Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Hi,
The new comprehensive rules are current as of August 1.
Are there any interesting new rules? Or just some fixes and new
abilities?
There are found here:
http://www.wizards.com/default.asp [...] rneyplayer
--
David
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
David de Kloet <dskloet@few.vu.nl> sent:
> Hi,
> The new comprehensive rules are current as of August 1.
> Are there any interesting new rules? Or just some fixes and new
> abilities?
> There are found here:
> http://www.wizards.com/default.asp [...] rneyplayer
The big stuff that I remember seeing:
- Local enchantments are now "Enchantment - Aura" with an enchant ability
to restrict what they can target and be attached to.
- Official multiplayer rules for the first time in this edition, with
details for two-headed giant, emperor and melee games but designed to
be applicable to most variants.
- The wording on lots of abilities that add a capability to a creature
without offering a choice got changed from 'may' to 'can' - most notable
the "spider" ability.
- On the 9th Edition cards, the wording "as though" isn't used for being
able to play cards from interesting places, it's only on the "spider"
ability.
Other trivia about 9th Edition -
- some creature types changed, including all the Lords that are in
- there are no walls
- three of the Circle of Protection: ... cards disappeared
....but that's really for discussion on .misc.
I'm about 1/4 of the way through writing a neat little tutorial that
follows along with what I tell new players when I'm teaching the game,
should be ready next week. The newsgroup FAQ should get an overhaul
then as well.
--
-- zoe
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
On Tue, 26 Jul 2005, Zoe Stephenson wrote:
> David de Kloet <dskloet@few.vu.nl> sent:
>> Hi,
>
>> The new comprehensive rules are current as of August 1.
>> Are there any interesting new rules? Or just some fixes and new
>> abilities?
>
>> There are found here:
>> http://www.wizards.com/default.asp [...] rneyplayer
>
> The big stuff that I remember seeing:
>
> - Local enchantments are now "Enchantment - Aura" with an enchant ability
> to restrict what they can target and be attached to.
Wow, that is big indeed.
> - Official multiplayer rules for the first time in this edition, with
> details for two-headed giant, emperor and melee games but designed to
> be applicable to most variants.
Cool. It was about time.
> - The wording on lots of abilities that add a capability to a creature
> without offering a choice got changed from 'may' to 'can' - most notable
> the "spider" ability.
Hm, is "can" better than "may"?
> - On the 9th Edition cards, the wording "as though" isn't used for being
> able to play cards from interesting places, it's only on the "spider"
> ability.
Ok, so being able to play a card automaticaly means "a though it where
in your hand"? Fair enough, I guess.
> Other trivia about 9th Edition -
> - some creature types changed, including all the Lords that are in
Yeah, they really changed Goblin King...
> - there are no walls
Did they think defender was to difficult for the core set?
--
David
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
David de Kloet <dskloet@few.vu.nl> wrote:
> On Tue, 26 Jul 2005, Zoe Stephenson wrote:
> > - The wording on lots of abilities that add a capability to a creature
> > without offering a choice got changed from 'may' to 'can' - most notable
> > the "spider" ability.
>
> Hm, is "can" better than "may"?
We'll probably need some clarification on how that interacts with a
Stone Spirit or a flying creature with Lure. Since Wall of Diffusion
got its ability changed to "Wall of Diffusion can block as though it had
shadow.", my guess would be that the defending player lost the ability
to make a decision on whether a webslinger blocks that way, but it can
still block a Stone Spirit and it will block a Lured flyer.
> > - On the 9th Edition cards, the wording "as though" isn't used for being
> > able to play cards from interesting places, it's only on the "spider"
> > ability.
>
> Ok, so being able to play a card automaticaly means "a though it where
> in your hand"? Fair enough, I guess.
The only thing special about being in the hand is that you can play
cards from there. If an effect states that you can play a card from
somewhere else, that "as though" phrase looks redundant. All that
phrase did was make it tricky to explain "if it was played from your
hand" conditions.
--
Daniel W. Johnson
panoptes@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
David de Kloet <dskloet@few.vu.nl> wrote:
>The new comprehensive rules are current as of August 1.
>Are there any interesting new rules? Or just some fixes and new
>abilities?
