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Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Hi everybody,
I just traded for some cards and stumbled upon a card named Root Cage,
which prevents Mercenaries from untapping.
Is there some special reason for the existence of that card? I mean,
okay, a 3/3 creature for 4 mana is OK, but it does have a drawback.
Did it somehow become too strong in tournaments? Is there some trick
with Mercenaries that I fail to see? I mean, they were printed about
what, nine years ago? There certainly were more powerful creatures
since then, and they did not get extra hosed as far as I know.
Any insights on this one?
Thanks,
Hi everybody,
I just traded for some cards and stumbled upon a card named Root Cage,
which prevents Mercenaries from untapping.
Is there some special reason for the existence of that card? I mean,
okay, a 3/3 creature for 4 mana is OK, but it does have a drawback.
Did it somehow become too strong in tournaments? Is there some trick
with Mercenaries that I fail to see? I mean, they were printed about
what, nine years ago? There certainly were more powerful creatures
since then, and they did not get extra hosed as far as I know.
Any insights on this one?
Thanks,