Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
Chris Mattern <matternc@comcast.net> wrote:
>Mrmagic715 wrote:
>> My opponent has an enchantment out reading "At the beginning of each
>> player's upkeep, for each creature that player controls, he or she must
>> pay 1 life or
>> sacrifice that creature." I have an Ambush Commander in play and 7
>> forests. At the beginning of my upkeep, am I able to use Ambush
>> Commander's ability to sacrifice itself, thus turning my forest creatures
>> into regular forests again and take no damage from my opponent's enchantment?
(Short answer: you can't get around Vile Consumption's ability's effect
except by removing the creature in question from play _before_ the ability
resolves.)
>You cannot do *anything* at the beginning of your upkeep; you don't get
>priority until the beginning of your upkeep has passed. You will get
>priority with the enchantment's triggered ability on the stack.
Abilities; it gives each creature a separate triggered ability, and there
were multiple Forests, plus the AC, in the question. As stated, there would
be 8 triggered abilities on the stack.
> You
>can then, however, sacrifice the Ambush Commander to itself, since your
>opponent's ability hasn't resolved yet. Since in this case, sacrificing
>the Commander is a cost, you pay it as you announce the Commander's ability.
>Note that you choose targets *before* you pay costs, so it is legal to
>to declare the Commander (or one of your forests) as a target.
Right.
> By the
>time the opponent's ability resolves, you no longer have any creatures,
Right.
>and thus have no upkeep to pay or permanents to sacrifice.
Wrong. There are still eight triggered abilities on the stack, each one
saying "sacrifice <this> unless you pay 1 life" for a different one of the
eight formerly-creatures. When the one from the AC resolves, the AC won't
be there, so you can refuse to pay the life, be told to sacrifice the AC,
and be unable to do so because the AC isn't there any more, and move on
having Done Nothing. But when each one from a Forest resolves, you either pay
1 life, or you have to sacrifice that Forest; the game doesn't CARE that that
Forest is no longer a Forest -creature-. 202.2a specifies this:
202.2a If an ability of an object uses a phrase such as "this [something]" to
identify an object, where [something] is a category or characteristic, it is
referring to that particular object, even if it isn't the appropriate category
or characteristic at the time.
Example: An ability reads "Target creature gets +2/+2 until end of turn.
Destroy that creature at end of turn". The ability will destroy the object it
gave +2/+2 at the end of the turn, even if that object isn't a creature
anymore.
>So, no, you can't use the Commander's ability at the beginning of your upkeep,
Right.
>but you *can* use it to beat your opponent's enchantment,
Not right.
>because while the enchantment *triggers* at the beginning of your upkeep, it
>doesn't *resolve* then.
Right ... but when the abilities the enchantment gives each creature -resolve-,
they honestly don't care if the creature is still a -creature- or not. They
do not -target- the creature that was their source, and don't say anything
about ", if it's (still) a creature,".
Dave
--
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