Well, you could read through them yourself, and the two fairly large changes
ought to leap out at you: local enchantments are now Auras, and say in their
text box what they will enchant, but otherwise work pretty much the same as
before. And there are now multiplayer rules for several variants included.
Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Zoe Stephenson <zrs1@uk.ac.york.reversed> wrote:
>- The wording on lots of abilities that add a capability to a creature
>without offering a choice got changed from 'may' to 'can' - most notable
>the "spider" ability.
Oh yes. Spiders now don't have a choice about whether they're able to block
flying attackers. Other things of this sort that got changed: "may block
an additional creature / a lot of additional creatures" is now "can", and
I know there's a couple other general cases.
>- On the 9th Edition cards, the wording "as though" isn't used for being
>able to play cards from interesting places, it's only on the "spider"
>ability.
Well, that's because "as though it were in your hand" on such play-cards-from-
odd-places abilities was CAUSING a lot of the confusion... partly because,
for all WotC's work, players still aren't particularly sure what the heck
WotC thinks it means when it says to play a spell or play a card. "You may
play this from your graveyard" leaves players less confused about what else
you might be able to do with it from -there-...
Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
David de Kloet <dskloet@few.vu.nl> wrote:
>> - The wording on lots of abilities that add a capability to a creature
>> without offering a choice got changed from 'may' to 'can' - most notable
>> the "spider" ability.
>
>Hm, is "can" better than "may"?
They're reserving "may" for things where there is actually a choice to be
made ... and have moved the Spiders into the realm of 'there's not a choice
to be made, they're just able to block flyers'. "Can" == "is able to", when
used in this sense.
>> - On the 9th Edition cards, the wording "as though" isn't used for being
>> able to play cards from interesting places, it's only on the "spider"
>> ability.
>
>Ok, so being able to play a card automaticaly means "a though it where
>in your hand"? Fair enough, I guess.
Well. No. The 'as though it were in your hand' ought not to have been
included way back at the start at ALL. Nothing in the rules says you can
or can't play cards from anywhere, except that one rule says you can typically
play cards from your hand. So nothing usually ALLOWS you to play a card from
anywhere else - and you're not breaking another rule by doing so, so we don't
actually NEED to specify 'as though it were in your hand'. It's just that
nothing usually allows you to play cards from anywhere else either. So it's
sufficient to tell you 'you may play this from your graveyard' on the card
to allow you to do it...
We don't WANT players thinking "okay, it's like it was in my hand" at ALL for
those - because that invariably leads to "Can I -discard- it then? Can I
toss it to a Sonic Burst? Can I play its Cycling, or put it on top of my
library?" because the players almost always can't separate "play the card
as though IT were in your hand" from "play the GAME as though that card were
in your hand". So it's better not to mention "hand" at all, it turns out...
Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Daniel W. Johnson <panoptes@iquest.net> wrote:
>David de Kloet <dskloet@few.vu.nl> wrote:
>
>> On Tue, 26 Jul 2005, Zoe Stephenson wrote:
>> > - The wording on lots of abilities that add a capability to a creature
>> > without offering a choice got changed from 'may' to 'can' - most notable
>> > the "spider" ability.
>>
>> Hm, is "can" better than "may"?
>
>We'll probably need some clarification on how that interacts with a
>Stone Spirit or a flying creature with Lure.
Clarification: it can't 'turn off' the "I can block flyers"/"I can block as
though I have flying". It's just another special ability, with no choice
involved. However, it still doesn't HAVE flying for any purpose other than
blocking. It can't block a Stone Spirit - because it has to block as though
it has flying. It has to block a Lured flying attacker if it can.
>Since Wall of Diffusion
>got its ability changed to "Wall of Diffusion can block as though it had
>shadow.",
Oh dear. That one WAS supposed to be optional, as was Heartwood Dryad -
because blocking as though you had shadow STOPS you from blocking a non-
Shadow attacker, unlike the situation with flying. I'll email them...
>my guess would be that the defending player lost the ability
>to make a decision on whether a webslinger blocks that way, but it can
>still block a Stone Spirit and it will block a Lured flyer.
Yes, no, and yes. It will always block as though it had flying. Since a
flyer CAN block a nonflyer, this doesn't stop it from blocking most non-
flyers ... but it WILL now stop it from blocking a Stone Spirit. In exchange,
it does allow it to block an Elven Riders like it could before...
Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
David DeLaney <dbd@gatekeeper.vic.com> wrote:
> Well, you could read through them yourself, and the two fairly large changes
> ought to leap out at you: local enchantments are now Auras, and say in their
> text box what they will enchant, but otherwise work pretty much the same as
> before. And there are now multiplayer rules for several variants included.
One question about Auras:
The rules state that multiple enchant restriction all apply. So
"enchant artifact; enchant creature" would work like Domineer's "enchant
artifact creature". And "enchant creature; enchant permanent you
control" would work like Fire Whip's "enchant creatyre you control".
But would either of those count as an "Aura card with enchant creature"
for things like Tallowisp or Rootwater Shaman?
--
Daniel W. Johnson
panoptes@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Daniel W. Johnson <panoptes@iquest.net> wrote:
>David DeLaney <dbd@gatekeeper.vic.com> wrote:
>> Well, you could read through them yourself, and the two fairly large changes
>> ought to leap out at you: local enchantments are now Auras, and say in their
>> text box what they will enchant, but otherwise work pretty much the same as
>> before. And there are now multiplayer rules for several variants included.
>
>One question about Auras:
>
>The rules state that multiple enchant restriction all apply. So
>"enchant artifact; enchant creature" would work like Domineer's "enchant
>artifact creature". And "enchant creature; enchant permanent you
>control" would work like Fire Whip's "enchant creatyre you control".
>But would either of those count as an "Aura card with enchant creature"
>for things like Tallowisp or Rootwater Shaman?
It should, as far as I know. The first should also count as an "Aura card with
enchant artifact", right? And since all of them apply it should ALSO count
as an Aura card with 'enchant artifact creature', I would think.
In other words, Tallowisp ought to be able to find anything that has
enchant creature as -part- of its enchant restriction, I'd think - "enchant
red creature", for example, or 'enchant swamp creature'...
Dave "burning at the touch of the new rules" DeLaney
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
David DeLaney <dbd@gatekeeper.vic.com> wrote:
> In other words, Tallowisp ought to be able to find anything that has
> enchant creature as -part- of its enchant restriction, I'd think - "enchant
> red creature", for example, or 'enchant swamp creature'...
>
> Dave "burning at the touch of the new rules" DeLaney
I thought that was "Man Thing", not "Swamp Thing".
--
Daniel W. Johnson
panoptes@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Daniel W. Johnson <panoptes@iquest.net> wrote:
>David DeLaney <dbd@gatekeeper.vic.com> wrote:
>> In other words, Tallowisp ought to be able to find anything that has
>> enchant creature as -part- of its enchant restriction, I'd think - "enchant
>> red creature", for example, or 'enchant swamp creature'...
>>
>> Dave "burning at the touch of the new rules" DeLaney
>
>I thought that was "Man Thing", not "Swamp Thing".
Eh - Marvel, DC, what's the difference? Different icon, is all. Big green
vegetation-composed beast formed around a skeleton from a swamp...
Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
David de Kloet <dskloet@few.vu.nl> wrote:
>On Wed, 26 Jul 2005, David DeLaney wrote:
>> Yes, no, and yes. It will always block as though it had flying. Since a
>> flyer CAN block a nonflyer, this doesn't stop it from blocking most non-
>> flyers ... but it WILL now stop it from blocking a Stone Spirit. In exchange,
>> it does allow it to block an Elven Riders like it could before...
>
>There's an interesting thread about this on the wizards message board:
>http://boards1.wizards.com/showthread.php?t=471352
>
>Russell Linnemann seems to disagree with you on some points:
Yes, I've found out. Dealing with that today...
>So the important questions are:
>Can Giant Spider block Stone Spirit?
No. If it can block as though it had flying, then it can't block 'as though
it did not have flying'; it always blocks as though it had flying. You
don't get to 'choose' any more, and it can't 'turn it off'. "It can do this"
== "it's able to do this", not "it can choose to do this or not do this".
>Can Giant Spider block a flying Stone Spirit?
No, because it can't block it to begin with.
>Can Heartwood Dryad block Grizzly Bears?
