Archived from groups: rec.games.trading-cards.magic.rules (More info?)
We have this debate often here and we could use your help on this one.
So here is what happens:
Both players have Royal Assassins and Player 1 has an Icy Manipulator
and his assassin has summoning sickness. Player 2 takes his turn (he
draws his Icy), now both players have Icy's and Assassins. Player 2
taps player 1's Assassin and then taps his assassin to blow up Player
1's newly summoned Assassin. Player 1 responds by tapping Player 2's
assassin.
Now Player 2 thinks his assassin kills player 1's newly summoned
assassin regardless of it being tapped by player 1's Icy. Player 1
contends that the assassin is tapped so how could it have killed the
newly summoned assassin.
This problem has all stemmed from a passage in the Ice Age rule book; a
battle between "Brett and Keisha" where they say that "if someone lobs
a grenade at you it does you no good to kill the lobber" or something
to that effect.
Which to me means, in a series of fast effects any "fast effect damage"
is dealt first? Is there any priority to this or just the typical LIFO?
I am player 1 btw.
Cheers.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Slugger <upyer@bumbum.com> sent:
> We have this debate often here and we could use your help on this one.
> So here is what happens:
> Both players have Royal Assassins and Player 1 has an Icy Manipulator
> and his assassin has summoning sickness. Player 2 takes his turn (he
> draws his Icy), now both players have Icy's and Assassins. Player 2
> taps player 1's Assassin and then taps his assassin to blow up Player
> 1's newly summoned Assassin. Player 1 responds by tapping Player 2's
> assassin.
OK, I think I get the picture. I'll call the relevant permanents
RA1, RA2, IM1, IM2. RA1 is summoning-sick.
The key to this puzzle lies in the difference between a cost and an
effect, and the way the stack works. The short answer for the above
passage is "tapping player 2's assassin didn't help, it was already
tapped", but I'll explain why in a moment.
> Now Player 2 thinks his assassin kills player 1's newly summoned
> assassin regardless of it being tapped by player 1's Icy.
"it" = RA2, I assume, for this to make sense.
> Player 1
> contends that the assassin is tapped so how could it have killed the
> newly summoned assassin.
Yup, definitely a stack/cost/effect question
> This problem has all stemmed from a passage in the Ice Age rule book; a
> battle between "Brett and Keisha" where they say that "if someone lobs
> a grenade at you it does you no good to kill the lobber" or something
> to that effect.
> Which to me means, in a series of fast effects any "fast effect damage"
> is dealt first? Is there any priority to this or just the typical LIFO?
There's no such thing as "fast effect" any more, and thinking about whether
something is "fast" or "slow" won't help resolve questions correctly.
(I noticed a writer on magicthegathering.com using the term "fast effect"
in an article this week, grr.) The modern term is "activated ability".
There is indeed a system of priority. Think about it as a little marker
that sits by at most one player at a time. Whoever has priority is the
only player that can initiate the next action in the game. The other
player has to wait for that action to be "pass priority" before he or
she gets a chance to make things happen.
This question involves two activated abilities:
/ {T}: Destroy target tapped creature.
/ {1}, {T}: Tap target artifact, creature, or land.
Each of these abilities has a cost and an effect. When the player with
priority plays one of these abilities, that player loses priority for
a moment (so nobody has priority), the ability gets added to the stack
(the zone in the middle of the game where spells and abilities wait to
resolve) and that player pays the cost. Then, the player who just
played the ability gets priority back.
The things on the stack only resolve if all players pass priority in
succession with no intervening actions. When this happens, the top
of the stack resolves - whichever was most recently added - and then
the player whose turn it is gets priority again.
So, in your example above, the sequence goes like this:
Player 2's turn, just resolved IM2 spell, gains priority.
Player 2 plays IM2 ability targeting RA1.
Player 2 pays cost: play a mana ability for 1, tap IM2, pay 1.
Player 2 gains priority, passes.
Player 1 gains, passes.
IM2 ability resolves, taps RA1.
Player 2 gains priority. (it's Player 2's turn)
Player 2 plays RA2 ability targeting RA1 (legal target, it's tapped now)
Player 2 pays cost: tap RA2.
Player 2 gains priority, passes.
Player 1 gains priority.
Player 1 plays IM1 ability targeting RA2.
Player 1 pays cost: play a mana ability for 1, tap IM1, pay 1.
Player 1 gains, passes.
Player 2 gains, passes.
IM1 ability resolves, taps the already-tapped RA2.
Player 2 gains, passes.
Player 1 gains, passes.
RA2 ability resolves, destroys RA1.
An alternative sequence, and one which is more useful to Player 1,
would be:
Player 2's turn, just resolved IM2 spell, gains priority.
Player 2 plays IM2 ability targeting RA1.
Player 2 pays cost: play a mana ability for 1, tap IM2, pay 1.
Player 2 gains priority, passes.
Player 1 gains priority.
* Player 1 plays IM1 ability targeting RA2.
Player 1 pays cost: play a mana ability for 1, tap IM1, pay 1.
Player 1 gains, passes.
