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Archived from groups: rec.games.trading-cards.magic.rules (More info?)
***
Hallow {W}
Instant
Darksteel Common
- Prevent all damage target spell would deal this turn.
- You gain life equal to the damage prevented this way.
***
When do you gain the life?
***
Profane Prayers {2BB}
Sorcery
Onslaught Common
- Profane Prayers deals X damage to target creature or player and you gain X
life, where X is the number of Clerics in play.
***
I mean, let's say I play a Profane Prayers and there's, oh, 6 Clerics in
play and I target my opponent.
Then my opponent plays Hallow.
So, Hallow resolves and the damage from Profane Prayers is prevented. And
the *life is gained* right then, right, as the spell resolves, after the
prevention sheild is set up? How much is gained? Six?
Now, let's say after the Hallow resolves, I have a bright idea and I cycle
Slice and Dice, wiping out, oh, say 4 Clerics, leaving 2.
Now Profane Prayers would only do 2 damage, but the life's already been
gained, right?
Or does the life gain wait until the damage is actually prevented, and if
so, why?
And what about the flipside? If Hallow resolves, and I suddenly get two
extra Clerics out via an instant (maybe an Artificial Evolution on Raise the
Alarm), would Hallow only prevent 6 of the resultant 8 damage? Or is it
preventing all the damage from a source?
Just wondering,
Peter
***
Hallow {W}
Instant
Darksteel Common
- Prevent all damage target spell would deal this turn.
- You gain life equal to the damage prevented this way.
***
When do you gain the life?
***
Profane Prayers {2BB}
Sorcery
Onslaught Common
- Profane Prayers deals X damage to target creature or player and you gain X
life, where X is the number of Clerics in play.
***
I mean, let's say I play a Profane Prayers and there's, oh, 6 Clerics in
play and I target my opponent.
Then my opponent plays Hallow.
So, Hallow resolves and the damage from Profane Prayers is prevented. And
the *life is gained* right then, right, as the spell resolves, after the
prevention sheild is set up? How much is gained? Six?
Now, let's say after the Hallow resolves, I have a bright idea and I cycle
Slice and Dice, wiping out, oh, say 4 Clerics, leaving 2.
Now Profane Prayers would only do 2 damage, but the life's already been
gained, right?
Or does the life gain wait until the damage is actually prevented, and if
so, why?
And what about the flipside? If Hallow resolves, and I suddenly get two
extra Clerics out via an instant (maybe an Artificial Evolution on Raise the
Alarm), would Hallow only prevent 6 of the resultant 8 damage? Or is it
preventing all the damage from a source?
Just wondering,
Peter