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Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Fabricated situation:
It's my opponents turn (end of turn step) and he is at 2 health. For
some reason I am going to loose in my next upkeep (eg. I have 6 life
and a Force of Nature I can't pay for).
In play I have a Vedalken Orrery, and I have a Vulshok Sorcerer in
hand. I play the Sorcerer and plan to tap it now and again before the
you-loose upkeep effect resolves, but he hits it with Hallow while it
is on the stack.
Also I have a way of making something trigger during the cleanup step
(I can pump a Spinal Parasite and then use all its counters, and Grave
Pact is in play).
Now, here (finally) is my question:
Hallow's damage prevention lasts untill end of turn (right?), and thus
stops at the beginning of the cleanup phase. So can I wait untill the
Grave Pact triggers, and then in response tap the Sorceror without him
gaining life and thus win the game?
Vulshok Sorcerer
{1}{R}{R}
Creature -- Human Shaman
1/1
Haste
{T}: ~this~ deals 1 damage to target creature or player.
Hallow
{W}
Instant
Prevent all damage target spell would deal this turn. You gain life
equal to the damage prevented this way.
--
Regards
Simon Nejmann
Fabricated situation:
It's my opponents turn (end of turn step) and he is at 2 health. For
some reason I am going to loose in my next upkeep (eg. I have 6 life
and a Force of Nature I can't pay for).
In play I have a Vedalken Orrery, and I have a Vulshok Sorcerer in
hand. I play the Sorcerer and plan to tap it now and again before the
you-loose upkeep effect resolves, but he hits it with Hallow while it
is on the stack.
Also I have a way of making something trigger during the cleanup step
(I can pump a Spinal Parasite and then use all its counters, and Grave
Pact is in play).
Now, here (finally) is my question:
Hallow's damage prevention lasts untill end of turn (right?), and thus
stops at the beginning of the cleanup phase. So can I wait untill the
Grave Pact triggers, and then in response tap the Sorceror without him
gaining life and thus win the game?
Vulshok Sorcerer
{1}{R}{R}
Creature -- Human Shaman
1/1
Haste
{T}: ~this~ deals 1 damage to target creature or player.
Hallow
{W}
Instant
Prevent all damage target spell would deal this turn. You gain life
equal to the damage prevented this way.
--
Regards
Simon Nejmann