Player 2 gains, passes. (RA1 is not yet a legal target for RA2 ability)
IM1 ability resolves, taps RA2.
Player 2 gains, passes.
Player 1 gains, passes.
IM2 ability resolves, taps RA1.
Note point *, where Player 1 responds to Player 2's Icy ability by using
his own Icy.
> I am player 1 btw.
Hope that helps, and apologies if I misread or got something wrong in
the sequences.
--
-- zoe
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
In article <ddsem4$q4f$1@pump1.york.ac.uk>, Zoe Stephenson
<zrs1@uk.ac.york.reversed> wrote:
> Slugger <upyer@bumbum.com> sent:
> > We have this debate often here and we could use your help on this one.
>
> > So here is what happens:
>
> > Both players have Royal Assassins and Player 1 has an Icy Manipulator
> > and his assassin has summoning sickness. Player 2 takes his turn (he
> > draws his Icy), now both players have Icy's and Assassins. Player 2
> > taps player 1's Assassin and then taps his assassin to blow up Player
> > 1's newly summoned Assassin. Player 1 responds by tapping Player 2's
> > assassin.
>
> OK, I think I get the picture. I'll call the relevant permanents
> RA1, RA2, IM1, IM2. RA1 is summoning-sick.
>
> The key to this puzzle lies in the difference between a cost and an
> effect, and the way the stack works. The short answer for the above
> passage is "tapping player 2's assassin didn't help, it was already
> tapped", but I'll explain why in a moment.
>
> > Now Player 2 thinks his assassin kills player 1's newly summoned
> > assassin regardless of it being tapped by player 1's Icy.
>
> "it" = RA2, I assume, for this to make sense.
>
> > Player 1
> > contends that the assassin is tapped so how could it have killed the
> > newly summoned assassin.
>
> Yup, definitely a stack/cost/effect question
>
> > This problem has all stemmed from a passage in the Ice Age rule book; a
> > battle between "Brett and Keisha" where they say that "if someone lobs
> > a grenade at you it does you no good to kill the lobber" or something
> > to that effect.
>
> > Which to me means, in a series of fast effects any "fast effect damage"
> > is dealt first? Is there any priority to this or just the typical LIFO?
>
> There's no such thing as "fast effect" any more, and thinking about whether
> something is "fast" or "slow" won't help resolve questions correctly.
> (I noticed a writer on magicthegathering.com using the term "fast effect"
> in an article this week, grr.) The modern term is "activated ability".
>
> There is indeed a system of priority. Think about it as a little marker
> that sits by at most one player at a time. Whoever has priority is the
> only player that can initiate the next action in the game. The other
> player has to wait for that action to be "pass priority" before he or
> she gets a chance to make things happen.
>
> This question involves two activated abilities:
>
> / {T}: Destroy target tapped creature.
> / {1}, {T}: Tap target artifact, creature, or land.
>
> Each of these abilities has a cost and an effect. When the player with
> priority plays one of these abilities, that player loses priority for
> a moment (so nobody has priority), the ability gets added to the stack
> (the zone in the middle of the game where spells and abilities wait to
> resolve) and that player pays the cost. Then, the player who just
> played the ability gets priority back.
>
> The things on the stack only resolve if all players pass priority in
> succession with no intervening actions. When this happens, the top
> of the stack resolves - whichever was most recently added - and then
> the player whose turn it is gets priority again.
>
> So, in your example above, the sequence goes like this:
>
> Player 2's turn, just resolved IM2 spell, gains priority.
> Player 2 plays IM2 ability targeting RA1.
> Player 2 pays cost: play a mana ability for 1, tap IM2, pay 1.
> Player 2 gains priority, passes.
> Player 1 gains, passes.
> IM2 ability resolves, taps RA1.
> Player 2 gains priority. (it's Player 2's turn)
> Player 2 plays RA2 ability targeting RA1 (legal target, it's tapped now)
> Player 2 pays cost: tap RA2.
> Player 2 gains priority, passes.
> Player 1 gains priority.
> Player 1 plays IM1 ability targeting RA2.
> Player 1 pays cost: play a mana ability for 1, tap IM1, pay 1.
> Player 1 gains, passes.
> Player 2 gains, passes.
> IM1 ability resolves, taps the already-tapped RA2.
> Player 2 gains, passes.
> Player 1 gains, passes.
> RA2 ability resolves, destroys RA1.
>
> An alternative sequence, and one which is more useful to Player 1,
> would be:
>
> Player 2's turn, just resolved IM2 spell, gains priority.
> Player 2 plays IM2 ability targeting RA1.
> Player 2 pays cost: play a mana ability for 1, tap IM2, pay 1.
> Player 2 gains priority, passes.
> Player 1 gains priority.
> * Player 1 plays IM1 ability targeting RA2.
> Player 1 pays cost: play a mana ability for 1, tap IM1, pay 1.
> Player 1 gains, passes.
> Player 2 gains, passes. (RA1 is not yet a legal target for RA2 ability)
> IM1 ability resolves, taps RA2.
> Player 2 gains, passes.
> Player 1 gains, passes.
> IM2 ability resolves, taps RA1.
