Isochron Sceptre - when is it countered?

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When you cast an Isochron Scepter at what point is it countered if someone
casts Counterspell or similar?

I've seen people in local (non-DCI) tournaments play the Sceptre without
declaring what they're imprinting and sit there waiting to see if the
opponent counters it or not. Can you counter after the imprint card is
declared, thus both Scepter and intended card go to graveyard or do you have
to counter the Isochron itself, thus saving the intended imprint card and it
remains in your hand?

Thanks
LT.
 
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MonoJoker <monojoker@bigjobbies.com.au> wrote:

> When you cast an Isochron Scepter at what point is it countered if someone
> casts Counterspell or similar?

It's countered when the Counterspell or similar resolves.

> I've seen people in local (non-DCI) tournaments play the Sceptre without
> declaring what they're imprinting and sit there waiting to see if the
> opponent counters it or not. Can you counter after the imprint card is
> declared, thus both Scepter and intended card go to graveyard or do you have
> to counter the Isochron itself, thus saving the intended imprint card and it
> remains in your hand?

No. Here are one possible timing; AP = Active Player, NAP = NonActive
Player

1. AP gets priority and plays Isochron Scepter. The cost of {2} is paid
using mana obtained in an unspecified way.
2. AP gets priority and passes.
3. NAP gets priority and plays Counterspell. The Isochron Scepter is
chosen as the target, and the cost of {U}{U} is paid using mana obtained
in an unspecified way.
4. NAP gets priority and passes.
5. AP gets priority and passes.
6. The top object on the stack (the spell played in step 3) resolves.
Isochron Scepter is countered and goes to AP's graveyard. Counterspell
goes to NAP's graveyard.
7. AP gets priority ....

Note that in this case, any card that AP might have been planning to
imprint is still in AP's hand.

Here's another possible sequence:

1. AP gets priority and plays Isochron Scepter. The cost of {2} is paid
using mana obtained in an unspecified way.
2. AP gets priority and passes.
3. NAP gets priority and passes.
4. The top object on the stack (the spell played in step 1) resolves.
AP puts Isochron Scepter into play. This triggers its first ability.
5. AP would get priority, but there is a triggered ability to put on the
stack. "Imprint - When Isochron Scepter comes into play, you may remove
an instant card with converted mana cost 2 or less in your hand from the
game. (The removed card is imprinted on this artifact.)" AP puts that
ability on the stack.
6. AP gets priority and passes.
7. NAP gets priority and wants to play Counterspell. But there hasn't
been a spell on the stack since step 4. NAP passes.
8. The top object on the stack (the ability put on the stack in step 5)
resolves. AP may choose an instant card with converted mana cost 2 or
less in AP's hand and remove it from the game. I'll assume AP does so.
9. AP gets priority ....

Perhaps AP thought about the instant card as far back as step 1, and had
a good idea what card would be chosen in step 8. But that is
irrelevant. Note that NAP does not get priority in the middle of step 8
(between the selection of a card to be imprinted and the removal of that
card from the game).
--
Daniel W. Johnson
panoptes@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W
 
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On Mon, 11 Apr 2005 05:22:48 GMT, MonoJoker <monojoker@bigjobbies.com.au> wrote:
>When you cast an Isochron Scepter at what point is it countered if someone
>casts Counterspell or similar?

While the Scepter artifact spell is on the stack, if it gets countered, it
is countered as the Counterspell resolves. Anything that counters something
does so as the countering thing is resolving. (The only exception is that
the rules can counter a spell or ability, if all its targets have become
illegal; if that happens, this occurs right before the countered spell or
ability can resolve.)

However, I get the distinct feeling that what you typed there is NOT what
you wanted to ask, and that what you wanted to ask was either "Can I counter
the Imprint ability of the Scepter, after the Scepter is in play?" or "How
do you go about countering a copy of a spell made by the Scepter, and/or
countering the activated ability of the Scepter before it resolves and makes
the spell copy?". Let's see...

>I've seen people in local (non-DCI) tournaments play the Sceptre without
>declaring what they're imprinting and sit there waiting to see if the
>opponent counters it or not.

Er, that's perfectly correct. Read the card please: "When Isochron Scepter
_comes into play_, ...". This is a triggered ability. It triggers when the
Scepter COMES INTO PLAY. If the Scepter spell gets countered, it does not
resolve, and never puts the Scepter artifact into play. Conversely, once the
Scepter is in play, it's way too late to try to counter the Scepter spell,
because the Scepter in play is _not a spell any more_; spells only exist on the
stack. Only things that use the stack can get responded to, or countered.