As worded, no; I'd really really like to get it worded so it does.
>Can you agree with other rules people on this?
Working. Further bulletins as events warrant; watch this space; toy does not
fly.
Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
David DeLaney <dbd@gatekeeper.vic.com> wrote:
> No. If it can block as though it had flying, then it can't block 'as though
> it did not have flying'; it always blocks as though it had flying. You
> don't get to 'choose' any more, and it can't 'turn it off'. "It can do this"
> == "it's able to do this", not "it can choose to do this or not do this".
I'm thinking that the difference between "can block" and a hypothetical
"can only block" is going to turn out to be like the difference between
"if" and "only if".
Poking around, there are some "can block only" cards (which don't feel
the need for an "as though" clause).
--
Daniel W. Johnson
panoptes@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Daniel W. Johnson <panoptes@iquest.net> wrote:
>David DeLaney <dbd@gatekeeper.vic.com> wrote:
>> No. If it can block as though it had flying, then it can't block 'as though
>> it did not have flying'; it always blocks as though it had flying. You
>> don't get to 'choose' any more, and it can't 'turn it off'. "It can do this"
>> == "it's able to do this", not "it can choose to do this or not do this".
>
>I'm thinking that the difference between "can block" and a hypothetical
>"can only block" is going to turn out to be like the difference between
>"if" and "only if".
That's a separate issue; "only", it turns out, is used on cards as a
restriction that's not supposed to be get-around-able, much like "can't"
trumps "can". Something that "can only be blocked by Foo" isn't supposed to
have anything able to override that... but yes, "can" and "can only" work
differently...
>Poking around, there are some "can block only" cards (which don't feel
>the need for an "as though" clause).
Right. I've suggested already that 103.2 should also say something about
"only" (which also turns up in "Play only if/during/before/any time you could/N
times each turn", "Spend this mana only for/Spend only Blah this way", and an
unfortunate use in the reminder text for Equip...) in addition to "can't"...
Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
David DeLaney <dbd@gatekeeper.vic.com> wrote:
> That's a separate issue; "only", it turns out, is used on cards as a
> restriction that's not supposed to be get-around-able, much like "can't"
> trumps "can". Something that "can only be blocked by Foo" isn't supposed to
> have anything able to override that... but yes, "can" and "can only" work
> differently...
Anyway, if their goal is for a Giant Spider whose controller has High
Ground in play to be able to simultaneously block a Stone Spirit and a
random flying creature, the differing answers from NetReps indicates at
a minimum that the wording needs some work.
If that is their intent, perhaps they could consider an alternate
wording like "Giant Spider can also block as though it had flying"
(still kinda ambiguous) or "Giant Spider can block creatures with flying
as though they didn't have flying" (lengthy and loses the possibility of
blocking Treetop Rangers).
--
Daniel W. Johnson
panoptes@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Daniel W. Johnson <panoptes@iquest.net> wrote:
>David DeLaney <dbd@gatekeeper.vic.com> wrote:
>> That's a separate issue; "only", it turns out, is used on cards as a
>> restriction that's not supposed to be get-around-able, much like "can't"
>> trumps "can". Something that "can only be blocked by Foo" isn't supposed to
>> have anything able to override that... but yes, "can" and "can only" work
>> differently...
>
>Anyway, if their goal is for a Giant Spider whose controller has High
>Ground in play to be able to simultaneously block a Stone Spirit and a
>random flying creature, the differing answers from NetReps indicates at
>a minimum that the wording needs some work.
Discussion is ongoing. That appears to not be the goal, though. Will keep
this place informed once things gel better.
>If that is their intent, perhaps they could consider an alternate
>wording like "Giant Spider can also block as though it had flying"
>(still kinda ambiguous) or "Giant Spider can block creatures with flying
>as though they didn't have flying" (lengthy and loses the possibility of
>blocking Treetop Rangers).
I had actually suggested an analogue of the latter to re-fix Heartwood Dryad
and Wall of Diffusion, "~ {can block / blocks} as though attacking creatures
did not have shadow".
Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
On Thu, 28 Jul 2005, Daniel W. Johnson wrote:
> If that is their intent, perhaps they could consider an alternate
> wording like "Giant Spider can also block as though it had flying"
> (still kinda ambiguous) or "Giant Spider can block creatures with flying
> as though they didn't have flying" (lengthy and loses the possibility of
> blocking Treetop Rangers).