>
> Note point *, where Player 1 responds to Player 2's Icy ability by using
> his own Icy.
>
> > I am player 1 btw.
>
> Hope that helps, and apologies if I misread or got something wrong in
> the sequences.
Thanks Zoe, Thats a lot to digest. I'm not fully certain what it is you
are saying to be honest. But I'll mull it over some more.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Slugger <upyer@bumbum.com> sent:
> In article <ddsem4$q4f$1@pump1.york.ac.uk>, Zoe Stephenson
> <zrs1@uk.ac.york.reversed> wrote:
>> Note point *, where Player 1 responds to Player 2's Icy ability by using
>> his own Icy.
>>
>> > I am player 1 btw.
>>
>> Hope that helps, and apologies if I misread or got something wrong in
>> the sequences.
> Thanks Zoe, Thats a lot to digest. I'm not fully certain what it is you
> are saying to be honest. But I'll mull it over some more.
I think the main message is that you have to keep in mind which things
are costs and which things are effects; the effect of an ability can't
ever undo or interfere with the cost of an ability that's already on
the stack. I spelled everything out as I wasn't sure if you (or others
who might be watching) were clear on how the stack/priority thing
works. What it boils down to, in this example, is that tapping a Royal
Assassin after its ability has been played, even if that ability has
yet to resolve, won't go back and make it not have been able to be
played.
--
-- zoe
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
On Tue, 16 Aug 2005 09:15:09 GMT, Slugger <upyer@bumbum.com> wrote:
>We have this debate often here and we could use your help on this one.
>
>So here is what happens:
>
>Both players have Royal Assassins and Player 1 has an Icy Manipulator
>and his assassin has summoning sickness. Player 2 takes his turn (he
>draws his Icy), now both players have Icy's and Assassins. Player 2
>taps player 1's Assassin and then taps his assassin to blow up Player
>1's newly summoned Assassin. Player 1 responds by tapping Player 2's
>assassin.
Okay. Not reading further yet because I'm 99.2% certain I know what your
shared misconceptions are.
One must keep track of what taps when.
Notice that both Assassins and the Icy tap -themselves- as part of their
cost (after selecting a target), and the Icy taps its target on resolution.
Player 2 +announces+ the use of his Icy, targetting Player 1's sick Assassin,
and paying the cost - 1, tap Icy #2. That goes on the stack; later, it resolves
and taps Assassin #1. After that's done, player 2 announces the use of his
Assassin, targetting player 1's tapped Assassin (hmm, if you type the word
"Assassin" too much it starts looking really weird), and paying the cost:
tapping Assassin #2. _That_ goes on the stack.
It is waiting to resolve, when player 1 decides to respond (player 2 passed
after adding the Assassin ability to the stack, having nothing more to do
right then). Player 1 announces the use of his Icy, picks its target - the
Assassin #2, which is _already in the tapped position_, which is a perfectly
legal target because Icy doesn't SAY "target UNTAPPED artifact, creature, or
land" - and pays the cost: 1, tap Icy #1. THAT goes on the stack, on top of
Assassin #2's ability.
Player 1 passes; player 2 passes. Top thing on the stack resolves: Icy #1's
ability. Its target is still legal, so it says "I tap you!" to Assassin #2.
Assassin #2 says "That's fine, I'm already tapped, nothing much will change".
This does NOT COUNTER THE ABILITY OF the Assassin. An Icy is NOT A
COUNTERSPELL. All it can do is tap something; all THAT can do, in general,
is a) stop it from attacking later that turn, if it's a creature, or b)
tell the something's controller "use this now because later it'll be tapped
and you won't be able to", if it has an ability with Tap in the cost. Notice
that the Assassin has -already announced- its ability, and is -already tapped-;
the Icy can't "undo" that, can't "untap it and call the ability back off the
stack", can't "tap it before its controller can tap it to pay the cost", or
anything else along those lines.
So: Icy #1 ability resolves, does nothing in particular. Player 2 passes,
player 1 passes. Assassin #2 ability resolves. _Its_ target is still legal
- the tapped Assassin #1. The ability DOES NOT CHECK anything about Assassin
#2, its -source-, at this time; it doesn't say it does, and the rules don't
say it does. The ability destroys Assassin #1.
------
Short version: Player 1 is seriously misinformed about what an Icy Manipulator
can actually DO. It cannot counter a spell or ability (unless the spell or
ability _targets_ an _untapped_ something, which Assassins definitely don't).
It cannot "be used before opponent can do something else that they could do
right now to jump in first and stop them"; that's not possible, in Magic. In
short, it's not a magic stop-this-ability artifact.
What Player 1 needs to do with his Icy is to tap opponent's stuff at a time
when it's either impossible, or inconvenient, for him to use it in response.
(Yes, the Assassin, if it were just sitting there, non-sick, and was suddenly
targetted by the Icy, could respond to the _Icy's_ ability; in this case the
Assassin ability resolves first, then the Icy ability resolves and, again,
taps the already-tapped Assassin, for No Visible Effect.)
>Now Player 2 thinks his assassin kills player 1's newly summoned
>assassin regardless of it being tapped by player 1's Icy.