One does not say what is getting Imprinted until the Scepter's triggered
ability resolves. At this time the Scepter has been in play, 'empty', for
some time already, while its CIP triggered ability waited on the stack to
resolve.

The sequence is:
Player announces they are casting the Scepter spell, puts the Scepter card
on the stack from their hand, and pays 2. Nothing else happens here; nothing
else done on announcement is relevant for this artifact spell.

Everyone, the caster first, gets a chance to respond. Only after all responses
are dealt with can the spell resolve.

The artifact spell resolves and puts the Scepter artifact into play; its
Imprint comes-into-play triggered ability triggers.

Its Imprint ability goes on the stack, and waits for responses. Nothing else
happens here; there is no cost on announcement associated with triggered
abilities, this ability has no modes or additional costs, etc.

The Scepter waits, "empty", for the Imprint ability to resolve. If its
activated ability were used in response, nothing would happen on resolution,
since no card is yet imprinted on the Scepter. After any and all responses to
the ability are dealt with, the Imprint ability can now resolve.

The Imprint ability resolves; during its resolution, its controller may remove
an appropriate card in their hand from the game. THIS IS NOT CHOSEN BEFOREHAND
IN ANY WAY; you have NO way to 'wait to see what they try to Imprint, then try
to do something before they can Imprint it' at all.

> Can you counter after the imprint card is declared,

No. Period.

The Scepter spell has been resolved for some time, and the Scepter has been
in play for some time, at this time; it's impossible to retroactively counter
the Scepter spell.

The Scepter Imprint triggered ability is RESOLVING at this time; it's not
possible to counter an ability that is in the process of resolving.

In short: You can't "wait to see what they Imprint, then try to do something
to stop them before they can Imprint it". You can certainly counter the Scepter
spell, but if you do so, you do so long before they ever Imprint the card.
Similarly, you can Stifle the Imprint ability, but if you do so, you have to
do so BEFORE it resolves, and therefore before you see what they want to
remove from their hand. You have no way to interfere WHILE the Imprint ability
is resolving.

>thus both Scepter and intended card go to graveyard or do you have
>to counter the Isochron itself, thus saving the intended imprint card and it
>remains in your hand?

If you wait to see what card gets Imprinted, you lose any chance to counter the
Scepter spell before it puts the Scepter artifact into play in the first place,
and also lose any chance to counter the Scepter triggered ability before it
resolves and lets them Imprint the card. Magic never allows you to "wait to
see what will happen, then try to do something before it can actually happen"
- it's not a game of Slap, where whoever yells first and loudest can interrupt
what the other person is doing.

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
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In <IQn6e.7184$5F3.6945@news-server.bigpond.net.au> "MonoJoker" <monojoker@bigjobbies.com.au> writes:

> When you cast an Isochron Scepter at what point is it countered if someone
> casts Counterspell or similar?

> I've seen people in local (non-DCI) tournaments play the Sceptre without
> declaring what they're imprinting and sit there waiting to see if the
> opponent counters it or not. Can you counter after the imprint card is
> declared, thus both Scepter and intended card go to graveyard or do you have
> to counter the Isochron itself, thus saving the intended imprint card and it
> remains in your hand?

The Scepter isn't imprinted at the time it is cast; it is imprinted when
it *comes into play*. Therefore, if the opponent wants to counter it,
they must do so before it is imprinted. If they wait until the Scepter
is in play, it's too late to use Counterspell.

--
John Gordon "It's certainly uncontaminated by cheese."
gordon@panix.com
 

zuriaf

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Heres 99999999999999999999% the most simple question in the world, just as proof because i have searched countless stupid websites including this one, yes this one sucks also but for the one simple reason of this.

CAN THE IMPRINT THAT ISOCHRON CASTS BE COUNTERED?!?!?!?!?!?!?!??!!

ANSWERING THAT QUESTION WOULD REALLY HELP EVERYONE WE HAVE STUPID **** LIKE THIS POSTED EVERYWHERE GOOGLE IT. NOW TRY GOGGLING MY QUESTION!!!!!

sorry for the ******* attitude but this is ridiculous, if you guys are the masters then put in the simple questions also. Stop putting in the most retarded **** ever
(as in "ohhhh ohms chant on iscochron scepter wow!! YEaaaaaa")
 

Super_Prep

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