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Hello,
I have two questions about the timing of triggered abilities:
1)
I have a Samurai of the Pale Curtain in play.
Samurai of the Pale Curtain
WW
Creature - Fox Samurai
2/2
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, remove it from the game instead.
I attack with it and it is blocked by a vanilla 3/3 creature. Combat
damage goes on the stack and resolves without any further interruptions.
The question is which of the two creatures - if any - will be removed from
the game.
Here's my take on answering it. Please correct me if I'm wrong there:
The damage resolves and both creatures are dealt lethal damage. Now 420.5c
comes in:
420.5c A creature with lethal damage, but greater than 0 toughness, is
destroyed. Lethal damage is an amount of damage greater than or
equal to a creature's toughness. Regeneration can replace this event.
But now it's getting tricky, as both creatures are on their way to the
graveyard. My guess is that as the Pale Curtain is itself going to the
graveyard it's triggered ability can't fire, because ... well here it's
getting all messy for me and I'd say it's no longer a permanent in play at
that time.
2)
This question is about a specific rule:
310.4a Combat damage is dealt as it was originally assigned even if the
creature dealing damage is no longer in play, its power has
changed, or the creature receiving damage has left combat.
Let's setup a scenario for this: Player A has an infamous Sakura-Tribe
Elder in play and Player B some creature equipped with the also infamous
Umezawa's Jitte. B attacks, A blocks with the Elder. Damage goes on the
stack and the Elder is sacrificed.
Umezawa's Jitte
2
Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn;
or target creature gets -1/-1 until end of turn; or you gain 2 life.
Equip 2
Now I was pretty sure that the Jitte doesn't get counters this way.. at
least until I came across the above rule. According to this rule the
creature receiving damage has left combat, so the combat damage gets
dealt nevertheless. And as the equipped creature now dealt combat damage
the triggered ability will trigger.. so either I was wrong all the time
and the Elder does have to be sacrificed before damage goes on the stack
or I'm missing something else here.
Thanks for clearing these issues up,
Frank
Hello,
I have two questions about the timing of triggered abilities:
1)
I have a Samurai of the Pale Curtain in play.
Samurai of the Pale Curtain
WW
Creature - Fox Samurai
2/2
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, remove it from the game instead.
I attack with it and it is blocked by a vanilla 3/3 creature. Combat
damage goes on the stack and resolves without any further interruptions.
The question is which of the two creatures - if any - will be removed from
the game.
Here's my take on answering it. Please correct me if I'm wrong there:
The damage resolves and both creatures are dealt lethal damage. Now 420.5c
comes in:
420.5c A creature with lethal damage, but greater than 0 toughness, is
destroyed. Lethal damage is an amount of damage greater than or
equal to a creature's toughness. Regeneration can replace this event.
But now it's getting tricky, as both creatures are on their way to the
graveyard. My guess is that as the Pale Curtain is itself going to the
graveyard it's triggered ability can't fire, because ... well here it's
getting all messy for me and I'd say it's no longer a permanent in play at
that time.
2)
This question is about a specific rule:
310.4a Combat damage is dealt as it was originally assigned even if the
creature dealing damage is no longer in play, its power has
changed, or the creature receiving damage has left combat.
Let's setup a scenario for this: Player A has an infamous Sakura-Tribe
Elder in play and Player B some creature equipped with the also infamous
Umezawa's Jitte. B attacks, A blocks with the Elder. Damage goes on the
stack and the Elder is sacrificed.
Umezawa's Jitte
2
Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn;
or target creature gets -1/-1 until end of turn; or you gain 2 life.
Equip 2
Now I was pretty sure that the Jitte doesn't get counters this way.. at
least until I came across the above rule. According to this rule the
creature receiving damage has left combat, so the combat damage gets
dealt nevertheless. And as the equipped creature now dealt combat damage
the triggered ability will trigger.. so either I was wrong all the time
and the Elder does have to be sacrificed before damage goes on the stack
or I'm missing something else here.
Thanks for clearing these issues up,
Frank