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"Scott Vajdos" <sfvajdos@hotmail.com> wrote in message
news:42d15bb3.0404131258.154669e5@posting.google.com...
> Greetings!
>
> Okay. I've got a type II deck that I'd like to get some feedback on.
> I came up with it on my own, but from what I understand, it's a
> variant of the 12-post deck. I wouldn't know exactly, as I detest
> net-decking, and make it a point not to take (or even look for) deck
> ideas off the net.
>
> Anyway, here's what I've come up with:
>
> 4x Reap and Sow
> 4x Sylvan Scrying
> 4x Rampant Growth
> 4x Birds of Paradise
> 4x Tooth and Nail
> 4x Fireball
> 4x Shrapnel Blast
> 4x Pyrite Spellbomb
> 2x Seething Song
> 1x Platinum Angel
> 1x Darksteel Colossus
> 1x Silvos, Rogue Elemental
> 1x Plated Slagworm
> 1x Rorix Bladewing
> 1x Duplicant
>
> 4x Cloudpost
> 4x Great Furnace
> 4x Tree of Tales
> 4x Mountain
> 4x Forest
>
> Sideboard:
> 4x Pyroclasm
> 4x Oxidize
> 3x Flashfires
> 1x Furnace Dragon
> 3x Shunt
>
I'm in the same boat as far as "net decking" goes. Obviously, I wasn't at
the PT in Japan, so I didn't get to see Tooth-and-Nail do it's thing up
close and personal, I read about it later on teh internet. To my surprise,
it looked mighty similar to a deck I had been playing for a week or so! The
only difference was mine was geared a little more towards white for control.
I'm posting from memory here, as I don't have the deck in front of me at the
moment, but here's my best recollection of my decklist:
//Meat and Potatoes
4 Reap and Sow
4 Sylvan Scrying
4 Tooth and Nail
//Control/Stalling Tactics
2 Wrath of God
2 Akroma's Vengeance
3 Oblivion Stone
2 Pulse of the Field
2 Oxidize
3 Mindslaver
//Alternate Win Condition
1 Decree of Justice
//Critters
4 Solemn Simulacrum
2 Eternal Dragon
1 Platinum Angel
2 Darksteel Colossus
2 Viridian Shaman/Viridian Zealot (depends on my mood...I'm trying them both
out)
//Mana
Some Forests
Some Plains
2 Windswept Heath
4 Cloudpost
2 Temple of the False God
I'm sure I missed some. And don't even get me started on the SB. It varies
from day to day. Mainstays there include COP: Red, Damping Matrix, and
Naturalize/Oxidize.
Anyway, from my testing, it seems that this deck is sometimes a little
slower than your average T&N deck. Which fits in good with the "control"
aspect of this deck. The only thing that seems to be able to beat this deck
(with any regularity...everyone has their lucky day and wins sometimes!) are
Ravager Affinity and white weenie. So, I added the 2 Pulses as a stalling
tactic. It's basically a one turn survival (at minimum....probably 2 or 3),
which, in theory nets me a Wrath, Vengeance, or O-Stone. I have 2 Colossuses
(Colossi?) in here, because they're extremely hard to deal with, and with
one swing, it's usually over. Drop the Colossuses, let them think they have
blockers, then Wrath. Boom. Swing for 22, that's game. I love this deck.
It's definitely the most fun deck I've built, and the bonus is it wins a
lot! In fact, a friend has talked me into playing it at Regionals (which
I've never played in, and I'm sure to get whooped, but hey, it's fun,
right?)
I've never played against a version with Fireball in it, but I'm sure it's
in there for the same reason I have my Decree in there - what else are you
going to do with all that mana if you don't have a Tooth and Nail, right?
I'm not a fan of "burn" at all, I find it rather mindless, but if it works
and fits your style, more power to you. Also, I'm sure this sequence is fun:
Turn x: Tooth and Nail > Colossus, Plat. Angel
Next turn: Swing for 15. Sac Colossus for Shrapnel Blast. (Colossus goes
into Library)
Next turn: Tooth and Nail > Colossus (again), another creature.
Haha, nice. Keep sacing it to the Shrapnel Blast. Nice combo.
> The other card I'm unsure about is Shunt. I think this is an
> under-rated card, and it appeals to my "screw you" sense of things,
> but I'm willing to concede that there are probably better cards for
> the deck out there.
Shunt just seems to be the wrong color. It's definitely a blue card. Anyway,
I like it. As a sideboard option only, though. I think it's highly
underplayed. If/when I play red, it's going to be the first card in the
sideboard. Good option. But, as always, test test test. Make sure it's
working.
> Finally, with all this going on, would I need four Tooth and Nails, or
> would three suffice?
4. You want one in your hand turn 4. Turn 5 at the latest. You'll probably
have the mana to cast it, entwined, if necessary, on turn 5. You don't want
to be waiting around for it. I wouldn't go pulling out one of the key cards
of the deck. Although, you can lean on the Fireball if necessary. But I'd
cut one of those instead of a T&N if you're looking to get rid of anything.
My .02.
--
KB
first initial last name AT hotmail DOT com
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