Archived from groups: rec.games.trading-cards.magic.strategy (
More info?)
Arkady Zilberberg <arkadyz1@yahoo.com> wrote:
>>> Triggered abilities always start with one of the three words "When",
>>> "Whenever", or "At", and don't have a colon in their text anywhere.
>
>KB> We all know what "equip 1" means, but this can still be confusing, as there
>KB> is no "1:" on any equipment.
_Someone_ is totally ignoring their reminder text, then; I see a "1:" quite
clearly in the reminder text, for example, for Bonesplitter, as pictured on
the Mirrodin page:
http://www.wizards.com/default.asp?x=magic/expansion/mirrodin#famous
>It's a strange setup that I never quite understood - like Lightning Rift.
Um, _not_ like Lightning Rift, which has a triggered ability, not an
activated one, at all. Equip is an activated ability; Lightning Rift's
ability is triggered. Cycling, the playing of which ability Lightning Rift
triggers -off of-, is activated, as its reminder text notes. Etc.
>An example:
>With Cowardice in play, LR is a *free* way to unsummon creatures. This
>is not so in your version.
In a more general answer, activated abilities have the colon, and do NOT
start with "when", "whenever", or 'at'; they will have an activation cost
which must be paid on announcement. Triggered abilities have no colon, and
start with "When", "Whenever", or "at", and have _no_ costs that must be
paid on announcement. They both use the stack, and both -resolve- the same
way, but are announced somewhat differently.
Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.