Archived from groups: rec.games.frp.dnd (
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Werebat wrote:
> An evil NPC used this spell on the party last game session and we
> figured out all you need is a Lesser Restoration spell to completely
> counteract it. Is this true? If so, it looks like one of the most
> stupid 5th level spells out there.
As others have pointed out it still ruins arcane
preparation and does damage.
But the key to the usefulness of nightmare is in
the range line, UNLIMITED!
I can hit the entire party while they can't hit back
(baring the amazing luck of hitting someone with
dispel evil while I am casting, since I have roughly
8 hours to hit in and need only 10 minutes to cast the
odds of that are a whopping 2% assuming that the party
routinely casts dispel evil on all of it's members
every night at some time while they are asleep... And
even then nothing all that bad happens to me unless
I am attacked immediately afterward.
If my minions (or someone else) attacks prior to the
cleric regaining spells they get to fight fatigued
opponents. If I hit your arcanists often enough they
can NEVER regain spells or slots baring fleeing the
dimension. What a tool for a group of wizards. ("Don't
annoy the guild; that would be very bad.")
The attack is relatively feeble (but it might well
kill a child or pet if used as a terror weapon), but
name another one I can use from the comfort of my
heavily warded against scrying and dimensional travel
sanctum on a distant continent that will still do
anything to your character. The key is that it is an
attack that can be made at extreme range and ignores
most normal defenses against magical attack (things
that stop scrying or dimensional travel shouldn't
stop this).
DougL