Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
On Fri, 24 Jun 2005 23:10:29 GMT, MonoJoker <monojoker@bigjobbies.com.au> wrote:
>Specifically this time I'm wondering if I can do this:
>
>I tap 2 mountains to cast Fork
Er, no.
You tap two mountains to get RR into your mana pool. You pay RR to cast Fork.
You may be tapping the mountains DURING the announcement of Fork (since there
is a special allowance letting mana abilities be played then)... but you are
NOT "tapping the mountains to cast Fork".
>I sac 2 mountains to cast Fireblast
(In contrast, with the alternate cost, you ARE saccing two mountains (as the
cost) to cast Fireblast.)
These can be the same two mountains, by the way, that you tapped to get the
RR from.
>I Fork the Fireblast, thus dealing 8 damage to my opponent.
4 and 4.
>Can I do this given it's all at instant speed so both spells are still on
>the stack?
Er, sure, except "speed" is a word you NEVER want to use again to describe
anything at ALL in Magic, please.
You may get the RR from the Mountains, and leave it floating in your mana
pool. You may then announce the Fireblast, using its alternate cost,
sacrificing two mountains, and targetting your opponent. Leaving the RR still
floating. You may then (since you get priority again after putting a spell
on the stack) announce Fork, using the RR in your mana pool to pay for it,
and targetting the Fireblast.
Assuming no responses from either player, Fork resolves and makes a copy
of Fireblast. You choose to not change the target, so it's an exact copy
and targets opponent. The copy appears fully formed on the stack; you do
NOT play or announce it, and you do not and CANNOT pay any cost for it. It
just appears, pop! You don't, and can't, "sacrifice two more mountains".
So now you have the Fireblast, and the copy of Fireblast, both on the stack,
both targetting your opponent. That's what you wanted to do.
>Is there an in-depth description of "the stack" and how it works online so I
>can try and understand the finer points of it? This might answer a lot of
>my questions before I need to ask.
Well, there's a FAQ posted here every week or so, and there's the basic and
Comprehensive rulebooks available through the WotC Magic webpage... but
basics:
Any time a spell is played, an activated ability is played, or a triggered
ability triggers, it will end up on top of the stack. For the first two,
the player that played it gets priority again, and can add another thing to
the stack's top, take another legal action, or pass.
Any time both players pass in succession, the top thing on the stack resolves.
If the stack is empty at this time? Then the current step or phase ends, and
the next begins.
After anything resolves off the stack, active player gets priority.
Active player gets priority at the beginning of any step or phase in which
players get priority. (Things that triggered 'at the beginning of <step /
phase> will already have triggered and gone onto the stack; combat damage
goes onto the stack as combat-damage step starts, also.)
After a player passes, if both players have NOT just passed in succession,
their opponent gets priority.
The only things that use the stack are:
spells
combat damage
nonmana activated abilities
nonmana triggered abilities
If it's anything else? It does NOT use the stack, and CANNOT be responded to.
Basically, things go onto the top of the stack, and resolve, one at a time,
off the top of the stack. While something's on the stack, responses can be
made; any responses must resolve, be countered, or be otherwise removed before
what they respond to can resolve.
Dave
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