Archived from groups: rec.games.trading-cards.magic.misc (More info?)
Someone had posted a few weeks ago, a desire to make dual-coloured decks
designed to teach newer players. Well I thought about making 5, one for each
colour. If I feel like continuing, I'll probably do the enemy-colour combinations
(Red/Blue, Blue/Green, Green/Black, Black/White, White/Red), just in case the
guy comes up with his training decks.
When I get around to building a new deck, I'll add it. I was wondering how others
think they would stack up with a newer player. I used the cards that I have around,
substitute similar cards at will to make your own.
Green: Knock knock ... Asskicking!
24 Forest
3 Spore Frog
3 Grizzly Bears
3 Trained Armadon
3 Skyshroud Troll
3 Barkhide Mauler
3 Craw Wurm
3 Hundroog
3 Giant Growth
3 Wild Growth
3 Rampant Growth
3 Regeneration
3 Naturalize
The only creature I'm not 100% sure about is the Spore Frog. I'm also not fully
sold on Regeneration, but it seems like a rather simple card, and there's plenty
of creatures to make it useful. If I replace them, it'll probably be with Norwood Ranger
and Monstrous Growth
Also the creaturs range from 1 to 7 mana and before someone mentions that 4-ofs would
be more consistant ... I like 3-ofs. Maybe I could include the fourth copies as an experiment
in deck construction
The idea is that all of the creatures can play as vanilla creatures. As the newer player learns
more about the game, they can realize that the creatures with cycling can be cycled away
if they need/want the cards. Also they can realize the power of regeneration through the
Troll and the Regeneration enchantments.
So how does it look as a trainer deck? There's nobody that plays in my little neck of the
woods and I'm looking for some fresh meat.
-------
Clayton
Random Tagline:
I'd have posted that deck in .strategy ... if it had any.
Someone had posted a few weeks ago, a desire to make dual-coloured decks
designed to teach newer players. Well I thought about making 5, one for each
colour. If I feel like continuing, I'll probably do the enemy-colour combinations
(Red/Blue, Blue/Green, Green/Black, Black/White, White/Red), just in case the
guy comes up with his training decks.
When I get around to building a new deck, I'll add it. I was wondering how others
think they would stack up with a newer player. I used the cards that I have around,
substitute similar cards at will to make your own.
Green: Knock knock ... Asskicking!
24 Forest
3 Spore Frog
3 Grizzly Bears
3 Trained Armadon
3 Skyshroud Troll
3 Barkhide Mauler
3 Craw Wurm
3 Hundroog
3 Giant Growth
3 Wild Growth
3 Rampant Growth
3 Regeneration
3 Naturalize
The only creature I'm not 100% sure about is the Spore Frog. I'm also not fully
sold on Regeneration, but it seems like a rather simple card, and there's plenty
of creatures to make it useful. If I replace them, it'll probably be with Norwood Ranger
and Monstrous Growth
Also the creaturs range from 1 to 7 mana and before someone mentions that 4-ofs would
be more consistant ... I like 3-ofs. Maybe I could include the fourth copies as an experiment
in deck construction
The idea is that all of the creatures can play as vanilla creatures. As the newer player learns
more about the game, they can realize that the creatures with cycling can be cycled away
if they need/want the cards. Also they can realize the power of regeneration through the
Troll and the Regeneration enchantments.
So how does it look as a trainer deck? There's nobody that plays in my little neck of the
woods and I'm looking for some fresh meat.
-------
Clayton
Random Tagline:
I'd have posted that deck in .strategy ... if it had any.