Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
obscurebardo@gmail.com <obscurebardo@gmail.com> wrote:
>Am I recalling this correctly? I think I've read that if Exalted Angel
>is killed by combat damage it's controller doesn't gain life because it
>leaves play?
Nnnno.
If it's killed by _first strike_ combat damage, before it ever deals its
combat damage at all, then sure - it has to be in play when its combat damage
gets DEALT, for the ability to trigger. Similarly, if something kills it
_in response to_ combat damage, that'll stop its ability from later
triggering.
But normally, barring first/double strike, all combat damage is dealt at the
exact same time - it's not 'attackers first' or anything like that. So if
the Angel is getting killed by its blocker, it's damaging its blocker at
the same time it gets the lethal damage; this triggers the Angel's ability.
_Then_ state-based effects are checked for, and the Angel goes to the
graveyard. Then the Angel's triggered ability goes onto the stack; it
triggered, and doesn't particularly care whether its source is still there.
Later, the Angel's triggered ability resolves, and gives you life equal to
the damage the Angel dealt... again, without caring whether the Angel is still
there NOW.
>What about the template for Frostwielder? This came up in a game today.
Okay, and careful here. Frostwielder has -two- abilities; the activated
1-damage one, and a static replacement ability. It does not have to be in
play for the 1 damage to get dealt; the activated ability's independent of
its source once it's on the stack. It DOES have to be in play to apply the
separate replacement effect from its static ability; it can't remove any
creature from the game if Frostwielder itself isn't in play.
>If Frostwielder is put in the graveyard from combat damage what about
>the creature it damaged? Does it still go to the removed from game
>zone? Or would it go to the graveyard? That is does the "If" clause
>apply for the turn even if Frostwielder is no longer in play?
Again, normally all combat damage is dealt simultaneously, then all creatures
that would be destroyed from that are destroyed simultaneously. So if
Frostwielder will die from combat damage AND a creature it's damaged will also
be dying, they both die at the same time ... and since replacement effects
get used just BEFORE what they would replace can happen, Frostwielder hasn't
yet left play at the time its "replace where this creature _would_ go when
it dies" effect would apply. So the creature gets removed from the game and
Frostwielder goes to the graveyard, simultaneously.
Dave
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