Correct.
>Player 1
>contends that the assassin is tapped so how could it have killed the
>newly summoned assassin.
Player 1 has his timing way messed up. Player 2 _had already tapped_ the
Assassin, to pay the activation cost. By the time player 1 can respond, the
Assassin is already tapped. Player 1's Icy can't "undo the tapping" and can't
counter the ability; it doesn't SAY it can. And notice that "the assassin
is tapped, how could it work?" isn't good logic: the Assassin will always
have gotten tapped on announcement, which is some time before resolution. You
can't get _to_ the point where the Assassin destroys the tapped creature
without having tapped the Assassin some time previously...
>This problem has all stemmed from a passage in the Ice Age rule book; a
>battle between "Brett and Keisha" where they say that "if someone lobs
>a grenade at you it does you no good to kill the lobber" or something
>to that effect.
Correct. And that example applies here: Player 2 used ("played", "announced" )
his Assassin's ability. He picked the target and paid the cost; the ability
is on the stack. Player 1 _does not have priority_ during this procedure; he
can't do anything at all (and neither can player 2) until the announcement is
done, the ability is on the stack, the target is chosen, the Assassin is
tapped, AND player 2 has passed priority.
At that point he can respond; at that point, though, the Assassin is
already tapped, because that was the COST of the ability. The target is
not destroyed yet, because that will be the EFFECT of the ability. Fiddling
with the source of the ability in response? Does _nothing_ to the ability
on the stack. You have to use something like Stifle or Diplomatic Escort,
which says it COUNTERS the ability ... or something that makes the TARGET
illegal - untaps it, gives it protection from Black, removes it from play,
etc. ... to stop the ability from resolving; fiddling with its source won't
and can't do so.
>Which to me means, in a series of fast effects any "fast effect damage"
>is dealt first? Is there any priority to this or just the typical LIFO?
"Fast effect" isn't a term that's been used for several years now. Both the
Icy and the Assassin have abilities; once they're on the stack they follow
the same rules that everything using the stack (spells, activated nonmana
abilities, triggered nonmana abilities, and combat damage) uses to resolve.
All that's here is LIFO, in effect: the TOPMOST thing on the stack will be
the next thing to resolve, once both players pass in succession. No kind of
spell or ability that uses the stack is "faster than" any other; thinking
of 'different speeds' is a sure way to get wrong answers - it's not a useful
concept, in Magic.
Note that after something resolves off the stack, active player gets
priority... and can add new stuff to the stack, before stuff still waiting
on the stack to resolve gets to do so.
"Priority", in Magic, means "who can do something - add something to the stack,
or take a special action - right now?". If a player has priority, no OTHER
player does... and only that player can do the next thing. Or pass.
>I am player 1 btw.
Oh - apologies, then; you've been misinformed somehow about how things work.
Your Icy can't counter an ability, even if the ability has "tap" in its cost;
all it can do is tap stuff, making it possibly unusable / unable to attack
AFTER that. It can't generally interfere with an ability already in progress,
sitting on the stack. (Similarly, it can't be used to remove from combat a
creature that is ALREADY attacking or blocking ... though you get the time
_before_ attackers are declared, either in step 1 of Combat, beginning-of-
combat step, or before Combat starts at all, to tap a creature with it so
it can't attack LATER that turn, and opponent can't "rush into" their attack
and deny you that chance.)
Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Zoe Stephenson <zrs1@uk.ac.york.reversed> wrote:
>Slugger <upyer@bumbum.com> sent:
>> Zoe Stephenson <zrs1@uk.ac.york.reversed> wrote:
>>> Hope that helps, and apologies if I misread or got something wrong in
>>> the sequences.
>
>> Thanks Zoe, Thats a lot to digest. I'm not fully certain what it is you
>> are saying to be honest. But I'll mull it over some more.
>
>I think the main message is that you have to keep in mind which things
>are costs and which things are effects; the effect of an ability can't
>ever undo or interfere with the cost of an ability that's already on
>the stack. I spelled everything out as I wasn't sure if you (or others
>who might be watching) were clear on how the stack/priority thing
>works. What it boils down to, in this example, is that tapping a Royal
>Assassin after its ability has been played, even if that ability has
>yet to resolve, won't go back and make it not have been able to be played.
And, perhaps as important for understanding?
1) if the other player has priority (which they have to have to be able to
use their Assassin)? You _don't_, and can't "jump in to tap it with your
Icy before they can use it, once they say that's their action". Magic's
not a game of Slap, where whoever yells first gets to do the next thing.
2) even if the other player wasn't about to use it, and you have priority, and
you aim your Icy at it? If the Assassin isn't "sick", they can use it _in
response to_ your Icy's use ... since the Icy's _effect_ of tapping it doesn't
happen until the Icy ability resolves. (The Icy's _cost_ of "1, tap Icy" was
paid on announcement, before any responses are legal; the Icy's _effect_
can't resolve until any responses have been dealt with...)
Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
> once they're on the stack they follow
> the same rules that everything using the stack (spells, activated nonmana
> abilities, triggered nonmana abilities, and combat damage)...
