Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
On Mon, 10 Jan 2005 09:38:32 -0500, Ken Briscoe <youcant@sendmespam.com> wrote:
>David DeLaney <dbd@gatekeeper.vic.com> rambled:
>> You get them all at once. "Do <stuff> for each <foo>" means "count
>> how many <foo> there are, then do <stuff> N times, where N is the
>> number of <foo>". To get them one after another, you'd have to have
>> it be worded something like Eureka: "Choose a Forest you control you
>> haven't chosen yet. If you do, put a 1/1 green Insect creature token
>> into play. Repeat until all Forests you control have been chosen.
>> Shuffle ~ into...".
>
>Speaking of Eureka....how exactly does that card work?
Eureka 2GG Sorcery
Starting with you, players take turns putting an artifact, creature,
enchantment, or land card from their hands into play until no one wants to put
another card into play.
>Say I play Eureka, and drop a Duplicant into play. It's imprint triggers,
>but doesn't go on the stack yet (because Eureka is still resolving), right?
Right. Things can trigger during a resolution, and continuous effects can
update during a resolution - but state-based effects aren't checked for, and
triggered abilities can't go on the stack, until resolution is done. So your
Duplicant's ability, once it gets to pick its target, can pick any creature
that came into play during the Eureka (and that is still there after state-
based effects are checked for).
>So, now it's your turn to drop a permanent via Eureka. So you drop a
>Viridian Shaman. Its ability triggers, but doesn't go on the stack (again,
>because Eureka is still resolving). Am I right so far?
Yep.
>So it's back to me,
>and I drop a Leonin Abunas. You choose not to put a permanent into play. So
>now Eureka finishes resolving,
Well, you can still put more things into play if you want; Eureka doesn't end
until -everyone- is done putting cards into play. But assuming you have nothing
else either...
>and everything gets put on the stack at the
>same time (APNAP), because they all came into play at the same time (during
>the resolution of Eureka - even though they did actually come into play
>separately). I'm the active player, so my Duplicant's Imprint trigger goes
>on the stack, and then your Viridian Shaman's shatter-effect tries to go on
>the stack, but you have no legal targets (Abunas is now in play, so you
>can't target the Duplicant), so it <does nothing>.
Actually, it gets removed from the stack - it can't pick a legal target.
(Unless he has artifacts out also, in which case he has to target one of his
own.)
>Then Duplicant resolves,
>and removes your Viridian Shaman from the game.
Schloop. And becomes a 2/2 Elf Shaman Shapeshifter.
>Is the above situation correct? In other words, do the Eureka permanents
>come into play at the same time, as far as CITP triggers and effects are
>concerned?
They come into play one after another, but none of the triggered abilities
that trigger can get put on the stack _in between_ them. So all the -triggered
abilities- go on the stack at the same time, though the permanents themselves
didn't come into play simultaneously.
Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.