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Archived from groups: rec.games.trading-cards.magic.rules (More info?)
I really don't like the mechanic for +1/+1 counters in Magic.
Normally, everything needs a 'legal target' etc. in magic. E.g.
an 'enchant creature' card will drop off and go to the graveyard,
when the enchanted permanent stops being a creature; the same holds
for equipment. Other spells simply have no effect and go to the
graveyard if their target is no longer in play, becomes an illegal
target etc. etc.
But: +1/+1 counters stay on the permanent, even if the permanent
isn't a creature anymore. (E.g. 'Darksteel Brute'; put counters
on it when it is a creature and they will stay on it even after
the end of turn.)
Is this really a good mechanic? Is there some deeper reason, why
counters behave so (IMO) totally different (compared to equipment,
enchantments etc.)?
E.g. when I read the card text of 'Dismantle' for the first time,
I thought there is a mistake in the text (and it should say
'... on an artifact *creature* you control'). Now I have the
feeling, that the card text was formulated in that way especially
for 'Darksteel Brute'.
I love Magic and I really like (most of) its rules. Could someone
help me to figure out why the rules for +1/+1 counters are the way
they are?
Thanks in advance for your answers! Nuff.
Cards mentioned above:
Darksteel Brute - Artifact - {2}
Darksteel Brute is indestructible.
{3}: Darksteel Brute becomes a 2/2 artifact creature until end
of turn.
Dismantle - Sorcery - {2}{R}
Destroy target artifact. If that artifact had counters on it,
put that many +1/+1 counters or charge counters on an artifact
you control.
I really don't like the mechanic for +1/+1 counters in Magic.
Normally, everything needs a 'legal target' etc. in magic. E.g.
an 'enchant creature' card will drop off and go to the graveyard,
when the enchanted permanent stops being a creature; the same holds
for equipment. Other spells simply have no effect and go to the
graveyard if their target is no longer in play, becomes an illegal
target etc. etc.
But: +1/+1 counters stay on the permanent, even if the permanent
isn't a creature anymore. (E.g. 'Darksteel Brute'; put counters
on it when it is a creature and they will stay on it even after
the end of turn.)
Is this really a good mechanic? Is there some deeper reason, why
counters behave so (IMO) totally different (compared to equipment,
enchantments etc.)?
E.g. when I read the card text of 'Dismantle' for the first time,
I thought there is a mistake in the text (and it should say
'... on an artifact *creature* you control'). Now I have the
feeling, that the card text was formulated in that way especially
for 'Darksteel Brute'.
I love Magic and I really like (most of) its rules. Could someone
help me to figure out why the rules for +1/+1 counters are the way
they are?
Thanks in advance for your answers! Nuff.
Cards mentioned above:
Darksteel Brute - Artifact - {2}
Darksteel Brute is indestructible.
{3}: Darksteel Brute becomes a 2/2 artifact creature until end
of turn.
Dismantle - Sorcery - {2}{R}
Destroy target artifact. If that artifact had counters on it,
put that many +1/+1 counters or charge counters on an artifact
you control.