Sorry, but again some Stifle Questions :)

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Stifle
{U}
Instant
Counter target activated or triggered ability. (Mana abilities can't be
countered.)

Question 1:

According rule 502.24 Madness has a triggered ability. So, I presume one can
stifle the madness ability?
(Prediction: Yes)
And when the madness ability is stifled, do the card which is
removed-from-the-game stays there, or is it put into the graveyard?
(Prediction: Graveyard)

Question 2:

Necropotence
{B}{B}{B}
Enchantment
Skip your draw step.
If you would discard a card from your hand, remove that card from the game
instead.
Pay 1 life: Remove the top card of your library from the game face down. At
the end of your turn, put that card into your hand.


I have a Necro in play, and I pay some life. This sets up a delayed
triggered ability (which I can stifle), amiright?
(Prediction: Yes)
Does this set up several delayed triggered abilitities, or only one? In
other words, if I want to Stifle the-put-card-into-hand, do I have to Stifle
each individual activation, or can I stop each one with one Stifle?
(Prediction: Several stifles are required)

Thnx in advance,

Duif
 
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On Fri, 23 Apr 2004 14:28:33 GMT, Guido Roest <m.roest4@chello.nl> wrote:
>Stifle
>{U}
>Instant
>Counter target activated or triggered ability. (Mana abilities can't be
>countered.)
>
>Question 1:
>
>According rule 502.24 Madness has a triggered ability. So, I presume one can
>stifle the madness ability?

You can Stifle the triggered Madness ability, yes. If you do, that counters
the whole thing, and that player never gets given the ability to play the
card from the RFG zone where it already is, and the delayed triggered ability
that puts it into the graveyard from the RFG zone never gets made.

[You may also wait and Stifle the delayed triggered ability, if they decide
to not play the card after all and pass, triggering it. But you can't do
this until and unless they have so decided.]

>And when the madness ability is stifled, do the card which is
>removed-from-the-game stays there, or is it put into the graveyard?

It stays in the RFG zone, as the delayed triggered ability which WOULD later
trigger upon passing never gets created in the first place.

>Question 2:
>
>Necropotence >{B}{B}{B} >Enchantment
>Skip your draw step. / If you would discard a card from your hand, remove that
> card from the game instead. / Pay 1 life: Remove the top card of your library
> from the game face down. At the end of your turn, put that card into your
> hand.
>
>I have a Necro in play, and I pay some life. This sets up a delayed
>triggered ability (which I can stifle), amiright?

Right. That ability won't trigger and go on the stack until the next time your
turn gets an End phase to start.

>Does this set up several delayed triggered abilitities, or only one?

One per card removed; each use of the Necropotence activated ability removes
one card, costs 1 life, and sets up one delayed triggered ability for that
card specifically.

>In other words, if I want to Stifle the-put-card-into-hand, do I have to
>Stifle each individual activation, or can I stop each one with one Stifle?

If several Necro-placed cards were waiting in the RFG zone, each has its
own delayed triggered ability, and you can stop one card's return to hand,
only, with one Stifle.

Dave
--
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It's not the clock that slows the hour The definition's plain for anyone to see
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http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
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On Fri, 23 Apr 2004, Guido Roest wrote:

> Stifle
> {U}
> Instant
> Counter target activated or triggered ability. (Mana abilities can't be
> countered.)
>
> Question 1:
>
> According rule 502.24

502.24a Madness is a keyword that represents two abilities. The first
is a static ability that functions while the card with madness is
in a player's hand. The second is a triggered ability that functions
when the first ability is applied. The phrase "Madness [cost]" means
"If a player would discard this card from his or her hand, that player
discards it, but may remove it from the game instead of putting it
into his or her graveyard" and "When this card is removed from the
game this way, until that player passes next, the player may play it
any time he or she could play an instant as though it were in his or
her hand by paying [cost] rather than paying its mana cost. When the
player passes next, he or she puts this card into his or her
graveyard."

> Madness has a triggered ability.

"When this card is removed from the game this way, ..."
starts with "When" so is a triggered ability, so can be Stifled.

> So, I presume one can stifle the madness ability? (Prediction: Yes)

Right.

> And when the madness ability is stifled, do the card which is
> removed-from-the-game stays there, or is it put into the graveyard?
> (Prediction: Graveyard)

Why would it be put into the graveyard? There are two reasons why it
normaly could be put into the graveyard:
1) because you pass (due to the triggered ability)
2) because it resolves from the stack

Since the triggered ability is countered and the spell won't be put on
the stack, the card will not be put into the graveyard.

> Question 2:
>
> Necropotence
> {B}{B}{B}
> Enchantment
> Skip your draw step.
> If you would discard a card from your hand, remove that card from
> the game instead.
> Pay 1 life: Remove the top card of your library from the game face
> down. At the end of your turn, put that card into your hand.
>
>
> I have a Necro in play, and I pay some life.

You cannot pay some life, you can pay 1 life (several times).
Does this answer your question?

David