Create a card. The next 1cc Savannah Lions or Mogg Fanatic

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Here's a few to ponder:

___________ R
Legendary Creature- Human Samurai

Bushido: 1

2/1


___________ G
Creature- Human Monk

At the beginning of your upkeep, target creature gets +1/+1 until end of
turn.

1/1


____________ R
Creature- Spirit

2R, Sacrifice _______: Destroy target blue permanent.

1/1
+++ A way for RDW to handle Chill. +++

____________ B
Creature- Demon

Fear

During your upkeep, you lose half your life, rounded up.

Whenever a creature goes to the graveyard from play, you may gain 1
life.
5/4


___________ W
Creature- Cleric

Defender (This creature can't attack.)

When ever a red or black spell is played, you may gain 1 life.

1/3


___________ U
Creature- Human Wizard

Defender (This creature can't attack.)

2U: Draw a card and then discard a card.

0/3


___________ U
Creature- Spirit

1U, Sacrifice _________: Return target non-land permanent to it's
owner's hand.

1/1
+++ One for Aluren players +++

___________ R
Creature- Goblin Shaman

R, Sacrifice a mountain: Players can't gain life this turn.
1/1
+++ One for anti-Life decks.
 
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In news:26757-421CE792-84@storefull-3231.bay.webtv.net,
Tommy Luke <KazuyaZero@webtv.net> rambled:
>
> Here's a few to ponder:

These are kinda fun.

> ___________ R
> Legendary Creature- Human Samurai
>
> Bushido: 1
>
> 2/1
>

Whew. IMO, it's better then Ismaru, Hound of Konda. It hits for 2, just like
Ismaru, but if it's blocked, it'll take out a creature with 3 toughness.
Seeing as Ismaru has already found a home in WW decks, would this find a way
into RDW? Big Red in Type 2? It's pretty good.

How about:

Spark Elemental + Samurai + Goblins = This card
R
Haste, Trample, Bushido 1
At the beginning of your upkeep, you may sacrifice a land. If you do not,
sacrifice ~.
4/1

Not the kind of card you want to drop on turn 1. Takes out pretty big guys
in the late game, though. So, it's casting cost is R, but it's "virtual
casting cost" (for lack of a better term) might as well be 4R or so, since
you don't want to drop it too early in the game.


> ___________ G
> Creature- Human Monk
>
> At the beginning of your upkeep, target creature gets +1/+1 until end
> of turn.
>
> 1/1

Or, continuing with the Monk theme:

Budonkadonk Monk
G
Creature - Human Monk
Budonkadonk Monk cannot be the target of spells or abilities.
At the beginning of your upkeep, target creature gets +1/+1 until end of
turn.
2/2

This guy, I think, is right on par with Savannah Lions. He can't target
himself, so if your opponent goes first, he basically sits there. If you go
first, hopefully you can squeeze out one hit with him, and have a turn 2 guy
so your opponent doesn't take advantage of the +1/+1 bonus.

> ____________ R
> Creature- Spirit
>
> 2R, Sacrifice _______: Destroy target blue permanent.
>
> 1/1
> +++ A way for RDW to handle Chill. +++

Most definitely a card RDW would sideboard in Extended.


> ____________ B
> Creature- Demon
>
> Fear
>
> During your upkeep, you lose half your life, rounded up.
>
> Whenever a creature goes to the graveyard from play, you may gain 1
> life.
> 5/4

The only problem with this, is that it kills your opponent before it kills
you. For a "suicide black" card, it's only suicide if your opponent blocks.
Here's how the life totals would go:

Turn Controller Opponent
1 20 20
2 10 15
3 5 10
4 2 5
5 1 0

Actually, the more I think about it, the less of a problem this is.
Actually, that one life is pretty negligible, since there are a billion ways
to do one damage to yourself without even thinking about it. Force of Will,
Fetch Lands, Necropotence, Yawgmoth's Bargain, etc. In Type 2 and current
limited formats, there are Demons who make you lose life (and they'd fit in
right alongside this guy). Opponents also have access to Lava Dart, the
current king of direct damage in Type 1. So this card is easy to hate
against, but pretty frickin good at the same time. It's defintiely suicide,
and would have to go in decks with Consume Spirit, Swallowing Plague, and
the like.

