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Archived from groups: rec.games.trading-cards.magic.rules (More info?)
I've seen a few posts recently on multiple imprints on Duplicant,
which got me thinking about other multiple imprints. The one which
most intrigued me was Spellweaver Helix. The situation is as follows.
I have Helix in play, alongside a March of the Machines and an Astral
Slide. I cycle a card, and slide out my 3/3 Helix creature. When it
returns to play, I assume the imprint ability goes through and two
extra sorceries are put on Helix. My
question is what happens when one of the four imprinted sorceries are
played. Do I get the option of any of the other three spells
imprinted, or is there something I'm missing?
Spellweaver Helix
{3}
Artifact
Imprint -- When Spellweaver Helix comes into play, you may remove two
target sorcery cards in a single graveyard from the game. (The removed
cards are imprinted on this artifact.)
Whenever a card is played, if it has the same name as one of the
imprinted sorcery cards, you may copy the other and play the copy
without paying its mana cost.
March of the Machines
{3}{U}
Enchantment
Each noncreature artifact is an artifact creature with power and
toughness each equal to its converted mana cost. (Equipment that's a
creature can't equip a creature.)
Astral Slide
{2}{W}
Enchantment
Whenever a player cycles a card, you may remove target creature from
the game. If you do, return that creature to play under its owner's
control at end of turn.
I've seen a few posts recently on multiple imprints on Duplicant,
which got me thinking about other multiple imprints. The one which
most intrigued me was Spellweaver Helix. The situation is as follows.
I have Helix in play, alongside a March of the Machines and an Astral
Slide. I cycle a card, and slide out my 3/3 Helix creature. When it
returns to play, I assume the imprint ability goes through and two
extra sorceries are put on Helix. My
question is what happens when one of the four imprinted sorceries are
played. Do I get the option of any of the other three spells
imprinted, or is there something I'm missing?
Spellweaver Helix
{3}
Artifact
Imprint -- When Spellweaver Helix comes into play, you may remove two
target sorcery cards in a single graveyard from the game. (The removed
cards are imprinted on this artifact.)
Whenever a card is played, if it has the same name as one of the
imprinted sorcery cards, you may copy the other and play the copy
without paying its mana cost.
March of the Machines
{3}{U}
Enchantment
Each noncreature artifact is an artifact creature with power and
toughness each equal to its converted mana cost. (Equipment that's a
creature can't equip a creature.)
Astral Slide
{2}{W}
Enchantment
Whenever a player cycles a card, you may remove target creature from
the game. If you do, return that creature to play under its owner's
control at end of turn.