Bethesda, Interplay Dispute Over Fallout MMOG

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TheFace

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The terms of the agreement weren't met, they never secured the funding for this game which had all the potential in the world. Good going.
 

neiroatopelcc

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I think it'd be much better if bethesda created that game instead of interplay... I know their experience with multiplayer games is like zero, but they're doing such a great job on the games thay've made, that I can't imagine them doing poorly on that either. I've got both morrowind and obilivon at home, and playing fallout 3 lately showed me, that they can actually make a different themed game well too. I'm not fan of the finite ending on fallout, but then I understand it had to be if they didn't want to run into the balancing issues they introduced with oblivion.

Anyway, perhaps the message from bethesda is merely to make sure interplay goes on and secures the funding required, and not actually a statement that means they're going to terminate immidiately.
 

mtyermom

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Whatever happens regarding the contract, I just hope the development of the game continues and it is eventually released. It would be a shame for it to die.
 

neiroatopelcc

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[citation][nom]demonhorde665[/nom]quite frankly hope The Fall out series NEVER sees a crappy MMO title. (yeah a few WoW fans may want to shoot me) MMOPRG's SUCK ! period 1. they get countless "trendy gamers" to waste countless hours spawn farming pretty much 2. they often at times bring down the IP they are trying to booste by offering a endless "click here to hack on that , go there to get this"kind of game play. 3. adn soemtiems they dlay or possibly even kill the cahnce of the series ever returning to it's original form (where is a Warcraft 4 RTS ???) personally i'd hate to see the fall out series go from a very deep role playing game with rich stories and with side quest that are as various as a roulette game. get turned it a game series of NO rich stories , repetetive questing that involves countless hours of killing this or fetching that. Esseintally i feel if the fall out series got made to a MMOPRG , the same thing would happen to it that happened to Warcraft, that being it would bassically kill the "original" feeling of the game's universe. WoW doesn't feel like the war craft rts i remeber , and a fall out MMORPG would most likely not feel like the rich and deep rpg that the original games were. as i said before i hope neither of the companies EVER get this MMOPRG of the ground. I jsut don'twant to see the FO series get destroyed and bassically supplanted by a bunch of trendy gamers that think they "know" alla bout how teh game should feel.[/citation]

I'm impressed that you somehow almost learned to spell, albeit fallout still being a single word. Changed to chrome, or went to school to learn it?
Anyway, as is always the case with your posts, your arguments are incorrect. Based solely on your opinion, and even then flaky at best.
Do you know what the RPG part of MMORPG means? (though you typed prg, but hey, its you!) It means Role Playing Game. That's a type of game you clearly don't like, but don't complain about those who provide it just because you don't like it. You're not forced to 'waste' your time on it after all. Just because I strongly dislike VW/VAG doesn't mean I'll claim they don't have the right to exist.

ps. Rereading your post for the purpose of replying to it, I must conclude that in the last half of it you completely forgot how to spell once again! I just wish you'd learn that some day. Perhaps that'd increase the probability, or risk in my opinion, of someone actually siding with your assessment.
 

necro1783

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[citation][nom]demonhorde665[/nom]quite frankly hope The Fall out series NEVER sees a crappy MMO title. (yeah a few WoW fans may want to shoot me) MMOPRG's SUCK ! period 1. they get countless "trendy gamers" to waste countless hours spawn farming pretty much 2. they often at times bring down the IP they are trying to booste by offering a endless "click here to hack on that , go there to get this"kind of game play. 3. adn soemtiems they dlay or possibly even kill the cahnce of the series ever returning to it's original form (where is a Warcraft 4 RTS ???) personally i'd hate to see the fall out series go from a very deep role playing game with rich stories and with side quest that are as various as a roulette game. get turned it a game series of NO rich stories , repetetive questing that involves countless hours of killing this or fetching that. Esseintally i feel if the fall out series got made to a MMOPRG , the same thing would happen to it that happened to Warcraft, that being it would bassically kill the "original" feeling of the game's universe. WoW doesn't feel like the war craft rts i remeber , and a fall out MMORPG would most likely not feel like the rich and deep rpg that the original games were. as i said before i hope neither of the companies EVER get this MMOPRG of the ground. I jsut don'twant to see the FO series get destroyed and bassically supplanted by a bunch of trendy gamers that think they "know" alla bout how teh game should feel.[/citation]

