading-cards.jyhad (
More info?)
correct. and for a fun step up in complexity action modifiers don't
require an untapped vampire (logical). but this extends into cloak the
gathering. only requires a ready vampire other than the acting minion,
so the ready minion can be tapped. whereas mask of 1000 faces requires a
ready *untapped* minion other than the acting minion. so cloak's
interesting display of this feature of action modifiers also extends to
other action modifiers that allow play 'other than the acting minion'
but do not require being untapped. another example is echo the harmonies
at inferior melpominee. the extra votes can be played by another minion
you control who can play it, even if tapped.
reactions on the other hand require an untapped vampire (unless the card
makes an exception per usual). and they don't tap the minion unless
otherwise stated. so this is why you can get several untapped vampires
playing telepathic counter, 1 per minion, and end up reduce the bleed by
more and more. same with ecstacy, foul blood at superior, surprise
influence, etc.
just food for deck construction thought for the original poster.
James Coupe wrote:
> In message <1127451139.108130.197620@f14g2000cwb.googlegroups.com>,
> Odrich Wendergass <gsanvic@gmail.com> writes:
>
>>No. As Peter mentioned, you can only play one copy of an action
>>modifier card
>
>
> per minion
>
>
>>per action. As for Lost in Crowds, you are correct in
>>stating that you can only stealth if it is needed.
>
>
>
> This distinction is important for - in particular - Cloak the Gathering
> (played by a minion who isn't the acting minion at superior, and can be
> played by multiple vampires), and various Mask of a Thousand Faces type
> effects.
>