Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
LBradH <lbradh@aol.commmono> wrote:
> In general, how does Phasing and Echo interact?
First, the relevant rules:
502.15. Phasing
502.15a Phasing is a static ability that modifies the rules of the untap
step.
502.15b During each player's untap step, before the active player untaps
his or her permanents, all permanents with phasing the player controls
phase out. Simultaneously, all objects that had phased out under that
player's control phase in. (See rule 217.8, "Phased-Out," and rule
302.1.)
502.15c If an effect causes a player to skip his or her untap step, the
phasing event simply doesn't occur that turn.
502.15d Permanents phasing in don't trigger any comes-into-play
abilities, and effects that modify how a permanent comes into play are
ignored. Abilities and effects that specifically mention phasing can
modify or trigger on this event, however. Permanents phasing out trigger
leaves-play abilities as usual. (Because no player receives priority
during the untap step, any abilities triggering off of the phasing event
won't go onto the stack until the upkeep step begins.)
502.15i When a permanent phases out, any local enchantments or Equipment
attached to that permanent phase out at the same time. This alternate
way of phasing out is known as phasing out "indirectly." An enchantment
or Equipment that phased out indirectly won't phase in by itself, but
instead phases in along with the card it's attached to.
502.19. Echo
502.19a Echo is a triggered ability. "Echo" means "At the beginning of
your upkeep, if this permanent came under your control since the
beginning of your last upkeep, sacrifice it unless you pay its mana
cost."
On a turn when a permanent phases in during its controller's untap step,
the echo ability will trigger at the beginning of the upkeep step.
Nothing about phasing will interfere with this.
> For example, if I cast Cloak of Invisibility on an Avalanche Riders. How
> exactly will Echo take place and when, and if more than once, how many times.
Each upkeep step on a turn when it phases in (assuming nothing else
happens). Here's a little detail (only considering the turns for
Avalanche Riders's controller):
Turn 0 (arbitrary label for the turn when the Cloak of Invisibility is
cast): The Avalanche Riders's echo may have triggered during the upkeep
step, depending on exactly how long it has been in play.
Turn 1: Avalanche Riders phases out during the untap step, along with
Cloak of Invisibility. Nothing special happens during the upkeep step,
since there is no Avalanche Riders in play to have its ability trigger.
Turn 2: Avalanche Riders phases in during the untap step, along with
Cloak of Invisibility. By 502.15d, this does not trigger the second
ability of Avalanche Riders. At the beginning of the upkeep step, the
echo ability triggers; it came under its controller's control since the
start of turn 1's upkeep. (Rule 502.15d does not interfere with this
last point.) I'll assume that the controller pays the cost when the
echo ability resolves.
Turn 3: See turn 1.
Turn 4: See turn 2.
Turn 5: See turn 3.
Turn 6: See ....
Well, you get the idea.
--
Daniel W. Johnson
panoptes@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W