i like the article. i just don't like how they still bash on futuremark. futuremark gave out a "contest", wich card performs best in a certain task. no mather if its game releated or not, it IS graphic releated, and it IS great to measure the performance of your gpu, IFF the driver developers are fair and take the contest as what it is, a contest.
too bad capitalistic marketing walked into the driver developer room and told them "look, we have to win this contest, NO MATHER WHAT!! we don't care about fair and sportive, just WIN THE BENCHMARKS!".
THAT is where the failure is. not 3dmark, not futuremark. nvidia and ati marketing parts. its like taking a car in a bycicle-race just to win no mather what.
futuremark presents a sportive event, a contest. and thats ALL they do. and there is NOTHING wrong with that. intel could come to the realstorm benchmark (www.realstorm.com) as well, and claim they have only compiled a basic version, making p4 looking worse than they are. or they could release a new "chipsetdriver" wich .. optimises for realstorm.. means determining "RealStorm_Benchmark.exe" and replace it by an own, SSE and SSE2 and MMX and all the fuzz optimized version. realstorm _would_ perform then much bether.
if a gpu does not work good in futuremark, it shows to not fit well into the given contest. like taking a race-bike to go downhill-biking (ouch!
). too bad futuremark is _THAT_ gaming-near, that a bad result in futuremark leads to bad results in games as well .. if not "optimized" for nvidia as well.
btw, nvidia does not really help developers by recoding their stuff to optimize for their gpu. they just make them dependently on them.
and there is no "shift" in the graphics world that games should get optimized for different gpu's manually. at least, there should not be. we're still x86 compatible on cpu's, there is no "shift" away from amd and intel to make them incompatible.
nvidia made a shift away from being fast in opengl or directx to some... shitworld where they are only fast in their own small world coding own stuff. again, this is to make developers dependently on them.
a good gpu performs well in ANY opengl benchmark and in ANY dx benchmark with NO optimisation specific to that benchmark.
be the benchmark the futuremark 3dmark, be it a game, be it realstorm (while it doesn't actually use the gpu..
at least, not yet..).
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