> ___________ W
> Creature- Cleric
>
> Defender (This creature can't attack.)
>
> When ever a red or black spell is played, you may gain 1 life.
>
> 1/3
>
>
> ___________ U
> Creature- Human Wizard
>
> Defender (This creature can't attack.)
>
> 2U: Draw a card and then discard a card.
>
> 0/3

Haha, it's funny you posted this, as I was having a talk with a friend a
couple weeks ago about how viable Orchard/Alarm combo was in Type 2
(Forbidden Orchard + Lifespark Spellbomb/Natural Affinity/Rude
Awakening/Soilshaper + Intruder Alarm = infinite mana). We were running that
at FNM to pretty good success, and we decided we needed a one-drop creature
that could draw cards without tapping. This thing is it. Other than combo
decks that go infinite, it probably wouldn't be terribly good, not much
better than Merfolk Looter/Thought Courier (which are good, but by no means
great).


> ___________ R
> Creature- Goblin Shaman
>
> R, Sacrifice a mountain: Players can't gain life this turn.
> 1/1
> +++ One for anti-Life decks.

There's a card in Betrayers of Kamigawa called Flames of the Blood hand. I
think it's a 3 mana sorcery that does 4 damage to target player. That damage
can't be prevented or redirected, and that player can't gain life this turn.
A friend of mine is testing that in the sideboard of his (yes!) Madness
deck. It's U/G/r, with red being in there for Anger, plus FotBH in the
sideboard (it can be Wished for). I don't play extended too much, so I don't
know if it's doing any good for him or not. This can't be wished for, but it
would surely go in the sideboard of Extended Goblins and RDW.


--

KB

Briscobar AT gmail DOT com
 
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___________ U
Creature- Spirit

Sacrifice __________: Counter target non-creature spell unless its
caster pays (1).

1/1


___________ R
Legendary Creature- Goblin Berzerker

Sacrifice a two mountains: _________ deals 2 damage to target creature.

1/1


___________ (1)
Artifact Creature

(4): Deal 1 damage to target creature.

1/1


Rouge Goblin R
Creature- Goblin Warrior

Haste, first strike

When Rouge Goblin comes into play, sacrifice a mountain or sacrifice
Rouge Goblin.

2/1
 
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Goblin Kamakazie R
Creature- Goblin Berzerker

Haste

When Goblin Kamakazie comes into play, reveal your hand to target
opponent. That player may choose and discard a card of his/her choice.
If you have no cards in your hand, sacrifice ______________.
2/2
 

clayton

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> > ____________ B
> > Creature- Demon
> >
> > Fear
> >
> > During your upkeep, you lose half your life, rounded up.
> >
> > Whenever a creature goes to the graveyard from play, you may gain 1
> > life.
> > 5/4
>
> The only problem with this, is that it kills your opponent before it kills
> you. For a "suicide black" card, it's only suicide if your opponent
blocks.
> Here's how the life totals would go:
>
> Turn Controller Opponent
> 1 20 20
> 2 10 15
> 3 5 10
> 4 2 5
> 5 1 0
>
> Actually, the more I think about it, the less of a problem this is.
> Actually, that one life is pretty negligible, since there are a billion
ways
> to do one damage to yourself without even thinking about it. Force of
Will,
> Fetch Lands, Necropotence, Yawgmoth's Bargain, etc. In Type 2 and current
> limited formats, there are Demons who make you lose life (and they'd fit
in
> right alongside this guy). Opponents also have access to Lava Dart, the
> current king of direct damage in Type 1. So this card is easy to hate
> against, but pretty frickin good at the same time. It's defintiely
suicide,
> and would have to go in decks with Consume Spirit, Swallowing Plague, and
> the like.

You'll most likely have to ping yourself twice. Playing this via a pain
land of
any nature will still give you 5 turns to live. Pinging yourself the turn
after you
cast it however, could very well cost you a turn of life without life
gaining
somewhere. But yes, it would still be VERY wasy to accidently kill yourself
with this card before it can kill them.

Half life Progressions:
20 -> 10 -> 5 -> 2 -> 1
19/18 -> 9 -> 4 -> 2 -> 1
17/16 -> 8 -> 4 -> 2 -> 1
15/14 -> 7 -> 3 -> 1
13/12 -> 6 -> 3 -> 1
11 -> 5 -> 2 -> 1

Their's should still ideally go as you have stated.

