Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Hi all,
I've a question regarding spell range in the multi-player rules WotC
recently posted.
The situation is this:
In a game of Emperor with a range of 2 and all players remaining in the
game, Side 1 General Left is attacking the opposing Side 2 General Right.
Side 2 General Left doesn't like the match-up of attackers to blockers, and
casts Fog.
What happens?
601.6. Effects can't affect objects or players outside their controller's
range. Only the parts of the effect that attempt to affect an out-of-range
object or player will fail. The rest of the effect will work normally
Example: Earthquake in a 6-player range 1 game.
Fog {G} Instant
Prevent all combat damage that would be dealt this turn.
I'm inclined to say that Side 2 General Left has just screwed his team mate,
as Side 2 General Right is in range of the Fog and his creatures will have
their damage prevented, while Side 1 General Left is out of range of the Fog
and his creatures will still damage those of Side 2 General Right. The
damage can not be prevented as the creatures inflicting the damage are out
of range.
But I see an argument that could be made that the damage caused by the
creatures of Side 1 General Left will still be prevented, as it was
inflicted _upon_ creatures which _were_ in range and therefore can be
prevented.
The argument also could be made that the damage inflicted by the creatures
owned by Side 2 General Right is out of range of the Fog, as it is inflicted
upon creatures that are out of range, and therefore the creatures controlled
by Side 2 General Right will have the damage done to them prevented, but the
damage inflicted upon the creatures controlled by Side 1 General Left can't
be prevented by the Fog.
One could even say that the damage caused _to_ and _by_ the creatures owned
by Side 2 General Right is prevented, and the Fog will work just as it does
in a standard duel. The creatures controlled by Side 1 General Left are out
of the range of the Fog, but their damage done is to creatures that are in
range and is therefore prevented, and the damage that would be done to them
is by creatures that are in range and will also be prevented.
Any reasoned response will be appreciated!
--
Cheers,
Ken
Hi all,
I've a question regarding spell range in the multi-player rules WotC
recently posted.
The situation is this:
In a game of Emperor with a range of 2 and all players remaining in the
game, Side 1 General Left is attacking the opposing Side 2 General Right.
Side 2 General Left doesn't like the match-up of attackers to blockers, and
casts Fog.
What happens?
601.6. Effects can't affect objects or players outside their controller's
range. Only the parts of the effect that attempt to affect an out-of-range
object or player will fail. The rest of the effect will work normally
Example: Earthquake in a 6-player range 1 game.
Fog {G} Instant
Prevent all combat damage that would be dealt this turn.
I'm inclined to say that Side 2 General Left has just screwed his team mate,
as Side 2 General Right is in range of the Fog and his creatures will have
their damage prevented, while Side 1 General Left is out of range of the Fog
and his creatures will still damage those of Side 2 General Right. The
damage can not be prevented as the creatures inflicting the damage are out
of range.
But I see an argument that could be made that the damage caused by the
creatures of Side 1 General Left will still be prevented, as it was
inflicted _upon_ creatures which _were_ in range and therefore can be
prevented.
The argument also could be made that the damage inflicted by the creatures
owned by Side 2 General Right is out of range of the Fog, as it is inflicted
upon creatures that are out of range, and therefore the creatures controlled
by Side 2 General Right will have the damage done to them prevented, but the
damage inflicted upon the creatures controlled by Side 1 General Left can't
be prevented by the Fog.
One could even say that the damage caused _to_ and _by_ the creatures owned
by Side 2 General Right is prevented, and the Fog will work just as it does
in a standard duel. The creatures controlled by Side 1 General Left are out
of the range of the Fog, but their damage done is to creatures that are in
range and is therefore prevented, and the damage that would be done to them
is by creatures that are in range and will also be prevented.
Any reasoned response will be appreciated!
--
Cheers,
Ken