Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
emelendez01@hotmail.com <emelendez01@hotmail.com> wrote:
>If I got the control of a creature with a card like Grab the Reins and
>that creature happen to be equipped or has some enhancements,
"enchantments"
>when I
>get the creature all this enhancements and equipment can be used by my
>(still affecting the creature).
You do NOT also gain control of the enchantments or equipment, unless the
effect you're gaining control with says you do (and no gain-control-of-this
effect exists that says this; Murderous Spoils can _destroy_ a creature and
give you control of Equipment attached to it, but that's not what you're
asking about).
This means that if the equipment/enchantment has an activated ability of its
-own-, you won't be able to play that ability; only its controller will (and
its controller will now be different than the creature's controller).
If the equipment/enchantment has triggered or static abilities, they'll still
work - but you won't be the "you" they are looking at, its controller will be.
(And if it gives abilities TO the creature, then of course you'll be able to
use those abilities.)
Examples:
Blessing WW Enchantment -- Aura
Enchant creature W: Enchanted creature gets +1/+1 until end of turn.
This enchantment has an activated ability of its own. Only the _enchantment's_
controller can use the ability, and in your situation, that's not you.
Blessing of Leeches 2B Enchantment -- Aura
Enchant creature You may play ~ any time you could play an instant. / At the
beginning of your upkeep, you lose 1 life. / 0: Regenerate enchanted creature.
Like Blessing, you're not the controller of this BoL; you can't play the
regenerating ability, and you're not the player whose upkeep this triggers on
and aren't the player who loses the life.
Blue Ward W Enchantment -- Aura
Enchant creature Enchanted creature has protection from blue. This effect
doesn't remove ~.
This doesn't care who controls the creature; it just gives the creature
pro-blue, and will continue to do so if the creature gets stolen by you.
Caustic Tar 4BB Enchantment -- Aura
Enchant land Enchanted land has "Tap: Target player loses 3 life.".
This gives an ability +to+ the land... so the land's controller is who can
use the activated ability, not the enchantment's controller.
>Like as example I have a equipment that
>say enhance creature gets +3/+3 or en enhancements that say for each
>forest enhanced creature get +1/+1? Because I recall reading somewhere
>that the equipment is property of the owner but if that equipment give
>+X/+X to the creature does that goes invalid?
The equipment/enchantment will still give the bonus to the creature; generally
they do not say "as long as you control the creature" or anything like that.
However, one subtle point here: you're almost certainly, these days, talking
about
Blanchwood Armor 2G Enchantment -- Aura
Enchant creature (*) Enchanted creature gets +1/+1 for each Forest you
control.
(in the Old Days you'd've been talking about Aspect of Wolf). And this counts
the Forests "you control". And its "you" is the controller of the
_enchantment_ ... not the controller of enchanted creature (that would be
worded "for each Forest its controller controls"). So if you steal a
creature enchanted with Blanchwood Armor, the Armor does NOT suddenly start
counting -your- Forests; it still counts the Forests of its controller.
So: yes, it still gives the bonus. But look carefully to see what the bonus
it's giving _is_.
Dave
--
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