Also it seems that the only part of WoW that you seem to dislike is the repetitive questing, i.e go kill X amount of those, gather X amount of that, ect. If neiroatopelcc is wrong and it's not just that you don't like RPGs then maybe you'd be shocked to know that there are MMORPGs out there that don't use that type of questing to fill in a broken story line. I'm talking about Guild Wars, and I truly hope that if this Fallout MMOG comes out that they take stride in the ways of Guild Wars and do away with the repetitive questing.
 

solymnar

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That's fairly true necro. GW's focus on the MMORPG side of things is primarily in progressing the story line of which you are the central focus. In many senses its like a traditional RPG that allows open ended co-op mode.

That might be a very good way to approach things for the fallout series. Considering that a "wasteland" crawling with people running around all over the place would be a bit mood jarring. Though I'd like to think a balance could be struck in some cases (aka allow another group or one or two people to be present in the same area allowing a chance to run across other people besides just in designated gathering areas).


Though to comment on the OT, my only hopes are that whatever the outcome it doesn't butcher or otherwise jack up whatever plans devs have for fallout resulting in a half finished or bastardized product. When companies war over game IP the end result seems to be that we never see anything good come out of it as consumers.
 

neiroatopelcc

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[citation][nom]solymnar[/nom]Considering that a "wasteland" crawling with people running around all over the place would be a bit mood jarring. [/citation]

Well in fallout 3 you basicly only run around in washington, so I think the crowding could be fixed by simply expanding the working area to a state with counties - a bit like wow is cut into 4 islands with zones. That way they could meet the deadline even with a lot of content creation needed - cause they didn't have to release all of the land mass at once. Anyway, the fallout story line would have to be extensively expanded - but so was warcrafts, so I think it's possible. But it might be a bit more tricky than inventing a completely new mmo game - which is what most mmorpg's are.
 

solymnar

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That's the blessing and curse of working with pre-established lore Neiro.

On the bright side you already have a lot of flavor and history established.

On the not so bright side it limits your flexibility to a degree because you don't want to create scenarios that basically invalidate already established history and protocol.

Expanding the working area to a very large scale has failed in practice. Vanguard saga of heroes has a simply massive landscape. However all that does in effect is spread out the points of interest. So you still run into tons of people at a popular point of interest regardless of land mass.

This is in stark contrast to having a more dense population of POIs but limiting the number of players present in your instance to your group when you leave a gathering area.

I feel a good balance would be an approach like EQ2 does but on a more limiting scale, where x number of players will be in a given adventure zone until it reaches cap and another instance of it is spawned. That way you still may run across other players. But they won't be crowding a POI that based on theme and flavor should be somewhat desolate of other people.

In theory anyway. ;)

I whole heartedly agree with your idea of the devs not trying to bite off more than they can chew for launch. Better off having a smaller initial content release with everything more or less working and polished. Then going for broke on content and having gameplay and quests glitchy and unstable.
 

necro1783

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With Fallout 3 having added Philly to the game your prespective on how it should play out solymnar with Neiros idea should work out just fine.....in theroy of course
 

neiroatopelcc

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In the end it'll be up to interplay or bethesda to figure out, and not us though. And I'm sure someone employed by one of them has been thinking about the game within the last 12 months - and not just a couple hours like we :)
 

justaminion

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Interplay breeched their contract. Their just jealous because Bethesda bought their idea and made it very successful. Grow up, Interplay.
 

justaminion

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Interplay breeched their contract when they decided to team up with Masthead. Interplay was supposed to allocate the $30 Mill on their own without the help of partners.
 
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