Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
"Zhambah" <zhambah@hotmail.com> wrote in message
news:94f55d06ead26c14a4bb0f43d13ff8ca@localhost.talkaboutgaming.com...
> 1) I block with a pristine angel (untapped) against a darksteel collosus,
> will I take 7 damage because of trample?
>
> 2) Do players HAVE to untap during their untap step?
>
> my answers:
> 1) I dont because collosus needs to deal lethal damage to a creature
> before it can deal damage to me. And as pristine angel has protection from
> collosus, it wont die.
>
> 2) players untap all the cards he or she controls unless it is stated on
> the card that the permanent is allowed to stay tapped
1. Pristine Angel is 4/4 flying, DSC is 11/11 trample. PA blocks DSC. DSC
has to deal at least lethal damage to PA before the excess will carry over
to the defending player. Usually this will mean 4 to the PA, 7 to defender.
The protection PA has will prevent whatever damage is assigned to it, but
does not protect the defender. So yes, if 4 is assigned to the PA, you will
still take the remaining 7. The PA will live throught it, however (unless it
gets tapped before damage resolves).
2. Yes, all players MUST untap all permanents they control that do NOT give
an option NOT to untap them or say they DON'T untap. Comprehensive Rules,
302.:
302. Untap Step
302.1 First, all permanents with phasing that the active player controls
phase out, and all phased-out objects that the active player controlled when
they phased out simultaneously phase in (this game action doesn't use the
stack). See rule 217.8, "Phased Out," and rule 502.15, "Phasing."
302.2. Next the active player determines which permanents he or she controls
will untap. Then he or she untaps them all simultaneously (this game action
doesn't use the stack). Normally, all of a player's permanents untap, but
effects can keep one or more of a player's permanents from untapping.
302.3. No player receives priority during the untap step, so no spells or
abilities can be played or resolved. Any ability that triggers during this
step will be held until the next time a player would receive priority, which
is usually during the upkeep step. (See rule 303, "Upkeep Step.")
Erich