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Greetings!
Okay. I've got a type II deck that I'd like to get some feedback on.
I came up with it on my own, but from what I understand, it's a
variant of the 12-post deck. I wouldn't know exactly, as I detest
net-decking, and make it a point not to take (or even look for) deck
ideas off the net.
Anyway, here's what I've come up with:
4x Reap and Sow
4x Sylvan Scrying
4x Rampant Growth
4x Birds of Paradise
4x Tooth and Nail
4x Fireball
4x Shrapnel Blast
4x Pyrite Spellbomb
2x Seething Song
1x Platinum Angel
1x Darksteel Colossus
1x Silvos, Rogue Elemental
1x Plated Slagworm
1x Rorix Bladewing
1x Duplicant
4x Cloudpost
4x Great Furnace
4x Tree of Tales
4x Mountain
4x Forest
Sideboard:
4x Pyroclasm
4x Oxidize
3x Flashfires
1x Furnace Dragon
3x Shunt
The point of the deck is relatively straightforward. Land
acceleration to get out big creatures and/or a fireball. The
creatures are based on either their ability for evasion (Angel,
Rorix), difficulty to remove (Slagworm, Silvos, Colossus), or ability
to remove difficult creatures (Duplicant).
The sideboard is for the meta-game around here: Affinity or Ravager
Affinity, weenie tribal decks, and mono-white solder/control.
I'm not sure about the Seething Song, or the Platinum Angel. The song
was kinda an afterthought while thinking about acceleration; and with
the amount of artifact hate running around, I'm not sure about the
Angel. I've thought about throwing in either Clockwork Dragon (same
removal problems, but it does take advantage of having lots of mana
handy) or Darksteel Gargoyal (sp?).
The other card I'm unsure about is Shunt. I think this is an
under-rated card, and it appeals to my "screw you" sense of things,
but I'm willing to concede that there are probably better cards for
the deck out there.
Finally, with all this going on, would I need four Tooth and Nails, or
would three suffice?
Please critique; I'd really like to see what I could do to make this
deck better.
Thanks.
Scott
Greetings!
Okay. I've got a type II deck that I'd like to get some feedback on.
I came up with it on my own, but from what I understand, it's a
variant of the 12-post deck. I wouldn't know exactly, as I detest
net-decking, and make it a point not to take (or even look for) deck
ideas off the net.
Anyway, here's what I've come up with:
4x Reap and Sow
4x Sylvan Scrying
4x Rampant Growth
4x Birds of Paradise
4x Tooth and Nail
4x Fireball
4x Shrapnel Blast
4x Pyrite Spellbomb
2x Seething Song
1x Platinum Angel
1x Darksteel Colossus
1x Silvos, Rogue Elemental
1x Plated Slagworm
1x Rorix Bladewing
1x Duplicant
4x Cloudpost
4x Great Furnace
4x Tree of Tales
4x Mountain
4x Forest
Sideboard:
4x Pyroclasm
4x Oxidize
3x Flashfires
1x Furnace Dragon
3x Shunt
The point of the deck is relatively straightforward. Land
acceleration to get out big creatures and/or a fireball. The
creatures are based on either their ability for evasion (Angel,
Rorix), difficulty to remove (Slagworm, Silvos, Colossus), or ability
to remove difficult creatures (Duplicant).
The sideboard is for the meta-game around here: Affinity or Ravager
Affinity, weenie tribal decks, and mono-white solder/control.
I'm not sure about the Seething Song, or the Platinum Angel. The song
was kinda an afterthought while thinking about acceleration; and with
the amount of artifact hate running around, I'm not sure about the
Angel. I've thought about throwing in either Clockwork Dragon (same
removal problems, but it does take advantage of having lots of mana
handy) or Darksteel Gargoyal (sp?).
The other card I'm unsure about is Shunt. I think this is an
under-rated card, and it appeals to my "screw you" sense of things,
but I'm willing to concede that there are probably better cards for
the deck out there.
Finally, with all this going on, would I need four Tooth and Nails, or
would three suffice?
Please critique; I'd really like to see what I could do to make this
deck better.
Thanks.
Scott