G
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Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Just an idle thought:
Outside of play, there doesn't seem to be anything that can mess with
the types of cards, so a card would have to be one of the six basic
types or one of the two combinations that have been printed.
In play, I think the Mirrodin block finally made all 16 (= 2^4) sets of
permanent types possible. I also think that Copy Artifact is needed to
make any permanent which is both a land and an enchantment.
--
Daniel W. Johnson
panoptes@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W
Just an idle thought:
Outside of play, there doesn't seem to be anything that can mess with
the types of cards, so a card would have to be one of the six basic
types or one of the two combinations that have been printed.
In play, I think the Mirrodin block finally made all 16 (= 2^4) sets of
permanent types possible. I also think that Copy Artifact is needed to
make any permanent which is both a land and an enchantment.
--
Daniel W. Johnson
panoptes@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W