Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
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Animate Dead {1B}
Enchantment
A/B/U Uncommon
- When Animate Dead comes into play, if it's in play, it becomes an
Aura with 'enchant creature'. Put target creature card from a graveyard
into play under your control and attach Animate Dead to it.
- Enchanted creature gets -1/-0.
- When Animate Dead leaves play, destroy enchanted creature. It can't
be regenerated.
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Okay, Animate Dead got real weird, but the basic gist of it is, it
starts life as a regular enchantment, and after coming into play, you
fetch a creature and attach the Animate Dead to it, at which point it
turns into a regular enchant creature Aura.
There are a couple of questions when dealing with an Animate Dead on an
Iridescent Angel. First, can you target the Angel to pull her out of
the graveyard. Second, can you put the Aura on the Angel and, third,
will the Aura stay on the Angel. I'm pretty sure the answers to #1 and
#2 are yes and the answer to #3 is no, but let me see if I can get some
rules to back me up.
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502.7a Protection is a static ability[...]
502.7b A permanent with protection can't be targeted by spells with the
stated quality and can't be targeted by abilities from a source with
the stated quality.
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So, it's a static ability and a permanent with protection can't be
targeted by the offending source. The thing is, a card in the
graveyard isn't a permanent, though they can have static abilities (for
example, Flashback).
Let's see what it says about static abilities:
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405.1. [...] Such abilities apply only while the ability is on a
permanent in play, unless the ability is covered by rule 402.8 or rule
402.9.
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402.8. Abilities function only while the permanent with the ability is
in play unless the ability is a characteristic-setting ability that
sets type, subtype, supertype, or color; an ability of an instant or
sorcery; an additional cost; an alternative cost; or a play
restriction. Abilities can also function in other zones if they state
otherwise or if the ability can only trigger or be played in a zone
other than the in-play zone. An ability whose cost or effect specifies
that it moves the object it's on out of a particular zone functions
only in that zone.
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Whew, that's a long list, but I don't think that Protection falls under
any of that, except maybe "play restriction". I'm not sure what that
is exactly, but I think it's this:
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401.5. Any object can have static abilities that apply while the object
is in a zone from which it can be played. These include restrictions on
playing the object and abilities that allow the object to be played at
a time that it otherwise could not or in a manner that it otherwise
could not.
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So, that's not it.
That all being said, it doesn't look like Protection works in the
graveyard, so you can target the Angel in the graveyard.
Once it's in play, you can attach the Aura, because protection only
prevents Targeting, not Attaching. (I'm not sure about this actually,
as I couldn't find anything that spells it out specifically, but in the
end the result is the same.)
Unfortunately, directly after that, as a state-based effect, the Aura
pops off the Angel, as the angel, with Protection from Black (all
colors) can't be enchanted by it, and is put into the graveyard.
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420.5d An Aura that enchants an illegal or nonexistent permanent is put
into its owner's graveyard.
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Of course, that counts as leaving play, so the leaves-play trigger goes
on the stack. Very quickly you have time to sac the Angel to pay some
cost or something in response. Otherwise, the trigger resolves and the
Angel is put back into the graveyard.
As for the Clone:
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Clone {3U}
Creature - Shapeshifter 0/0
A/B/U Uncommon
- As Clone comes into play, you may choose a creature in play. If you
do, Clone comes into play as a copy of that creature.
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Since you are choosing, not targeting, you can choose the Iridescent
Angel and Clone it.
Enjoy,
Peter