Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
On Wed, 19 May 2004 08:43:11 +0200, Boas Enkler <info@it-design.biz> wrote:
>Last Monday we played some nice games and have a lot of unansewered
>questions.
Yaaay!
>Player A attackes with Some Creatures, which had "modular", Player B.
Something's missing here. Player B what?
>Then I (Player C) used the Heavy Ballista, which says "Tap: Heavy Ballista
>deals 2 Damage to target Attacking or blocking creature"
>So i killed one Creature which has had 2 Lifepoints.
2 -toughness-. Quite possibly, given the question, this was a 0/0 creature
with two +1/+1 counters on it... but that still means it has toughness 2.
The counters are not "life counters" or 'hit points' in any way, and
creatures don't have 'life totals'.
>My Questions are:
>- Does this creature deal combat damage?
Depends. When was the Heavy Ballista actually USED?
If it was used before combat-damage step, step 4 of Combat phase, started,
then the creature that got killed won't be there to put combat damage on
the stack as that step starts. So it won't assign any combat damage, and
thus can't deal any.
If the Heavy Ballista waited until combat damage was on the stack, then
combat damage was already on the stack (obviously)... and its amount and
destination(s) won't change; in this case the creature had already assigned
its combat damage, and that damage will later get dealt even though the
creature it's _from_ has gone missing. [Anything that needs to know what
the source of the damage looks like, in this case, uses the appearance
of the creature as it left play.]
>- When are the Modularcounter distributed? Before or After the Fight?
Depends. When did the creature -die-?
If it died before combat-damage step, then the Modular triggers and goes
on the stack and resolves, all before combat-damage step can start. In this
case the counters are on the new creature(s) before combat damage goes on
the stack, and contribute to how much power those creatures have at that time
and thus to how much combat damage they assign.
If it died after combat damage was on the stack, the Modular triggers and
goes on the stack and resolves as a response to combat damage. In this case,
as noted above, the AMOUNT of combat damage is already fixed, even if the
power(s) of the creatures involve change later; getting the +1/+1 counter(s)
after combat damage is on the stack can't change how much combat damage a
creature will deal. [It can change whether the creature will -survive- the
damage something else is dealing -to- it, by upping its toughness before
the damage gets dealt; that's different.]
> When its in the fight and i give the counter to another attacking
>creature does this creature deal more combatdamage?
Depends. Did you do so before combat damage went on the stack? Then yes. Did
you wait until combat damage was already on the stack? Then no.
Dave
--
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