-------
Clayton

Random Tagline:
Do radioactive cats have 18 half-lives?
 

clayton

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> Rouge Goblin R
> Creature- Goblin Warrior
>
> Haste, first strike
>
> When Rouge Goblin comes into play, sacrifice a mountain or sacrifice
> Rouge Goblin.
>
> 2/1

Ah, a red-flavoured version of Rogue Elephant. Well, how about
it's opposite:

Rampant Elephant
G
Creature -- Elephant
When ~ comes into play, each opponent may search their deck for a
basic land and put it into play tapped.
3/3


I'm having that Unhinged feeling about this'un:

Cloud Dancer
W/2 + U/2
Creature -- Bird
Flying, First Strike
1/1
(Yes, that's half a white and half a blue, I've come unglued, well more like
unhinged)

And just to be a smart-ass in regards to "good blue weenies"
Island Hawk
U
Creature -- Bird
Flying
1/1

-------
Clayton

Random Tagline:
I don't suffer from insanity, I enjoy every minute of it!
 
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Clayton wrote:

>> Rouge Goblin R
>> Creature- Goblin Warrior
>>
>> Haste, first strike
>>
>> When Rouge Goblin comes into play, sacrifice a mountain or sacrifice
>> Rouge Goblin.
>>
>> 2/1
>
> Ah, a red-flavoured version of Rogue Elephant. Well, how about
> it's opposite:
>
> Rampant Elephant
> G
> Creature -- Elephant
> When ~ comes into play, each opponent may search their deck for a
> basic land and put it into play tapped.
> 3/3

Hmm, interesting. Big acceleration; slapping down a 3/3 on turn one
is frightening. But it accelerates your opponent, too. At first
glance I though this was overpowered, but I'm not sure now.
>
>
> I'm having that Unhinged feeling about this'un:
>
> Cloud Dancer
> W/2 + U/2
> Creature -- Bird
> Flying, First Strike
> 1/1
> (Yes, that's half a white and half a blue, I've come unglued, well more
> like unhinged)

Yep, anything with fractions is Unglued/Unhinged territory.
>
> And just to be a smart-ass in regards to "good blue weenies"
> Island Hawk
> U
> Creature -- Bird
> Flying
> 1/1

WotC decided this was too good back when it was called Flying Men.
It ain't comin' back.


--
Christopher Mattern

"Which one you figure tracked us?"
"The ugly one, sir."
"...Could you be more specific?"
 

clayton

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> > Rampant Elephant
> > G
> > Creature -- Elephant
> > When ~ comes into play, each opponent may search their deck for a
> > basic land and put it into play tapped.
> > 3/3
>
> Hmm, interesting. Big acceleration; slapping down a 3/3 on turn one
> is frightening. But it accelerates your opponent, too. At first
> glance I though this was overpowered, but I'm not sure now.

And that's the interesting part. Their second turn, the can come up with a
Trained Armodon or a Gnarled Mass, in addition to any other 3/X creature
for 3. Only testing would really confirm it's good/badness. Of course
there should be a reason you're giving them land!

> > I'm having that Unhinged feeling about this'un:
> >
> > Cloud Dancer
> > W/2 + U/2
> > Creature -- Bird
> > Flying, First Strike
> > 1/1
> > (Yes, that's half a white and half a blue, I've come unglued, well more
> > like unhinged)
>
> Yep, anything with fractions is Unglued/Unhinged territory.

Well we can't leave the Un out of everything ... Fun for Un.

> > And just to be a smart-ass in regards to "good blue weenies"
> > Island Hawk
> > U
> > Creature -- Bird
> > Flying
> > 1/1
>
> WotC decided this was too good back when it was called Flying Men.
> It ain't comin' back.

I kind of figured that it wouldn't come back. It was supposed to be more
of a gag reference to the quality of blue's weenies (Most stink). On a
more serious note, on the note of reversed ideas, how about one who
gives thoughts

Thought Donator
U
Creature -- Beast
Flying
Your opponent's maximum hand size increases by 2
1/1

It was either that or "When ~ comes into play, each opponent draws a card."
Whichever makes it a bit more right for blue. Heh heh, the anti-cantrip!

-------
Clayton

Random Tagline:
Never say "It could be worse" ... someone WILL hand you a shovel.