Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
On Mon, 08 Aug 2005 08:33:07 GMT, Mother Farquhar <fake@ddress.com> wrote:
>Wall of Nets Creature - Wall
>0/7 At end of combat, remove from the game all creatures blocked by Wall of
>Nets. If Wall of Nets leaves play, return to play under their oweners'
>control all creatures removed from the game with Wall of Nets.
First: cut and paste is your friend. (This was either typed in from the card,
or typed in looking at an earlier Oracle wording; the former is more likely,
looking at the wording...)
Wall of Nets 1WW Creature - Wall
0/7 Defender (This creature can't attack.) At end of combat, remove from the
game all creatures blocked by Wall of Nets. / When Wall of Nets leaves play,
return to play under their owners control all creatures removed from the game
with Wall of Nets.
>What happens to any cards that are already 'on' the removed creature, such
>as enchantments and equipment? Thanks.
Wall of Nets doesn't do anything to them; it doesn't say to remove all
permanents attached to those creatures, for example.
The rules, however, do do something to them, at the state-based effects check
right after the creatures have vanished out from under them: Auras get put into
owner's graveyard, while Equipment stays in play but becomes unattached. The
Auras and Equipment do NOT get "put back onto" the cards that later come back
into play, either.
Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.