This bit confuses me.
Where does mana activated abilities fit into the equation? Does the
tapping of mana go on the stack too?
> >I am player 1 btw.
>
> Oh - apologies, then; you've been misinformed somehow about how things work.
> Your Icy can't counter an ability, even if the ability has "tap" in its cost;
> all it can do is tap stuff, making it possibly unusable / unable to attack
> AFTER that. It can't generally interfere with an ability already in progress,
> sitting on the stack. (Similarly, it can't be used to remove from combat a
> creature that is ALREADY attacking or blocking ... though you get the time
> _before_ attackers are declared, either in step 1 of Combat, beginning-of-
> combat step, or before Combat starts at all, to tap a creature with it so
> it can't attack LATER that turn, and opponent can't "rush into" their attack
> and deny you that chance.)
>
> Dave
Ok I got the bit about the Icy not being able to prevent the assassin's
activated ability. But just so I can clear this up in my simpleton
head, hypothetically If I had responded to the assassin blowing up my
sick assassin with a jandor's saddlebags to untap it, would that have
prevented my assassin's demise? Or does it make more sense to respond
to the Icy by untapping the sick assassin with the saddlebags before he
destroys my tapped sick assassin with his?
Geez I need a new rule book.
Thanks.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
One of the voices in my head - or was it Slugger? - just said...
> We have this debate often here and we could use your help on this one.
>
> So here is what happens:
>
> Both players have Royal Assassins and Player 1 has an Icy Manipulator
> and his assassin has summoning sickness. Player 2 takes his turn (he
> draws his Icy), now both players have Icy's and Assassins. Player 2
> taps player 1's Assassin and then taps his assassin to blow up Player
> 1's newly summoned Assassin. Player 1 responds by tapping Player 2's
> assassin.
Which does NOTHING. Player 2's assassin is already tapped, as a result
of paying for its ability.
Costs (which, in the case of activated abilities, are things listed
BEFORE the colon in the ability) are paid as soon as the ability is
announced; there is no way for either player to prevent this after the
fact. It is only the effect (the stuff after the colon) that goes on the
stack and waits a while before resolving.
> Now Player 2 thinks his assassin kills player 1's newly summoned
> assassin regardless of it being tapped by player 1's Icy.
He is correct.
> Player 1
> contends that the assassin is tapped so how could it have killed the
> newly summoned assassin.
It was tapped before player 1 ever got to it. Besides which, he is
ignoring one of the game's most important rules; messing around with the
source of an ability, in general, does NOT counter or otherwise
interfere with the ability.
> This problem has all stemmed from a passage in the Ice Age rule book;
Problem number one. That is WAY out of date; there have been two MAJOR
rounds of rule changes and countless minor ones since then (although
this particular situation you're asking about would have worked the same
then as it does now, the explanation is a little different under the
current rules).
> a
> battle between "Brett and Keisha" where they say that "if someone lobs
> a grenade at you it does you no good to kill the lobber" or something
> to that effect.
Basically correct.
> Which to me means, in a series of fast effects any "fast effect damage"
> is dealt first?
No, that's nearly the opposite of what it means. It means that
destroying the assassin or otherwise messing around with it doesn't
prevent its ability from resolving.
Also, among those rule changes I mentioned, "fast effects" is not a term
that's used anymore; hasn't been for over five years, in fact. One of
the reasons why the term isn't used anymore is that by wording things in
terms of "speed", people were getting confused in precisely the manner
you seem to have done.
> Is there any priority to this or just the typical LIFO?
Just LIFO. (Even moreso now than when that book was written, in fact.)
> I am player 1 btw.
I am sorry to hear that.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Slugger <upyer@bumbum.com> wrote:
> > once they're on the stack they follow
> > the same rules that everything using the stack (spells, activated nonmana
> > abilities, triggered nonmana abilities, and combat damage)...
>
> This bit confuses me.
> Where does mana activated abilities fit into the equation? Does the
> tapping of mana go on the stack too?
"T: Add G to your mana pool." is an example of an activated mana
ability, and it does not use the stack.
"W: Honor Guard gets +0/+1 until end of turn." and "1: Look at the top
card of your library." are examples of activated NONmana abilities, and
they do use the stack.
406. Mana Abilities
406.1. A mana ability is either (a) an activated ability that could put
mana into a player's mana pool when it resolves or (b) a triggered
ability that triggers from a mana ability and could produce additional
mana. A mana ability can generate other effects at the same time it
produces mana.
> Ok I got the bit about the Icy not being able to prevent the assassin's
> activated ability. But just so I can clear this up in my simpleton
> head, hypothetically If I had responded to the assassin blowing up my
> sick assassin with a jandor's saddlebags to untap it, would that have
> prevented my assassin's demise?
Yes, because the target of the assassin's ability would be illegal by
the time it resolved.
> Or does it make more sense to respond
> to the Icy by untapping the sick assassin with the saddlebags before he
> destroys my tapped sick assassin with his?
No, because the ability of the Icy Manipulator would still tap the
creature when it resolves.
