Type 2 Enchantress?

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It seems to me that many of the cards in the current Extended builds of the
Enchantress deck are available in Type 2 (Yavimaya Enchantress, Verduran
Enchantress, Enchantress's Presence, Words of Wind). I think there must be
reasonable substitutes for the missing cards.

So has anyone ever tried to play enchantress in T2? Or think it is possible?
Or have a decklist, or ideas for Extended -> T2 substitutions?

This idea appeared in my brain a couple days after I saw people trying to
play The Rock in Type 2... and thought to myself that other extended decks
had a lot more of their key cards in Type 2 than The Rock does.
 
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"War_Pig5" <dontsendjunk2me@hotmail.com> ha scritto:

>It seems to me that many of the cards in the current Extended builds of the
>Enchantress deck are available in Type 2 (Yavimaya Enchantress, Verduran
>Enchantress, Enchantress's Presence, Words of Wind). I think there must be
>reasonable substitutes for the missing cards.

I have an "Archmage" deck :)))

4 Vedalken Archmage
4 Frogmite
4 Ornithopter

4 Chromatich Sphere
4 Talisman of Progress
4 Tangleroot
4 Words of Wind
4 Thoughtcast
4 Chain of Vapor
2 Brain Freeze
2 Damping Matrix

4 Chrome Mox
4 Island
4 Seat of the Synod
8 Other artifact Lands
 

Doyle

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"War_Pig5" <dontsendjunk2me@hotmail.com> wrote in message news:<407b46fb$0$27652$61fed72c@news.rcn.com>...
> It seems to me that many of the cards in the current Extended builds of the
> Enchantress deck are available in Type 2 (Yavimaya Enchantress, Verduran
> Enchantress, Enchantress's Presence, Words of Wind). I think there must be
> reasonable substitutes for the missing cards.

The biggest problem you run into is the lack of cheap enchantments,
especially mana enchantments. Extended Enchantress with WoW works
because of Wild Growth. It enables every land to produce 1G or more.
Without it you run into some trouble.

The closest you could go would be a Gu deck with Enchantresses, WoW,
Dragon Parts and (Forest Affinity) Golems. With enough Forests, the
golem is free to cast. Bounce him and the parts fall off. Recast him
and they come back into play. Cue Enchantress for card drawing. Skip
some draw steps to bounce the golem. Rinse. Lather Repeat. Add Brain
Freeze for a closer.

Other decks that resemble Enchantress are SupermanElf from ODBC,
Intruder Alarm + Mana producers, or Archmage-A-Go-Go with Cowardice
and Lightning Greaves. The basic requirements are a combination of
draw engine with no/low mana requirements and WoW.

mypetrock
 
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"Doyle" <mypetrock@yahoo.com> wrote in message
news:73d1ee6b.0404130926.42a9153f@posting.google.com...
> "War_Pig5" <dontsendjunk2me@hotmail.com> wrote in message
news:<407b46fb$0$27652$61fed72c@news.rcn.com>...
> > It seems to me that many of the cards in the current Extended builds of
the
> > Enchantress deck are available in Type 2 (Yavimaya Enchantress, Verduran
> > Enchantress, Enchantress's Presence, Words of Wind). I think there must
be
> > reasonable substitutes for the missing cards.
>
> The biggest problem you run into is the lack of cheap enchantments,
> especially mana enchantments. Extended Enchantress with WoW works
> because of Wild Growth. It enables every land to produce 1G or more.
> Without it you run into some trouble.

Each Wild Growth lets the one land it enchants produce one extra green mana.
What do you mean by "every land"?

As a substitute, how about Fertile Ground? (1G - Whenever enchanted land is
tapped for mana, its controller adds one mana of any color to his or her
mana pool.) I think the extra cost is balanced by 2 things: 1. It can
produce blue mana (hmm - maybe this deck could work without Islands). 2. All
other decks in the T2 environment suffer from the same lack of many older,
undercosted cards.

On the other hand, I'm having trouble finding a substitute for the
creature-enhancement enchantments, like Seal of Strength. Some things I'm
considering are Steely Resolve, creature-producing enchantments like Centaur
Glade & Words of Wilding, and sideboarding Invigorating Boon.

Thanks for the suggestions. I don't want to copy decks exactly... I just
want to copy them *almost* exactly:)
 

Doyle

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> > The biggest problem you run into is the lack of cheap enchantments,
> > especially mana enchantments. Extended Enchantress with WoW works
> > because of Wild Growth. It enables every land to produce 1G or more.
> > Without it you run into some trouble.
>
> Each Wild Growth lets the one land it enchants produce one extra green mana.
> What do you mean by "every land"?

Cast Wild Growth on a land (pay G). Enchantress ability goes on the
stack. Tap the enchanted land for mana [Mana in pool: (1)G]. Activate
Words of Wind with mana from the land. [Mana in pool: G]. Resolve -
bounce an opponent's permanent and your wild growth. Recast Wild
Growth on a land.

You tap one land to start and one land for each activation.