That could be fixed by wording the Treetop Rangers like
" ~ attacks as though it has flying.", correct?
--
David
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
David de Kloet <dskloet@few.vu.nl> writes:
> That could be fixed by wording the Treetop Rangers like
> " ~ attacks as though it has flying.", correct?
Not really, since flying doesn't mean anything when declaring
attackers.
--
Peter C.
"In the event of a water landing, I have been designed to function as
a flotation device."
-- Data, Star Trek: Insurrection
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
David DeLaney <dbd@gatekeeper.vic.com> wrote:
> In other words, Tallowisp ought to be able to find anything that has
> enchant creature as -part- of its enchant restriction, I'd think - "enchant
> red creature", for example, or 'enchant swamp creature'...
Whoops. The answer to this just showed up, and that's not it. Oh,
well.
http://www.wizards.com/default.asp?x=mtgcom/daily/af77
--
Daniel W. Johnson
panoptes@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
David DeLaney sez:
<<
>>One question about Auras:
>
>>The rules state that multiple enchant restriction all apply. So
>>"enchant artifact; enchant creature" would work like Domineer's "enchant
>>artifact creature". And "enchant creature; enchant permanent you
>>control" would work like Fire Whip's "enchant creatyre you control".
>>But would either of those count as an "Aura card with enchant creature"
>>for things like Tallowisp or Rootwater Shaman?
>
>It should, as far as I know. The first should also count as an "Aura card with
>enchant artifact", right? And since all of them apply it should ALSO count
>as an Aura card with 'enchant artifact creature', I would think.
>
>In other words, Tallowisp ought to be able to find anything that has
>enchant creature as -part- of its enchant restriction, I'd think - "enchant
>red creature", for example, or 'enchant swamp creature'...
>>
Well, that is exactly NOT what MaGo said today on MTG.com...in fact he
said the opposite, that Tallowisp CAN'T fetch a Coral Net ("Enchant red
or green creature" )...
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
David DeLaney <dbd@gatekeeper.vic.com> wrote:
> Discussion is ongoing. That appears to not be the goal, though. Will keep
> this place informed once things gel better.
I just had a thought. Unfortunately, full implementation would probably
have to wait for Tenth Edition.
Over the years, they seem to have printed 41 cards that would be
affected by this spider issue. They've created keywords for less (e.g.,
fear). They'd still have a similar problem writing the reminder text
for the core set, but reminder text doesn't need to be strictly
accurate. (Consider the reminder text on Hunter Sliver, which looks
like a triggered ability with Hunter Sliver as its source.)
> I had actually suggested an analogue of the latter to re-fix Heartwood Dryad
> and Wall of Diffusion, "~ {can block / blocks} as though attacking creatures
> did not have shadow".
They'd probably still have to go with this for shadow, but shadow
doesn't have anything comparable to Stone Spirit or Treetop Rangers.
--
Daniel W. Johnson
panoptes@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Daniel W. Johnson <panoptes@iquest.net> wrote:
>David DeLaney <dbd@gatekeeper.vic.com> wrote:
>> In other words, Tallowisp ought to be able to find anything that has
>> enchant creature as -part- of its enchant restriction, I'd think - "enchant
>> red creature", for example, or 'enchant swamp creature'...
>
>Whoops. The answer to this just showed up, and that's not it. Oh, well.
Yep - I asked, Mark answered elsewhere yesterday, and I hadn't posted here yet.
Was going to once I finished replying to today's posts, but you've given me a
hook to hang it off of...
>http://www.wizards.com/default.asp?x=mtgcom/daily/af77
For those who don't want to go there: "enchant creature" does not match
"enchant artifact creature", "enchant red creature", "enchant creature you
control", or any other variant on its enchant wording; only an exact match
will match. In compensation, some cards have had their functionality expanded
- applying to any Aura attached to a creature, rather than just an enchant
creature, for example. But Tallowisp and Rootwater Shaman now can match
slightly fewer cards than they could before.
