Engineered Plague vs. Goblin Pyromancer

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Hi all!
I have a question about situation like this:
There are two Engineered Plagues in play (set to Goblin). A player plays
Goblin Pyromancer. Does Pyromancer's ability trigger? As far as I'm
concerned, he'll go down as a state-based effect before any abilities
can enter the stack. Or did I miss something?
Could anyone point me to fitting rules in Comprehensive Rulebook? I
browsed through it, yet failed to find anything.

Thanks in advance for all answers.
Piotr Lopaciuk
a.k.a. StilghAR

Engineered Plague
Enchantment
As Engineered Plague comes into play, choose a creature type.
All creatures of the chosen type get -1/-1

Goblin Pyromancer
Creature — Goblin Wizard
When Goblin Pyromancer comes into play, all Goblins get +3/+0 until end
of turn.
At end of turn, destroy all Goblins.
 
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Piotr Lopaciuk <stilghar@o2.pl> wrote:

> Hi all!
> I have a question about situation like this:
> There are two Engineered Plagues in play (set to Goblin). A player plays
> Goblin Pyromancer. Does Pyromancer's ability trigger? As far as I'm
> concerned, he'll go down as a state-based effect before any abilities
> can enter the stack. Or did I miss something?
> Could anyone point me to fitting rules in Comprehensive Rulebook? I
> browsed through it, yet failed to find anything.

Goblin Pyromancer's ability triggers just fine. The fact that it will
be in the graveyard before the ability actually goes on the stack is
irrelevant.

402.6. Once activated or triggered, an ability exists independently of
its source as an ability on the stack. Destruction or removal of the
source after that time won't affect the ability. Note that some
abilities cause a source to do something (for example, "Prodigal
Sorcerer deals 1 damage to target creature or player") rather than the
ability doing anything directly. In these cases, any activated or
triggered ability that references information about the source will
check that information when the ability resolves, or will use the
source's last known information if it's no longer in play.
--
Daniel W. Johnson
panoptes@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W
 
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Piotr Lopaciuk <stilghar@o2.pl> sent:
> Hi all!
> I have a question about situation like this:
> There are two Engineered Plagues in play (set to Goblin).

So, all Goblins will get -2/-2, which means most of them will be dying,
on account of Goblins not being famous for their high toughness.

> A player plays
> Goblin Pyromancer.

Goblin Pyromancer {3}{R} Creature -- Goblin Wizard 2/2
/ When Goblin Pyromancer comes into play, all Goblins get +3/+0 until
end of turn.
/ At end of turn, destroy all Goblins.

(the power/toughness was missing from the version you gave)

> Does Pyromancer's ability trigger?

The first one does. The second one doesn't. Then active player
tries to gain priority, and in doing so, the Pyromancer is put into
the graveyard for having 0 toughness or less, and then the ability
that triggered is put on the stack.

> As far as I'm
> concerned, he'll go down as a state-based effect before any abilities
> can enter the stack. Or did I miss something?

True, but that didn't stop the ability from triggering, and it
doesn't stop the ability from making it to the stack at the
appropriate time.

> Could anyone point me to fitting rules in Comprehensive Rulebook? I
> browsed through it, yet failed to find anything.

Well, you're looking for something that isn't there, because it doesn't
happen. Here's what _does_ happen:

404.2. Triggered abilities aren't played. Instead, a triggered
ability automatically "triggers" each time its trigger event occurs.
Once an ability has triggered, it goes on the stack the next time a
player would receive priority. See rule 408.1, "Timing, Priority, and
the Stack," and rule 410, "Handling Triggered Abilities."

Did the event occur? Yes, the Goblin Pyromancer came into play,
so the triggered ability that triggers when it comes into play
did trigger.

This is explained again in more detail:

410.2. Whenever a game event or game state matches a triggered
ability's trigger event, that ability triggers. When a phase or step
begins, all abilities that trigger "at the beginning of" that phase
or step trigger. The ability doesn't do anything when it triggers but
automatically puts the ability on the stack as soon as a player would
receive priority. The ability is controlled by the player who
controlled its source at the time it triggered. It has the text of
the ability that created it, and no other characteristics.

The ability waits around until the process of gaining priority, and
only then can it appear on the stack. And what happens when you
try to gain priority?

408.1b Spells and activated abilities are played by players (if they
choose) using a system of priority, while other types of abilities
and effects are automatically generated by the game rules. Each time
a player would get priority, all applicable state-based effects
resolve first as a single event (see rule 420, "State-Based
Effects"). Then, if any new state-based effects have been generated,
they resolve as a single event. This process repeats until no more
applicable state-based effects are generated. Then triggered
abilities are added to the stack (see rule 410, "Handling Triggered
Abilities"). These steps repeat in order until no further state-based
effects or triggered abilities are generated. Then the player who
would have received priority does so and may play a spell or ability,
take a special action (such as playing a land), or pass, as governed
by the rules for that phase or step.

Basically, there's no rule along the lines of "oh, and if the
permanent went away during state-based effects, then ignore that
pending trigger waiting to go on the stack, just sweep it under the red
zone."

--
-- zoe
 
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On Thu, 10 Mar 2005 22:09:25 +0100, Piotr Lopaciuk <stilghar@o2.pl> wrote:
>I have a question about situation like this:
>There are two Engineered Plagues in play (set to Goblin). A player plays
>Goblin Pyromancer. Does Pyromancer's ability trigger?

Engineered Plague 2B Enchantment
As ~ comes into play, choose a creature type. / All creatures of the chosen
type get -1/-1.

Goblin Pyromancer 3R Creature - Goblin Wizard
2/2 When ~ comes into play, all Goblins get +3/+0 until end of turn. / At end
of turn, destroy all Goblins.

The first ability certainly triggers; it triggers during the resolution of the
creature spell. The second ability can't possibly trigger, because in the
situation you describe, with nothing else boosting the GP's toughness, the GP
can't be in play at the time anyone's end-of-turn step is _starting_.

>As far as I'm
>concerned, he'll go down as a state-based effect before any abilities
>can enter the stack.

Oh, sure; the GP himself will die before his ability can go onto the stack.
But: his ability -triggered- just fine, and WILL go onto the stack,
immediately after state-based effects are done being checked. The GP itself
will be in your graveyard before his triggered ability can go onto the stack;
nothing about that "turns off" the fact that it triggered, or stops it from
going onto the stack, or stops it from later resolving.

>Could anyone point me to fitting rules in Comprehensive Rulebook? I
>browsed through it, yet failed to find anything.

404.2 tells you it triggers, then waits to go onto the stack. 410.1 confirms
that it can trigger while the creature spell is in the process of resolving.
402.6 says that once it triggers, it's not dependent on its source still being
there. And 408.1b goes into detail on _when_ exactly it will get to go onto the
stack: after state-based effects have been checked for, as you realized,
meaning the Goblin won't be in play any more as the triggered ability gets put
onto the stack.

Finally, 420.3 tells you the Goblin doesn't die immediately upon coming into
play, but instead has to wait for state-based effects to be checked; it doesn't
"flash past so fast it can't trigger anything". 420.4 clarifies this point.
And 420.5b tells you -which- state-based effect is killing the Goblin.

Dave
--
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It's not the clock that slows the hour The definition's plain for anyone to see
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