Archived from groups: rec.games.trading-cards.magic.misc (
More info?)
"Clayton" <redneckdadd@yahoo.com> wrote in message
news:zzjzd.43677$GK5.2117915@news20.bellglobal.com...
>
> "Brian Wilkins" <brwilkins@xtra.co.nz> wrote in message
> news:Ubizd.1457$mo2.91064@news.xtra.co.nz...
>>
>> "Erich Leibrock" <eleibrock@symDELETETHECAPSpatico.ca> wrote in message
>> news:3Sdzd.42944$GK5.2038409@news20.bellglobal.com...
>> >
>> > Alternatively, what about:
>> >
>> > Forest Land Engine
>> > Artifact Land
>> > 3, Tap: Put a Forest token into play. This token is a land that counts
>> > as
>> > a Forest.
>> >
>> >
>> I was thinking that token lands would be good with cards that let you
>> sacrifice/return lands to your hand instead of playing their mana cost,
>> ie
>> Daze, or the entwine cost on Solar Tide.
>
> Or potentially ...
>
> Tagion Bog
> Legendary Land
> During your upkeep, put a Swamp token into play. This token is a land
> that
> counts as a Swamp.
> Afterwards, you lose 1 life for every 2 Swamps you control.
>
> Idea being to use Black's self-destructive nature to garner an advantage.
> Though it should probably be a 1 for 1 deal on life loss.
>
> Of course, I should be thinking of happy lands ... it is Christmas Day
> after all
More like:
Tagion Bog
Legendary Land
At the beginning of your upkeep, put a Swamp token into play. This token
counts as a land.
At the beginning of your draw step, you lose life equal to half the Swamps
you control, rounded up.
I'm not sure that would be a bad card.. Keep in mind that Swamps have the
"natural" ability to produce black mana, so if this is your first land drop,
assuming you drop a Swamp every turn in addition to its own ability, on turn
2 you have BB available (normal), turn 3 you have BBBB available (kind of
like the "speed" of Cabal Ritual), and turn 4 you have BBBBBB (the "speed"
of Dark Ritual). You've lost a land drop on turn 1 but you start
accelerating pretty quickly. Losing 1 life per Swamp means so far you've
lost 9 life if I count that right..
Turn 1: Tagion Bog
Turn 2: Swamp token, lose 1 life (total 19), Swamp; BB available
Turn 3: Swamp token, lose 3 life (total 16), Swamp; BBBB available
Turn 4: Swamp token, lose 5 life (total 11), Swamp; BBBBBB available
Assuming you keep up the pace of Swamp drops, turn 5 you lose 7 (total 4)
and turn 6 you lose 9 (total -5 = dead). I guess the question is, how
quickly can Black win, with this kind of acceleration? Compare this to
losing 1 life per two swamps, rounded up:
Turn 1: Tagion Bog
Turn 2: Swamp token, lose 1 life (total 19), Swamp; BB available
Turn 3: Swamp token, lose 2 life (total 17), Swamp; BBBB available
Turn 4: Swamp token, lose 3 life (total 14), Swamp; BBBBBB available
Which means you lose one more life each turn than the turn before if you
keep dropping Swamps. 1+2+3+4+5+6=21; six upkeeps later, or Turn 7, you'd
lose the game (life total -1). Oddly enough, this is only a single turn
slower than losing one life per swamp.
The other option is, lose half your life, rounded up. Turn 2 you go to 10;
T3=5, T4=2, T5=1, dead Turn 6. (Yes, I know we could do "round down"
instead, but Black doesn't round down
)
My vote: Half your Swamps, round up. Seven turns should be ample time to
kill your opponent, especially if you're playing with Fun Cards like
Necropotence and Phyrexian Arena =D
Erich