--
Daniel W. Johnson
panoptes@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
One of the voices in my head - or was it Slugger? - just said...
> Ok I got the bit about the Icy not being able to prevent the assassin's
> activated ability. But just so I can clear this up in my simpleton
> head, hypothetically If I had responded to the assassin blowing up my
> sick assassin with a jandor's saddlebags to untap it, would that have
> prevented my assassin's demise?
If by "it" you mean the opponent's assassin, this would do nothing.
There is not, and has never been, any way to make someone "un-pay" a
cost that has already been paid. In fact, untapping the opponent's
assassin would be doing him a favour; he could use it again, say on a
creature you tried to attack with.
> Or does it make more sense to respond
> to the Icy by untapping the sick assassin with the saddlebags before he
> destroys my tapped sick assassin with his?
This, on the other hand, would work, at least for the moment. (He would
get to untap before you and do it all over again, but at least it would
give you a reprieve.) By untapping *your* assassin, you have made it no
longer a legal target for his assassin's ability, since it specifies
"target tapped creature". The assassin ability would "fizzle" (in the
terms that were around in the Ice Age days) when it tried to resolve,
because its target isn't legal; in other words, it would do nothing.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Plenty of people have explain how it works - I think it might be worth
adding that there is a way for player 1 (you) to save his (your)
assassin.
When player 2 casts his Icy, you get priority before it resolves. At
this point, you tap your Icy to tap his assassin. Your effect resolves
first, and so by the time his Icy hits the table his assassin is tapped
and your assassin is safe.
For extra goodness, you also get to murder his assassin next turn when
you untap.
Phil.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
One of the voices in my head - or was it Jeff Heikkinen? - just said...
> One of the voices in my head - or was it Slugger? - just said...
> > Ok I got the bit about the Icy not being able to prevent the assassin's
> > activated ability. But just so I can clear this up in my simpleton
> > head, hypothetically If I had responded to the assassin blowing up my
> > sick assassin with a jandor's saddlebags to untap it, would that have
> > prevented my assassin's demise?
>
> If by "it" you mean the opponent's assassin, this would do nothing.
> There is not, and has never been, any way to make someone "un-pay" a
> cost that has already been paid. In fact, untapping the opponent's
> assassin would be doing him a favour; he could use it again, say on a
> creature you tried to attack with.
>
> > Or does it make more sense to respond
> > to the Icy by untapping the sick assassin with the saddlebags before he
> > destroys my tapped sick assassin with his?
>
> This, on the other hand, would work, at least for the moment. (He would
> get to untap before you and do it all over again, but at least it would
> give you a reprieve.) By untapping *your* assassin, you have made it no
> longer a legal target for his assassin's ability, since it specifies
> "target tapped creature". The assassin ability would "fizzle" (in the
> terms that were around in the Ice Age days) when it tried to resolve,
> because its target isn't legal; in other words, it would do nothing.
Actually, the way you worded it, this doesn't quite work either. If you
play the Jandor's Saddlebags ability in response to the Icy Manipulator
ability, thanks to LIFO the Saddlebags will resolve first, try to untap
a permanent that's already untapped, and do nothing. Then the Icy
ability will work fine. "Respond" is one of those words you have to be
careful with.
What I took you to mean is responding to the ASSASSIN with the
saddlebags - that would work as I described. (If that's what you meant
in your first paragraph, then THAT is the scenario I should have said
would work. Sorry for any confusion.)
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
On Tue, 16 Aug 2005 21:03:06 GMT, Slugger <upyer@bumbum.com> wrote:
>> once they're on the stack they follow
>> the same rules that everything using the stack (spells, activated nonmana
>> abilities, triggered nonmana abilities, and combat damage)...
>
>This bit confuses me.
>Where does mana activated abilities fit into the equation? Does the
>tapping of mana go on the stack too?
It does not, which is why both of those things in the list of "what uses
the stack?" say "nonmana" explicitly. Activated mana abilities do not use
the stack; this means they can't be countered, can't be responded to, resolve
immediately after they are announced, and can't be targetted. Triggered mana
abilities work the same way (though a 'triggered mana ability' is a triggered
ability that could produce mana AND which triggered off of a mana ability, not
just any old triggered ability that makes mana).
>> Oh - apologies, then; you've been misinformed somehow about how things work.
>> Your Icy can't counter an ability, even if the ability has "tap" in its cost;
>> all it can do is tap stuff, making it possibly unusable / unable to attack
>> AFTER that. It can't generally interfere with an ability already in progress,
>> sitting on the stack. (Similarly, it can't be used to remove from combat a
>> creature that is ALREADY attacking or blocking ... though you get the time
>> _before_ attackers are declared, either in step 1 of Combat, beginning-of-
>> combat step, or before Combat starts at all, to tap a creature with it so
>> it can't attack LATER that turn, and opponent can't "rush into" their attack
>> and deny you that chance.)
>
>Ok I got the bit about the Icy not being able to prevent the assassin's
>activated ability. But just so I can clear this up in my simpleton
>head, hypothetically If I had responded to the assassin blowing up my
>sick assassin with a jandor's saddlebags to untap it, would that have
>prevented my assassin's demise?