"Every land" was a shortcut of expressing this idea. The 1G is
important to the engine as it pays for the cost of activating WoW and
recasting the WoW-bounced Wild Growth. In effect, each land (beyond
the first) taps to bounce one permanant. It is slightly different when
you have more enchantresses as you get to draw cards from your deck by
not using all of the activations as bounce effects.

> As a substitute, how about Fertile Ground?

Cast Fertile Ground on a land (Pay 1G). Enchantress ability goes on
the stack. Tap the enchanted land for mana [Mana in pool: (1)G].
Activate Words of Wind with mana from the land. [Mana in pool: G].
Resolve - bounce an opponent's permanent and your Fertile Ground. Tap
a land for mana. [Mana in pool: (1)G]. Recast Fertile Ground on a
land.

You tap two land to start and two land for each activation. You can
see that this "engine" runs out of gas quickly.

A substitute that you might want to consider (briefly) is to add the
WoW/Enchantress engine into an elf deck and use Elvish Guidance as
your wild growth of choice. With three elves in play EG is free. So
you only need two elves, Words of Wind, an enchantress, and a Elvish
Guidance to kick off your engine.

Or you could use Skullclamp/Wirewood Hivemaster/Elves/WoW to build
around (Cast elf, generate insect, clamp insect, replace one draw with
bounce, bounce elf, ...). This one has the bonus of being readily able
to plug into an existing elf deck. With the tap two elves to produce
any mana guy you don't need to add islands to cast the WoW.

mypetrock
 
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War_Pig5 wrote:
> It seems to me that many of the cards in the current Extended builds
> of the Enchantress deck are available in Type 2 (Yavimaya
> Enchantress, Verduran Enchantress, Enchantress's Presence, Words of
> Wind). I think there must be reasonable substitutes for the missing
> cards.

Against token or weenie decks, Screams From Within and Verduran Enchantress
will provide mass removal and plenty of card draw. Or use Words of
<whatever> for bounce, spot removal, etc.

--
Gravity: it's not just a good idea, it's the law.
 
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mypetrock@yahoo.com (Doyle) wrote:

>Cast Wild Growth on a land (pay G). Enchantress ability goes on the
>stack. Tap the enchanted land for mana [Mana in pool: (1)G]. Activate
>Words of Wind with mana from the land. [Mana in pool: G]. Resolve -
>bounce an opponent's permanent and your wild growth. Recast Wild
>Growth on a land.

Enchantresses triggers (and resolves) when the enchantment spell is on
the stack, so - replacing the draw with Words of Wind - you can't
bounce the same Wild Growth...

--
Andrea M
 
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Hello, Zaxx!
You wrote on Wed, 14 Apr 2004 16:24:38 -0500:

Z> War_Pig5 wrote:
>> It seems to me that many of the cards in the current Extended
>> builds
>> of the Enchantress deck are available in Type 2 (Yavimaya
>> Enchantress, Verduran Enchantress, Enchantress's Presence, Words
>> of
>> Wind). I think there must be reasonable substitutes for the
>> missing
>> cards.

Z> Against token or weenie decks, Screams From Within and Verduran
Z> Enchantress
Z> will provide mass removal and plenty of card draw.

Mass removal - yes. Plenty of card draw - no. Verduran Enchatress
triggers only from *playing* an enchantment spell, not from returning an
enchantment from your graveyard to play...

Regards,
Arkady.
 
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"Acherontia atropos" <andrea.mr@nospam.tin.it> wrote in message
news:nbar7014cfci36d2gve4rrc57upcbm3j2r@4ax.com...
> mypetrock@yahoo.com (Doyle) wrote:
>
> >Cast Wild Growth on a land (pay G). Enchantress ability goes on the
> >stack. Tap the enchanted land for mana [Mana in pool: (1)G]. Activate
> >Words of Wind with mana from the land. [Mana in pool: G]. Resolve -
> >bounce an opponent's permanent and your wild growth. Recast Wild
> >Growth on a land.
>
> Enchantresses triggers (and resolves) when the enchantment spell is on
> the stack, so - replacing the draw with Words of Wind - you can't
> bounce the same Wild Growth...

My opinion is that the deck wouldn't necessarily need Extended-Enchantress'
combo (to bounce all of the opponent's permanents) in order to work.
Enchantress has traditionally had win conditions other than the WoW trick
(which, as pointed out, is difficult to pull off because it doesn't work
with just a single Wild Growth). So there is reason to believe that the deck
could still work without that particular trick.

On the other hand, I forsee that Affinity decks are going to capitalize on
the fact that this deck is unlikely to bounce all of the opponents'
permanents (because Affinity can replay its bounced cards for free, or
nearly so, after an incomplete bounce). Whereas in Extended, the metagame
leans towards decks like The Rock which generally have to pay more mana to
replay their cards. So the difference in the metagame may be an even bigger
strike against this deck than the loss of Wild Growth. Due to a combination
of issues like these, I've convinced myself not to put more effort into
T2-ifying this deck idea.
 

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