(Note that his "NO. Not even a little." isn't actually correct; since the
enchant restriction is now an ability in the text box, things that remove
abilities can remove it. Russell Linnemann has already broken things using a
Licid, Humble, and one of the enchantment-moving effects... But for anything a
+normal+ player wants to do, it's correct. One of the fun things about having a
new Rules Manager is introducing them to all the horrible little things hiding
in the corners of the rulebook...)
Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
On 29 Jul 2005 11:39:35 -0700, Jax <IlGreven@hotmail.com> wrote:
>David DeLaney sez:
>>It should, as far as I know. The first should also count as an "Aura card with
>>enchant artifact", right? And since all of them apply it should ALSO count
>>as an Aura card with 'enchant artifact creature', I would think.
>>
>>In other words, Tallowisp ought to be able to find anything that has
>>enchant creature as -part- of its enchant restriction, I'd think - "enchant
>>red creature", for example, or 'enchant swamp creature'...
>
>Well, that is exactly NOT what MaGo said today on MTG.com...in fact he
>said the opposite, that Tallowisp CAN'T fetch a Coral Net ("Enchant red
>or green creature" )...
Right, see my other post in this thread today. How I thought it would work
turns out to be not how it works; I went and asked, and got the answer
yesterday and hadn't gotten it back here yet. Follow what MaGo said.
Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
"David DeLaney" <dbd@gatekeeper.vic.com> wrote in message
news:slrndelu02.f1s.dbd@gatekeeper.vic.com...
>
> For those who don't want to go there: "enchant creature" does not match
> "enchant artifact creature", "enchant red creature", "enchant creature you
> control", or any other variant on its enchant wording; only an exact match
> will match. In compensation, some cards have had their functionality
> expanded
> - applying to any Aura attached to a creature, rather than just an enchant
> creature, for example. But Tallowisp and Rootwater Shaman now can match
> slightly fewer cards than they could before.
>
> (Note that his "NO. Not even a little." isn't actually correct; since the
> enchant restriction is now an ability in the text box, things that remove
> abilities can remove it. Russell Linnemann has already broken things using
> a
> Licid, Humble, and one of the enchantment-moving effects... But for
> anything a
> +normal+ player wants to do, it's correct. One of the fun things about
> having a
> new Rules Manager is introducing them to all the horrible little things
> hiding
> in the corners of the rulebook...)
Dave.. do you think at some point you could show me some of the stuff you're
talking about hiding in there.. I know, I'm asking for trouble, aren't I?
I'm talking about Things That Don't Behave How Would Make Sense. Feel free
to email me if you'd like
Erich
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Erich Leibrock <eleibrock@symDELETETHECAPSpatico.ca> wrote:
>"David DeLaney" <dbd@gatekeeper.vic.com> wrote in message
>> (Note that his "NO. Not even a little." isn't actually correct; since the
>> enchant restriction is now an ability in the text box, things that remove
>> abilities can remove it. Russell Linnemann has already broken things using
>> a Licid, Humble, and one of the enchantment-moving effects... But for
>> anything a
>> +normal+ player wants to do, it's correct. One of the fun things about
>> having a
>> new Rules Manager is introducing them to all the horrible little things
>> hiding in the corners of the rulebook...)
>
>Dave.. do you think at some point you could show me some of the stuff you're
>talking about hiding in there.. I know, I'm asking for trouble, aren't I?
>I'm talking about Things That Don't Behave How Would Make Sense. Feel free
>to email me if you'd like
Well, it's basically a) the corner cases of the rules - some of the stuff
having to do with copy cards, and/or continuous effect interaction, and/or
phasing, plus b) the corner-case cards; there's a -reason- Volrath's
Shapeshifter or Humble or the Licids pop to mind as tools to use when trying
to construct things that ain't supposed to work that way, whatever 'that way'
is. Some of it is because we have older cards which are supposed to work
a certain way, which either never DID get a good wording - Cyclopean Tomb -
or which don't quite fit with how things work today. Some of it is because
parts of the rules were partly written so that certain test cases would come
out right, or because we never did get good wordings and/or rules to cover
certain things. Don't get me wrong - the 6E-9E rules are better than any
previous version, and easier to understand. But there's still crud in the
corners. The 'loop' rules, and the rules about legal sets of attackers /
blockers, also come to mind...
Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
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