Yes. Why? Because his Assassin's ability says "destroy -target tapped-
creature"; if the creature is untapped when his Assassin ability tries to
resolve, its target isn't legal. And since it's targeted but all its
targets are now illegal, it gets countered, rather than resolving. No effect,
poof.
>Or does it make more sense to respond
>to the Icy by untapping the sick assassin with the saddlebags before he
>destroys my tapped sick assassin with his?
No, that makes less sense. Why? Because now your Saddlebags ability is on
TOP of the Icy ability on the stack ... and will resolve first, untapping
the (untapped) sick assassin, for No Visible Effect. After which the Icy
ability under it will resolve, tapping it. Oops. You want to wait for the
Icy ability to resolve, and tap it, before you announce the Saddlebags
ability to untap it with. (See why?)
>Geez I need a new rule book.
That's easy: ... oh goodness, they've rearranged the whole homepage again.
Okay, links to the rules are now on the RIGHT side, halfway down (instead
of the old "bottom left-hand corner" ); you're looking for
http://www.wizards.com/default.asp [...] rneyplayer
and pick a format at the top of the page.
Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
On Wed, 17 Aug 2005 02:05:21 GMT, Jeff Heikkinen <no.way@jose.org> wrote:
>One of the voices in my head - or was it Slugger? - just said...
>> Ok I got the bit about the Icy not being able to prevent the assassin's
>> activated ability. But just so I can clear this up in my simpleton
>> head, hypothetically If I had responded to the assassin blowing up my
>> sick assassin with a jandor's saddlebags to untap it, would that have
>> prevented my assassin's demise?
>
>If by "it" you mean the opponent's assassin, this would do nothing.
>There is not, and has never been, any way to make someone "un-pay" a
>cost that has already been paid. In fact, untapping the opponent's
>assassin would be doing him a favour; he could use it again, say on a
>creature you tried to attack with.
But if, which I think is probable, his "it" is "my sick assassin", then that
works fine, because it makes the only target of the other Assassin's ability
illegal, meaning it ends up countered rather than resolving.
>> Or does it make more sense to respond
>> to the Icy by untapping the sick assassin with the saddlebags before he
>> destroys my tapped sick assassin with his?
>
>This, on the other hand, would work, at least for the moment. (He would
>get to untap before you and do it all over again, but at least it would
>give you a reprieve.) By untapping *your* assassin, you have made it no
>longer a legal target for his assassin's ability, since it specifies
>"target tapped creature". The assassin ability would "fizzle" (in the
>terms that were around in the Ice Age days) when it tried to resolve,
>because its target isn't legal; in other words, it would do nothing.
Look closer: this one DOESN'T work. Why? Because he is 'responding to the
Icy', so that his untapping happens before the Icy taps it in the first place,
leaving it tapped and Assassin-bait...
Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
In article <MPG.1d6d6a8c9d42d8ab98a203@news.easynews.com>,
Jeff Heikkinen <no.way@jose.org> wrote:
>
> What I took you to mean is responding to the ASSASSIN with the
> saddlebags - that would work as I described. (If that's what you meant
> in your first paragraph, then THAT is the scenario I should have said
> would work. Sorry for any confusion.)
The other surprising consequence is that in the RA vs. RA duel, a
player can only use his RA safely if he has two Instill
Energy-like effects for it. Suppose Lori has an untapped RA with
two Instill Energy Enchantment (Aura)s upon it, and Rita has an
untapped RA and a tapped BoP.
1. Lori taps her untapped RA targeting Rita's BoP.
Rita should do nothing here, because if she tries
2a Rita taps her untapped RA targeting Lori's tapped RA,
3a Lori invokes IE1 to untap her tapped RA.
Nothing else relevant happens, 3a resolves, 2a is countered for
illegal target, and 1 occurs.
So, now Lori has a tapped RA with two unused IEs on it, and Rita
has an untapped RA. Rita should not do anything now, because,
2b Rita taps her untapped RA targeting Lori's tapped RA,
3b Lori invokes IE1 to untap her tapped RA
Nothing relevant occurs, 3b resolves, 2b is countered for illegal
target, and now Rita's RA is tapped, which leads to
4b Lori taps her untapped RA targetting Rita's tapped RA.
5b Lori invokes IE2 to untap her tapped RA.
The end result is that Lori is left with an untapped RA with both
IEs used for the turn, and Rita has a destroyed RA and BoP.
However, Lori must get her RA untapped before her turn ends; her
IEs don't work during Rita's turn, and Rita will destroy Lori's
RA at her leisure. So,
2c Lori invokes IE1 to untap her tapped RA.
Suppose she only had one IE, not two. Then,
3c Rita taps her untapped RA targetting Lori's tapped RA.
With nothing further, 3c resolves, destroying Lori's RA, and 2c
is countered since Lori's RA is in the graveyard. But, with two
IEs, we get
4c Lori invokes IE2 to untap her tapped RA.
4c resolves, 3c is countered for illegal target, and 2c resolves
but does nothing since Lori's RA is untapped. Lori might even do
5c Lori taps her RA targetting Rita's tapped RA.
