Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
"Zoe Stephenson" <zrs1@uk.ac.york.reversed> wrote in message
news:d57p5v$a6p$1@pump1.york.ac.uk...
> MonoJoker <monojoker@bigjobbies.com.au> sent:
> > Situation: I have a Battered Golem in play equipped with Viridian
Longbow.
>
>
> Battered Golem {3} Artifact Creature -- Golem 3/2
> / Battered Golem doesn't untap during your untap step.
> / Whenever an artifact comes into play, you may untap Battered Golem.
>
> It sees itself come into play, so if you've got e.g. a Kyren Negotiations
> in play, you'll be able to make use of this first untap. Similarly, if
> you're under the influence of an Orb of Dreams, you'll end up with an
> untapped Golem. If you played the Longbow after the Golem, that will
> also cause it to untap. Playing the equip ability of the Viridian
> Longbow doesn't make an artifact come into play, so that won't cause
> the Golem to untap.
>
> > Questions:
>
> > 1. If I attach a 2nd Viridian Longbow can I deal 2 damage to a target
or
> > multiple targets by tapping the Battered Golem? Or does the fact he can
tap
> > only one mean he can only activate one Longbow?
>
> Viridian Longbow {1} Artifact -- Equipment
> / Equipped creature has "{T}: This creature deals 1 damage to target
> creature or player."
> / Equip {3}
>
> The longbow gives the ability to the creature it equips. This is an
> activated ability (it has a cost, a colon and an effect), so to make it
> happen you have to announce the ability, which causes you to be asked
> to pay its cost. The causality is definitely this way round - it's the
> activation of the ability that causes it to happen, not the paying of
> the cost. So, assuming you have an untapped Golem with the Longbow,
> you announce the ability that the longbow gave to the Golem, and then
> pay the cost by tapping the Golem. It resolves, one damage is dealt.
> If you announce the ability again, you'll find that when it comes to
> the point where you need to pay the cost, you can't - the creature is
> already tapped, so the announcement is illegal and you have to try
> something else instead.
>
> Also, having two Longbows just means that you have two copies of the
> same ability, which in this particular case isn't all that different
> from having one copy of that ability.
>
> > 2. If I attach a Quicksilver Dagger can I now deal 2 damage to a target
> > player if I tap the Golem?
>
> Quicksilver Dagger {1}{U}{R} Enchant Creature
> / Enchanted creature has "{T}: This creature deals 1 damage to target
> player. You draw a card."
>
> This is the same kind of ability, so the same kind of answer applies.
> You can activate the ability granted by the Longbow, or the ability
> granted by the Dagger; the cost of either is to tap the creature. When
> you next get a chance to play either ability, you'll find that the
> creature is already tapped from the previous time.
>
> > 3. If I attach a Viridian Longbow and a Paradise Mantle to the Golem
can he
> > tap for 1 damage to target and also produce mana of any colour?
>
> Paradise Mantle {0} Artifact -- Equipment
> / Equipped creature has "{T}: Add one mana of any color to your mana
> pool."
> / Equip {1}
>
> Same kind of ability, same kind of answer. You play one ability, it
> asks you to pay the cost, the cost is to tap the equipped/enchanted
> creature.
>
> > I guess what I'm asking is if I enchant/equip a creature multiple times
can
> > the creature activate multiple abilities if each requires it to tap - ie
can
> > one tap activate more than one enchantment/equipment ability or is it
> > limited to one only being activated since the creature can't tap more
than
> > once?
>
> These are all activated abilities and they all require you to tap the
> enchanted creature, so activating one of them will prevent you from
> activating any of the others until the creature untaps again.
>
> The answers are the same regardless of what creature is being equipped/
> enchanted, although with the Battered Golem you'll be able to untap the
> creature any time you have the opportunity to put an artifact into
> play.
>
> Note the *difference* between the cards you've mentioned and cards like
> the following:
>
> Goblin Medics {2}{R} Creature -- Goblin 1/1
> / Whenever Goblin Medics becomes tapped, it deals 1 damage to target
> creature or player.
>
> This isn't an activated ability, it's a triggered ability (starts with
> when, whenever or at, has no colon). There isn't any way to play the
> ability yourself, it just waits for the creature to become tapped and
> then triggers. If you have to tap the creature to pay the cost of some
> activated ability, the triggered ability will trigger and set off a
> point of damage as well.
>
> Hope that helps,
Sure does, thanks
LT.