Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
> >I've been looking at effects on cards lately, and even with far-out stuff
> >like Serum Powder, you could say that it's a replacement effect,
replacing a
> >mulligan with its actions.
>
> No - Serum Powder's a normal Special Action effect, that doesn't use the
stack,
> that defines -when- you can use it, exactly, at its start. It doesn't
replace
> a mulligan - if it did it would say "Instead of taking a mulligan, if ~ is
in
> your hand, you may..."
I guess I've always seen it as "Instead of taking a mulligan, you may do
this or take a mulligan." Like, replacing a normal mulligan with an
extended-extra-option mulligan. If that makes any sense...
> >But the weird thing about this card is, it affects the game from the
> >library. Before it's in your hand, in play, in the graveyard or anywhere
> >else, the "effect" generated by the card is in effect and allows you to
> >break the 4 card in library rule.
>
> Right. This is a static ability, but it has to be active in any zone at
all,
> and in particular has to be active before the game even begins. Weird,
right?
I wonder if it works from the Out of the Game zone... Also, it's kinda odd
that it allows your opponent to have more than 4 copies of the card as well.
Of course, her deck would anyway.
> Even weirder: this -overrides the Golden Rule as stated-. Because the
Golden
> Rule as stated says you can't override the rules in 100.*-101.*, yet this
> card skitters straight past 100.2 in declaring that it isn't subject to
"no
> more than four of any card with a particular English name other than basic
> land cards."...
Jeez, that's weird. I hadn't thought of that.
Although, I always thought that the Golden Rule was a paradox, sorta. To
say that cards override the rules, except the rules from 100-101, well,
that's fine until a card overrides one of those rules, thus overriding the
Golden Rule...
> >I guess on further review it's not that different than cards that change
> >your maximum hand size.
>
> Well, the only ones of those that actually work before the game starts, at
> present, are the Vanguard cards, which aren't technically Magic cards at
all.
> It is actually fairly different from nearly anything else we've got.
(There's
> at least one other card whose effect works from the library... and the
ante
> cards, technically, have part of their effect work before the game starts
at
> all... but those don't override something the Golden Rule says can't be
> overridden.)
Yeah. See, I'm looking at these rules from an implementation standpoint,
and rules that change fundamentals that AREN'T related to cards, permanents,
etc. are a little weirder to implement. But Daniel was right, this is a
simple static ability that creates a static effect that overrides that
particular rule for any game in which a deck with Relentless Rats is
included.
Yeah, I'm looking forward to the FAQ/Rules update.
Peter