Rita should simply let 2c resolve leaving the situation
Lori: untapped RA, 2 IEs, with one unused.
Rita: untapped RA, BoP in graveyard.
Lori can even destroy another tapped creature this turn, but if
she does, Rita can destroy it the next turn.
The scoreboard at the end: with no IEs, Lori's IE can backstab
once, and then it dies immediately. With one IE, Lori's IE
backstabs once, and dies on the next turn. With two IEs, Lori's
RA can backstab and laugh.
Of course, who would put two IEs on a single RA? Any sort of
*ping* effect would put three of Lori's cards in the graveyard.
--
Respectfully,
Eric Jablow
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
In article <slrndg7f8c.eou.dbd@gatekeeper.vic.com>, David DeLaney
<dbd@gatekeeper.vic.com> wrote:
> On Tue, 16 Aug 2005 21:03:06 GMT, Slugger <upyer@bumbum.com> wrote:
> >> once they're on the stack they follow
> >> the same rules that everything using the stack (spells, activated nonmana
> >> abilities, triggered nonmana abilities, and combat damage)...
> >
> >This bit confuses me.
> >Where does mana activated abilities fit into the equation? Does the
> >tapping of mana go on the stack too?
>
> It does not, which is why both of those things in the list of "what uses
> the stack?" say "nonmana" explicitly. Activated mana abilities do not use
> the stack; this means they can't be countered, can't be responded to, resolve
> immediately after they are announced, and can't be targetted. Triggered mana
> abilities work the same way (though a 'triggered mana ability' is a triggered
> ability that could produce mana AND which triggered off of a mana ability, not
> just any old triggered ability that makes mana).
>
> >> Oh - apologies, then; you've been misinformed somehow about how things
> >> work.
> >> Your Icy can't counter an ability, even if the ability has "tap" in its
> >> cost;
> >> all it can do is tap stuff, making it possibly unusable / unable to attack
> >> AFTER that. It can't generally interfere with an ability already in
> >> progress,
> >> sitting on the stack. (Similarly, it can't be used to remove from combat a
> >> creature that is ALREADY attacking or blocking ... though you get the time
> >> _before_ attackers are declared, either in step 1 of Combat, beginning-of-
> >> combat step, or before Combat starts at all, to tap a creature with it so
> >> it can't attack LATER that turn, and opponent can't "rush into" their
> >> attack
> >> and deny you that chance.)
> >
> >Ok I got the bit about the Icy not being able to prevent the assassin's
> >activated ability. But just so I can clear this up in my simpleton
> >head, hypothetically If I had responded to the assassin blowing up my
> >sick assassin with a jandor's saddlebags to untap it, would that have
> >prevented my assassin's demise?
>
> Yes. Why? Because his Assassin's ability says "destroy -target tapped-
> creature"; if the creature is untapped when his Assassin ability tries to
> resolve, its target isn't legal. And since it's targeted but all its
> targets are now illegal, it gets countered, rather than resolving. No effect,
> poof.
>
> >Or does it make more sense to respond
> >to the Icy by untapping the sick assassin with the saddlebags before he
> >destroys my tapped sick assassin with his?
>
> No, that makes less sense. Why? Because now your Saddlebags ability is on
> TOP of the Icy ability on the stack ... and will resolve first, untapping
> the (untapped) sick assassin, for No Visible Effect. After which the Icy
> ability under it will resolve, tapping it. Oops. You want to wait for the
> Icy ability to resolve, and tap it, before you announce the Saddlebags
> ability to untap it with. (See why?)
>
> >Geez I need a new rule book.
>
> That's easy: ... oh goodness, they've rearranged the whole homepage again.
> Okay, links to the rules are now on the RIGHT side, halfway down (instead
> of the old "bottom left-hand corner" ); you're looking for
> http://www.wizards.com/default.asp [...] rneyplayer
> and pick a format at the top of the page.
>
> Dave
"it" in my scenario is the sick assassin.
I must have misunderstood you also Dave, when you said nonmana
abilities I thought you meant abilities like the assassin that have no
cost to tap versus say an Icy that costs 1 to tap. Now I realize you
meant mana producing abilities.
Cheers, I appreciate the responses.
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
In article <1124267840.512894.163130@g44g2000cwa.googlegroups.com>,
<phil@ideastakingshape.co.uk> wrote:
> Plenty of people have explain how it works - I think it might be worth
> adding that there is a way for player 1 (you) to save his (your)
> assassin.
>
> When player 2 casts his Icy, you get priority before it resolves. At
> this point, you tap your Icy to tap his assassin. Your effect resolves
> first, and so by the time his Icy hits the table his assassin is tapped
> and your assassin is safe.
>
> For extra goodness, you also get to murder his assassin next turn when
> you untap.
>
> Phil.
>
Good Point Phil!
There are 387 identified and unidentified users. To see the list of identified users, Click here.
You are about to answer a thread that has been inactive for more than 6 months.
If you still wish to proceed, please ensure that your posting is original and does not duplicate or overlap any prior responses to this thread.

