Archived from groups: rec.games.trading-cards.magic.misc (
More info?)
In news:26757-421CE792-84@storefull-3231.bay.webtv.net,
Tommy Luke <KazuyaZero@webtv.net> rambled:
>
> Here's a few to ponder:
These are kinda fun.
> ___________ R
> Legendary Creature- Human Samurai
>
> Bushido: 1
>
> 2/1
>
Whew. IMO, it's better then Ismaru, Hound of Konda. It hits for 2, just like
Ismaru, but if it's blocked, it'll take out a creature with 3 toughness.
Seeing as Ismaru has already found a home in WW decks, would this find a way
into RDW? Big Red in Type 2? It's pretty good.
How about:
Spark Elemental + Samurai + Goblins = This card
R
Haste, Trample, Bushido 1
At the beginning of your upkeep, you may sacrifice a land. If you do not,
sacrifice ~.
4/1
Not the kind of card you want to drop on turn 1. Takes out pretty big guys
in the late game, though. So, it's casting cost is R, but it's "virtual
casting cost" (for lack of a better term) might as well be 4R or so, since
you don't want to drop it too early in the game.
> ___________ G
> Creature- Human Monk
>
> At the beginning of your upkeep, target creature gets +1/+1 until end
> of turn.
>
> 1/1
Or, continuing with the Monk theme:
Budonkadonk Monk
G
Creature - Human Monk
Budonkadonk Monk cannot be the target of spells or abilities.
At the beginning of your upkeep, target creature gets +1/+1 until end of
turn.
2/2
This guy, I think, is right on par with Savannah Lions. He can't target
himself, so if your opponent goes first, he basically sits there. If you go
first, hopefully you can squeeze out one hit with him, and have a turn 2 guy
so your opponent doesn't take advantage of the +1/+1 bonus.
> ____________ R
> Creature- Spirit
>
> 2R, Sacrifice _______: Destroy target blue permanent.
>
> 1/1
> +++ A way for RDW to handle Chill. +++
Most definitely a card RDW would sideboard in Extended.
> ____________ B
> Creature- Demon
>
> Fear
>
> During your upkeep, you lose half your life, rounded up.
>
> Whenever a creature goes to the graveyard from play, you may gain 1
> life.
> 5/4
The only problem with this, is that it kills your opponent before it kills
you. For a "suicide black" card, it's only suicide if your opponent blocks.
Here's how the life totals would go:
Turn Controller Opponent
1 20 20
2 10 15
3 5 10
4 2 5
5 1 0
Actually, the more I think about it, the less of a problem this is.
Actually, that one life is pretty negligible, since there are a billion ways
to do one damage to yourself without even thinking about it. Force of Will,
Fetch Lands, Necropotence, Yawgmoth's Bargain, etc. In Type 2 and current
limited formats, there are Demons who make you lose life (and they'd fit in
right alongside this guy). Opponents also have access to Lava Dart, the
current king of direct damage in Type 1. So this card is easy to hate
against, but pretty frickin good at the same time. It's defintiely suicide,
and would have to go in decks with Consume Spirit, Swallowing Plague, and
the like.
> ___________ W
> Creature- Cleric
>
> Defender (This creature can't attack.)
>
> When ever a red or black spell is played, you may gain 1 life.
>
> 1/3
>
>
> ___________ U
> Creature- Human Wizard
>
> Defender (This creature can't attack.)
>
> 2U: Draw a card and then discard a card.
>
> 0/3
Haha, it's funny you posted this, as I was having a talk with a friend a
couple weeks ago about how viable Orchard/Alarm combo was in Type 2
(Forbidden Orchard + Lifespark Spellbomb/Natural Affinity/Rude
Awakening/Soilshaper + Intruder Alarm = infinite mana). We were running that
at FNM to pretty good success, and we decided we needed a one-drop creature
that could draw cards without tapping. This thing is it. Other than combo
decks that go infinite, it probably wouldn't be terribly good, not much
better than Merfolk Looter/Thought Courier (which are good, but by no means
great).
> ___________ R
> Creature- Goblin Shaman
>
> R, Sacrifice a mountain: Players can't gain life this turn.
> 1/1
> +++ One for anti-Life decks.
There's a card in Betrayers of Kamigawa called Flames of the Blood hand. I
think it's a 3 mana sorcery that does 4 damage to target player. That damage
can't be prevented or redirected, and that player can't gain life this turn.
A friend of mine is testing that in the sideboard of his (yes!) Madness
deck. It's U/G/r, with red being in there for Anger, plus FotBH in the
sideboard (it can be Wished for). I don't play extended too much, so I don't
know if it's doing any good for him or not. This can't be wished for, but it
would surely go in the sideboard of Extended Goblins and RDW.
--
KB
Briscobar AT gmail DOT com