Archived from groups: rec.games.trading-cards.magic.misc (
More info?)
On Thu, 10 Jun 2004 10:30:04 -0400, Rast <rast2@hotmail.com> wrote:
>Jeff Boes wrote on Thu, 10 Jun 2004 13:58:36 GMT in article
>news:<b9d10a631235356755e43a8df2050359@news.teranews.com>:
>>
>> By way of illustration, this item from the June WotC rulings:
>>
>> > * Duplicant
>> >
>> > When you have Duplicant, Volrath's Shapeshifter, and Death-Mask Duplicant in
>> > the same deck, weird things can happen. We're not going to go into details, but
>> > it involved multiple imprinted cards
>
>> Yeah, I'm *sure* that the Mirrodin playtesters thought about this one
>> ... "Hey, what a cool card. I wonder what happens when I build a deck
>> with Volrath's Shapeshifter, Duplicant, Death-Mask Duplicant, Clone, and
>> Dance of Many?"
>
>Shapeshifter and Vesuvan Doppelganger aren't legal in any relevant formats,
>so no I wouldn't expect that to be playtested.
>
>I _would_, however, expect someone on the rules team to ask "what happens if
>the wrong amount/type of cards get imprinted on a permanent?", before the set
>goes to print.
I guess that the rules team should have done that, but since Duplicant
is the only one that has a problem you can't be sure that they
didn't... The rules can easily handle a card imprinting multible
cards, one card just used its imprints in a problematic way.
>As it turns out, just about all of the imprint cards can get
>"imprinted wrong" using Shapeshifter or Doppelganger (hello Thought Prison
>with 20 cards imprinted on it -- that would be cool in multiplayer for about
>2 seconds.), and so now they will probably all get new oracle text. Or maybe
>502.34 will be changed to handle it.
How would Thought Prison with multiple imprints ever be a rules
problem? It would most likely make it painfull to cast any spells, but
it wouldn't be a rules problem.
Thought Prison
{5}
Artifact
Imprint -- When ~this~ comes into play, you may have target player
reveal his or her hand. If you do, choose a nonland card from it and
remove that card from the game. (The removed card is imprinted on this
artifact.)
Whenever a player plays a spell that shares a color or converted mana
cost with the imprinted card, ~this~ deals 2 damage to that player.
The old wording for Duplicant (wich is still in Oracle?) was a problem
because Duplicant could wind up being both x/y and q/z at the same
time.
Duplicant
{6}
Artifact Creature -- Shapeshifter
2/4
Imprint -- When ~this~ comes into play, you may remove target nontoken
creature from the game. (The removed card is imprinted on this
artifact.)
As long as a creature card is imprinted on ~this~, ~this~ has that
card's power, toughness, and creature types. It's still a
Shapeshifter.
I am willing to bet that you can't find another imprint card that can
cause rules problems like Duplicant did.
--
Regards
Simon Nejmann