radeon9100 vs GF3Ti200
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Graphics Cards
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Radeon
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Last response: in Graphics & Displays
ady16
July 2, 2003 7:55:04 PM
confoundicator
July 2, 2003 8:01:55 PM
Nights_L
July 3, 2003 2:08:28 AM
Related resources
- PNY GF3 vs GF3ti200 - Forum
sirak
July 3, 2003 2:30:28 AM
flamethrower205
July 3, 2003 2:36:13 AM
RandalFlagg
July 3, 2003 2:44:24 AM
flamethrower205
July 3, 2003 3:18:06 AM
RandalFlagg
July 3, 2003 3:22:50 AM
flamethrower205
July 3, 2003 3:25:55 AM
RandalFlagg
July 3, 2003 3:27:55 AM
markgun
July 3, 2003 3:46:18 AM
I agree with Flame on the Ti500. <A HREF="http://www6.tomshardware.com/graphic/20021218/index.htm..." target="_new"> VGA Charts</A>. I got my brother a Gainward GF3 Ti200 Golden Sample and it overclocks past Ti500 specs easily (250/510). I don't know why people seem to be thinking the R200 series wallops all over the GF3. (I have a R8500 BTW).
markgun
July 3, 2003 3:50:24 AM
markgun
July 3, 2003 3:52:45 AM
RandalFlagg
July 3, 2003 3:56:29 AM
markgun
July 3, 2003 3:59:06 AM
flamethrower205
July 3, 2003 4:10:02 AM
RandalFlagg
July 3, 2003 4:16:31 AM
Quote:
A plus to the GF3 is full and easy conversion to a quadro dcc which can be useful.Useful for what...Photoshop?
If you convert one of those cards to Quadro, it <b>will not</b> play games worth a shiit.
Flame, I know your a fan of the whole Soft-Quadro Conversion thing, and I admit that it is intruiging, but it's usefullness is extremely limited, and no one leaves their cards in Quadro mode for long....
flamethrower205
July 3, 2003 4:29:47 AM
You are greatly mistaken there. It is true that many professional cards are optimized such that they will not play games well. This is certainly not the case with quadros. I personally own a Quadro DCC, and play many games with it fine. What softquadro/ nvstrap (all parts of Rivatuner- nvstrap simply goes into the low level settings) do is change the pci id. This then tells your drivers you have a quadro so it can optimize itself for opengl, but there are specific menus there (presets really) for each Pro 3d app you will be using. However, this opengl optimization affects d3d framerate very little- a few fps is all. In turn you get much more powerful opengl. In addition, it lets other drivers specific to a program (take Maxtreme for example) work (they don't work on a geforce since you don't "pay" for them- the reason for the high price of a quadro is such software bonuses).
All the things I really like to do are either illegal, immoral, or fattening.<P ID="edit"><FONT SIZE=-1><EM>Edited by flamethrower205 on 07/03/03 00:31 AM.</EM></FONT></P>
All the things I really like to do are either illegal, immoral, or fattening.<P ID="edit"><FONT SIZE=-1><EM>Edited by flamethrower205 on 07/03/03 00:31 AM.</EM></FONT></P>
RandalFlagg
July 3, 2003 4:35:18 AM
flamethrower205
July 3, 2003 4:48:19 AM
flamethrower205
July 3, 2003 4:49:18 AM
RandalFlagg
July 3, 2003 5:09:06 AM
Well, Alexey himself has said, and I can go dig up the article, that the soft-quadro conversion was for better image quality, not to be done if you are seeking high framerates in games. Regardless of what card you use, or what you use to tweak it with, if you want better image quality, there will be a speed penalty, period. GeForce3's are not fast cards anymore, they need all the speed they can get.
phial
July 3, 2003 5:21:59 AM
the geometry engine of the 8500/9100 is faster than a GF3. that helps alot in games more so than fill rate above a certain point... plus the pixel shader speed is superior on the 8500/9100
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RandalFlagg
July 3, 2003 5:24:09 AM
RandalFlagg
July 3, 2003 5:32:59 AM
There are games out today that utilize PS1.4, UT03 is one of them. PS1.4 can lay down more textures in one pass then the GeForce3's PS1.3
So we have the entire R200 family = 8500/8500LE/9100 laying down textures in a single pass, while the geForce3 is using multi-pass to lay down a fallback of PS1.1 or 1.3
Of course this only in situations where PS1.4 is written in the actual game.
So we have the entire R200 family = 8500/8500LE/9100 laying down textures in a single pass, while the geForce3 is using multi-pass to lay down a fallback of PS1.1 or 1.3
Of course this only in situations where PS1.4 is written in the actual game.
flamethrower205
July 3, 2003 6:20:15 AM
RandalFlagg
July 3, 2003 6:39:03 AM
RandalFlagg
July 3, 2003 6:50:39 AM
RandalFlagg
July 3, 2003 7:11:00 AM
flamethrower205
July 3, 2003 4:32:35 PM
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