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Heya folks. This came up last night in a horrid 6 player game and
created quite an argument, since it was a win-determining situation...
Brawn is in the graveyard:
Brawn
{3}{G}
Creature -- Incarnation
3/3
Trample
As long as Brawn is in your graveyard and you control a Forest,
creatures you control have trample.
Phyrexian Splicer (one of my faves, just for the record) and Scion of
Darkness are in play:
Phyrexian Splicer
{2}
Artifact
{2}, {T}: Choose one -- flying; first strike; shadow; or trample.
Target creature with that ability loses it until end of turn and
another target creature gains it until end of turn.
Scion of Darkness
{5}{B}{B}{B}
Creature -- Avatar
6/6
Trample
Whenever Scion of Darkness deals combat damage to a player, you may
put target creature card from that player's graveyard into play under
your control.
Cycling {3} ({3}, Discard this card from your hand: Draw a card.)
Scion attacks. The defender has a 1/1 token, as well as the splicer.
He splices the Scion and his token, taking trample from the Scion and
giving it to the token. The argument ensues.
"He's got trample from Brawn AND on his own!"
"The Brawn trample is continuous! You can't take it!"
"I think the rules say that removing an ability removes ALL copies of
that ability..."
"All your decks are ultra-cheese! I concede! <door slam>"
"Is there any pizza left?"
(Sorry for the extraneous comments. Think of it as flavor text.)
Anyhow, does the splicer successfully remove all copies of trample
from the Scion and give it to the token, enabling the token to block
the Scion without letting him trample?
Thanks,
Rick Kunkel
Heya folks. This came up last night in a horrid 6 player game and
created quite an argument, since it was a win-determining situation...
Brawn is in the graveyard:
Brawn
{3}{G}
Creature -- Incarnation
3/3
Trample
As long as Brawn is in your graveyard and you control a Forest,
creatures you control have trample.
Phyrexian Splicer (one of my faves, just for the record) and Scion of
Darkness are in play:
Phyrexian Splicer
{2}
Artifact
{2}, {T}: Choose one -- flying; first strike; shadow; or trample.
Target creature with that ability loses it until end of turn and
another target creature gains it until end of turn.
Scion of Darkness
{5}{B}{B}{B}
Creature -- Avatar
6/6
Trample
Whenever Scion of Darkness deals combat damage to a player, you may
put target creature card from that player's graveyard into play under
your control.
Cycling {3} ({3}, Discard this card from your hand: Draw a card.)
Scion attacks. The defender has a 1/1 token, as well as the splicer.
He splices the Scion and his token, taking trample from the Scion and
giving it to the token. The argument ensues.
"He's got trample from Brawn AND on his own!"
"The Brawn trample is continuous! You can't take it!"
"I think the rules say that removing an ability removes ALL copies of
that ability..."
"All your decks are ultra-cheese! I concede! <door slam>"
"Is there any pizza left?"
(Sorry for the extraneous comments. Think of it as flavor text.)
Anyhow, does the splicer successfully remove all copies of trample
from the Scion and give it to the token, enabling the token to block
the Scion without letting him trample?
Thanks,
Rick Kunkel