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Archived from groups: rec.games.trading-cards.magic.misc (More info?)
With the Skullclamp ban, I thought I'd throw out a mental exercise.
What changes, in your opinion, would Skullclamp need to make it
"not broken" and yet keep a similar flavor?
My first interation is change it to -1/+1 instead of +1/-1, but
that still leaves the easy of feeding your equipped creatures to
some creature sacrificing engine.
Thoughts?
With the Skullclamp ban, I thought I'd throw out a mental exercise.
What changes, in your opinion, would Skullclamp need to make it
"not broken" and yet keep a similar flavor?
My first interation is change it to -1/+1 instead of +1/-1, but
that still leaves the easy of feeding your equipped creatures to
some creature sacrificing engine.
Thoughts?