Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
Jonathan Fourie <jonathan@jonREMOVEathan.za.net> wrote:
>The tokens created with myr incubator.... do they have a name,
Myr Incubator 6 Artifact
6,Tap,Sacrifice ~: Search your library for any number of artifact cards,
remove them from the game, then put that many 1/1 Myr artifact creature tokens
into play. Then shuffle your library.
216.1. Some effects put token creatures into play. A token is controlled by
whomever put it into play and owned by the controller of the spell or ability
that created it. The spell or ability may define any number of characteristics
for the token. A token doesn't have any characteristics not defined by the
spell or ability that created it. The spell or ability that creates the token
sets both its name and creature type at the same time. If the spell or ability
doesn't specify the name of the token, its name is the same as its creature
type(s). A "Goblin Scout creature token", for example, is named "Goblin Scout"
and has the creature subtypes Goblin and Scout. Once a token is in play,
changing its name doesn't change its creature type, and vice versa.
Yes, they have a name. They are "Myr artifact creature tokens", so their name
and their creature type are both "Myr".
>and if so
>would I be able to cast echoing truth to return all tokens to their owners
>hand?
Well, all Myr tokens anyway. Sure, that works fine. Echoing Truth targets
a nonland permanent, and a token is a permanent (and a Myr artifact creature
token isn't a land), so it's a legal target; the token has a name, so all other
tokens with that name get bounced too. (Including yours, so watch out.) After
which they Evaporate as a state-based effect because they're not in play.
Notice that this will also snag the Myr tokens from Genesis Chamber and Myr
Matrix.
Dave
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