Archived from groups: rec.games.trading-cards.magic.misc (
More info?)
keyserling@altern.org (Keyserling) wrote in message news:<a08b75d7.0408250831.654dac2d@posting.google.com>...
> Hi!
>
> There's a lot of Magic variants (see
>
http://www.angelfire.com/games4/magicvariants ), but i wonder if
> someone knew a version where the players are all together against a
> "system deck" ?
> I ask this because me and a friend like much more roleplaying like
> games; where you have to help others humans players to win instead of
> battle against them.
>
> Any idea?
That's an interesting idea. Since there's too many decisions to be
made for the system deck, you could take away the System deck, and
instead make a list of effects ranging from, say, 1 to 6 mana, and
roll dice to determine what the System does. The System gains one mana
per turn. This is totally off the top of my head, and likely horribly
unbalanced. It's a starting point, anyway. I'd also say that
everything the System does uses the stack and can be countered.
1 mana:
1: Put a Raging Goblin into play.
2: Put Funeral Charm on the stack.
3: All players lose one life, and the System gains one life.
4: Put a Steel Wall into play.
5: Advance next roll to 3.
6: Put a Fugitive Wizard into play, and reroll.
2 mana:
1: All creatures take two damage.
2: Put Innocent Blood on the stack.
3: All players draw a card, and reroll on the 4 mana table.
4: Put a Grizzly Bear into play.
5: Put Raise the Alarm on the stack.
6: Put an Incinerate on the stack, targeting a player at random.
3 mana:
1: Put a Ball Lightning into play, which attacks the player lowest on
life.
2: All players choose and discard two cards.
3: Put a 0/1 white Peacekeeper token into play with the text
"Creatures cannot attack." Reset rolls to 1.
4: Put a Flametongue Kavu into play, targeting the bioggest creature
it can deal lethal damage to. Skip the next roll.
5: All creatures get -1/-1 until the next roll.
6: Roll 2 rolls on the 1 mana table.
4 mana:
1: Each player returns a creature to their hand.
2: Each player loses 5 life and draws a card.
3: Each player sacrifices a land, a creature, and an artifact. Reset
rolls to 1.
4: Remove all creatures from the game. Each player put a 1/1 token
into play for each creature removed this way.
5: Roll once ont eh 6 table and reset rolls to 1.
6: Put a Fangren Hunter into play.
5 mana:
1: Destroy all creatures in play. They can't be regenenerated. Reset
rolls to 2.
2: Put a Neurok Spy in play and reroll on table 1.
3: Put a Phantom Flock into play.
4: Deal 4 damage to all creatures with flying
5: Deal 4 damage to all creatures without flying.
6: Each player loses 4 life.
6 mana:
1: Flip a coin. If it's heads, destroy all permanents in play. They
can't be regenerated. Reset rolls to 1.
2: Put a 5/5 red Dragon token with flying into play, and reset roll to
3.
3: Put 3 3/3 green Centaur tokens into play.
4: Put a Caltrops into play and reroll on table 4.
5: Put a Wildfire on the stack. and reset roll to 3.
6: Each player draws two cards and reroll on this table.
What do you think?
--
Justin