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Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Hi. I don't really play Magic competitively, but I was playing recently
and found myself in a weird situation.
I had Call of the Wild out (enchantment, tap 2G+2 and look at your next
card. If the next card is a monster, bring it into play immediately,
otherwise discard it)
At any rate, Call of the Wild managed to summon a Skyreach Manta (flying
artifact creature, n/n where n is the number of mana types used to summon
the monster).
In this case, I did not summon the monster: it just came out by itself.
What should its power be?
I wound up using the distribution of the mana tapped to use the Call of
the Wild ability (in this case, 2/2). However, there have to be cases where
even this rule wouldn't work. There has got to be a card along the lines of
"0: sacrifice this creature or remove some counter to bring some other
creature from the graveyard back into play". Surely you can't have the
monster out with 0/0. I'm thinking of a variation of Soul Exchange (2B:
sacrifice creature and bring back a creature from the graveyard).
Using the "mana tapped to invoke the ability that brings out the monster"
rule could involve some interesting decisions when you have a Call of the
Wild and Skyreach Manta in a multicolor deck. Suppose you have a Healing
Salve in your hand and on the table you've got four green lands and a white
land. You can use four green lands and bring out the Skyreach Manta at 1/1.
However, you can risk someone Lightning Bolting your monster by using your
white and having the monster come out stronger.
Thanks in advance,
ACG
Hi. I don't really play Magic competitively, but I was playing recently
and found myself in a weird situation.
I had Call of the Wild out (enchantment, tap 2G+2 and look at your next
card. If the next card is a monster, bring it into play immediately,
otherwise discard it)
At any rate, Call of the Wild managed to summon a Skyreach Manta (flying
artifact creature, n/n where n is the number of mana types used to summon
the monster).
In this case, I did not summon the monster: it just came out by itself.
What should its power be?
I wound up using the distribution of the mana tapped to use the Call of
the Wild ability (in this case, 2/2). However, there have to be cases where
even this rule wouldn't work. There has got to be a card along the lines of
"0: sacrifice this creature or remove some counter to bring some other
creature from the graveyard back into play". Surely you can't have the
monster out with 0/0. I'm thinking of a variation of Soul Exchange (2B:
sacrifice creature and bring back a creature from the graveyard).
Using the "mana tapped to invoke the ability that brings out the monster"
rule could involve some interesting decisions when you have a Call of the
Wild and Skyreach Manta in a multicolor deck. Suppose you have a Healing
Salve in your hand and on the table you've got four green lands and a white
land. You can use four green lands and bring out the Skyreach Manta at 1/1.
However, you can risk someone Lightning Bolting your monster by using your
white and having the monster come out stronger.
Thanks in advance,
ACG