Making Creatures

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Is there a card that makes your Enchantments creatures.... (Like March of
the machines for Artifacts)
 
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Jonathan Fourie <jonathan@jonathan.za.net> wrote:
>Is there a card that makes your Enchantments creatures.... (Like March of
>the machines for Artifacts)

Opalescence.

Dave
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\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
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Opalescence
Color= White Type= Enchantment Cost= 2WW UD(R)
Text (UD): Each other global enchantment is a creature with power
and toughness each equal to its converted mana cost. It's still an
enchantment.

a.. An enchantment that turns into a creature cannot attack unless it
started your most recent turn in play, and you have controlled it
continuously since that time. [Urza's Destiny FAQ 1999/05/25] See Rule
G19.27.
b.. If one Opalescence and Humility are in play, then Opalescence turns
Humility into a 4/4 creature, then Humility turns itself into a 1/1 creature
with no abilities. Yes, this is counter-intuitive since Humility no longer
has the ability to remove abilities, but this is the outcome. The timing
rules for the interaction of continuous effects say you apply them in this
order and you never loop back to see if that application would change
things. [D'Angelo 1999/05/01] If new creatures or enchantments come into
play, you apply Opalescence and Humility in order, so they come into play as
1/1 with no abilities. [D'Angelo 1999/07/27] See Rule 418.5 for the rules.
c.. If Humility is in play with more than one Opalescence, then you apply
the Opalescence effects in order, then apply Humility last. So all
enchantments (including all of the Opalescences) end up being 1/1 creatures
with no abilities. [WotC Rules Team 2003/09/01] See Rule 418.5.
d.. Does not animate itself. But can be animated by another Opalescence.
[DeLaney 1999/06/08]
"Jonathan Fourie" <jonathan@jonathan.za.net> wrote in message
news:cftnt3$eul$1@ctb-nnrp2.saix.net...
> Is there a card that makes your Enchantments creatures.... (Like March of
> the machines for Artifacts)
>
>
 

peter

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Archived from groups: rec.games.trading-cards.magic.rules,rec.games.trading-cards.magic.strategy (More info?)

Note that these rulings on Opalescence and Humility are several years
old. In the last year or so, the ordering/application of static
effects has undergone some major adjustment, and these rulings may no
longer be correct.

Peter

"Jonathan Fourie" <jonathan@jonathan.za.net> wrote in message news:<cfto4e$fos$1@ctb-nnrp2.saix.net>...
> Opalescence
> Color= White Type= Enchantment Cost= 2WW UD(R)
> Text (UD): Each other global enchantment is a creature with power
> and toughness each equal to its converted mana cost. It's still an
> enchantment.
>
> a.. An enchantment that turns into a creature cannot attack unless it
> started your most recent turn in play, and you have controlled it
> continuously since that time. [Urza's Destiny FAQ 1999/05/25] See Rule
> G19.27.
> b.. If one Opalescence and Humility are in play, then Opalescence turns
> Humility into a 4/4 creature, then Humility turns itself into a 1/1 creature
> with no abilities. Yes, this is counter-intuitive since Humility no longer
> has the ability to remove abilities, but this is the outcome. The timing
> rules for the interaction of continuous effects say you apply them in this
> order and you never loop back to see if that application would change
> things. [D'Angelo 1999/05/01] If new creatures or enchantments come into
> play, you apply Opalescence and Humility in order, so they come into play as
> 1/1 with no abilities. [D'Angelo 1999/07/27] See Rule 418.5 for the rules.
> c.. If Humility is in play with more than one Opalescence, then you apply
> the Opalescence effects in order, then apply Humility last. So all
> enchantments (including all of the Opalescences) end up being 1/1 creatures
> with no abilities. [WotC Rules Team 2003/09/01] See Rule 418.5.
> d.. Does not animate itself. But can be animated by another Opalescence.
> [DeLaney 1999/06/08]
> "Jonathan Fourie" <jonathan@jonathan.za.net> wrote in message
> news:cftnt3$eul$1@ctb-nnrp2.saix.net...
> > Is there a card that makes your Enchantments creatures.... (Like March of
> > the machines for Artifacts)
> >
> >
 
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Archived from groups: rec.games.trading-cards.magic.rules,rec.games.trading-cards.magic.strategy (More info?)

On 18 Aug 2004 05:18:21 -0700, Peter <knucklehead000@yahoo.com> wrote:
>Note that these rulings on Opalescence and Humility are several years
>old. In the last year or so, the ordering/application of static
>effects has undergone some major adjustment, and these rulings may no
>longer be correct.

Actually, in essence they are. The way it works now: Opalescence's static
ability has a type-changing effect, so applies in layer 4 of the layers of
continuous effects. Humility's static ability has a 'remove all abilities'
that applies in layer 5 and a "is 1/1" that applies in layer 6; it's all
part of the same ability's effect, so the ability's effect removing its
own source in layer 5 doesn't stop the rest of the effect from also applying
still in layer 6.

End result: one Opalescence, one Hu - all enchantments except the Op are
1/1 and blank, the Op is not animated at all. More than one Hu does not
change this. More than one Op means that all the Ops are also 1/1 blank
creatures.

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.