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Archived from groups: rec.games.trading-cards.magic.strategy (More info?)
Okay, I had this interesting idea: what if I played Genesis Chamber and
used stuff like Nim Shreiker, Emissary of Despair, Disciple of the Vault,
Screams from Within and maybe Echoing Decay to wipe out whole masses of Myr
tokens. That way, my Myr tokens would boost my Shriekers, and the
opponent's tokens would cause them heartache when they died in battle or if
they got hit by the Emissary. Also, I had Burden of Greed to also punish
them for having the artifacts I gave them.
I had skullclamps for card drawing, Thunderstaffs to protect from the
potential Myr attack, and Leaden Myr to help speed stuff out, and to create
more artifact boosting and death. Also, the Myr could act as fodder for the
Skullclamp.
So, it kinda looked like this:
4 Nim Shrieker
4 Disciple of the Vault
4 Emissary of Despair
4 Leaden Myr
4 Genesis Chamber
4 Skullclamp
4 Thunderstaff
4 Screams from Within
4 Burden of Greed
Plus 20 swamps and 4 Vault of Whispers.
It's a neato concept, but it didn't work. Ever.
First of all, Burden of Greed only works on TAPPED artifacts. So, that went
out for 4 copies of Consume Spirit.
It's still a really fragile deck. Generally, it's REALLY susceptible to
removal. All the creatures have 1-butts and they just can't replenish
quickly enough. And even though they generate Myr on the way in, those Myr
are offset by the opponent's Myr. And, I can't get the creatures out fast
enough. Really, the Skullclamp doesn't come into effect fast enough.
I tried a couple other things like Bone Shard (only works on ARTIFACT
creatures. DOH! I *must* remember to read the cards!).
I've recently tried throwing in some blue for Thoughtcasts and Crystal
Shards (to bounce/save my guys after blocking), but that keeps them from
attacking. And also some Mask of Memories, but I haven't had a chance to
see those yet.
Really, the deck just isn't fast enough. It can't get the creatures out
fast enough, gets very quickly overwhelmed, can't hold its resources on the
board and can't replenish. Also, with everyone and their brother running 4
Skullclamps, they get all sorts of free card draw from the Myr.
I thought about adding maybe Chimeric Eggs, which can help on defense, but
that really seems to break the spirit of the deck. So, I'm open to ideas.
I may add some Nim Shamblers to up the creature count and offer ground
defense, as I should be able to sacrifce tokens. But, they are a little too
expensive. Great at 2, worthwhile at 3, a little overpriced at 4. Or maybe
Pewter Golems? But they're kind of pricy (5) as well.
I could go with some sort of artifact wall, maybe Wall of Spears.
Also, maybe throw in some red for artifact destruction, direct damage and
maybe Shrapnel Blast, but that kind of goes away from the concept too. If
there was some red spell like Detonate that delivered damage based on the #
of artifacts a player controlled, that'd be perfect. Or something that
destroyed all artifacts and caused damage to them.
In any case, the idea is to punish the opponent for having artifacts that
I've given them, and to reward myself for artifacts I have. I want them to
go "Wow, look at all these free creatures!" Then get creamed by them.
Does that make sense?
I'm open to suggestions.
Peter
Okay, I had this interesting idea: what if I played Genesis Chamber and
used stuff like Nim Shreiker, Emissary of Despair, Disciple of the Vault,
Screams from Within and maybe Echoing Decay to wipe out whole masses of Myr
tokens. That way, my Myr tokens would boost my Shriekers, and the
opponent's tokens would cause them heartache when they died in battle or if
they got hit by the Emissary. Also, I had Burden of Greed to also punish
them for having the artifacts I gave them.
I had skullclamps for card drawing, Thunderstaffs to protect from the
potential Myr attack, and Leaden Myr to help speed stuff out, and to create
more artifact boosting and death. Also, the Myr could act as fodder for the
Skullclamp.
So, it kinda looked like this:
4 Nim Shrieker
4 Disciple of the Vault
4 Emissary of Despair
4 Leaden Myr
4 Genesis Chamber
4 Skullclamp
4 Thunderstaff
4 Screams from Within
4 Burden of Greed
Plus 20 swamps and 4 Vault of Whispers.
It's a neato concept, but it didn't work. Ever.
First of all, Burden of Greed only works on TAPPED artifacts. So, that went
out for 4 copies of Consume Spirit.
It's still a really fragile deck. Generally, it's REALLY susceptible to
removal. All the creatures have 1-butts and they just can't replenish
quickly enough. And even though they generate Myr on the way in, those Myr
are offset by the opponent's Myr. And, I can't get the creatures out fast
enough. Really, the Skullclamp doesn't come into effect fast enough.
I tried a couple other things like Bone Shard (only works on ARTIFACT
creatures. DOH! I *must* remember to read the cards!).
I've recently tried throwing in some blue for Thoughtcasts and Crystal
Shards (to bounce/save my guys after blocking), but that keeps them from
attacking. And also some Mask of Memories, but I haven't had a chance to
see those yet.
Really, the deck just isn't fast enough. It can't get the creatures out
fast enough, gets very quickly overwhelmed, can't hold its resources on the
board and can't replenish. Also, with everyone and their brother running 4
Skullclamps, they get all sorts of free card draw from the Myr.
I thought about adding maybe Chimeric Eggs, which can help on defense, but
that really seems to break the spirit of the deck. So, I'm open to ideas.
I may add some Nim Shamblers to up the creature count and offer ground
defense, as I should be able to sacrifce tokens. But, they are a little too
expensive. Great at 2, worthwhile at 3, a little overpriced at 4. Or maybe
Pewter Golems? But they're kind of pricy (5) as well.
I could go with some sort of artifact wall, maybe Wall of Spears.
Also, maybe throw in some red for artifact destruction, direct damage and
maybe Shrapnel Blast, but that kind of goes away from the concept too. If
there was some red spell like Detonate that delivered damage based on the #
of artifacts a player controlled, that'd be perfect. Or something that
destroyed all artifacts and caused damage to them.
In any case, the idea is to punish the opponent for having artifacts that
I've given them, and to reward myself for artifacts I have. I want them to
go "Wow, look at all these free creatures!" Then get creamed by them.
Does that make sense?
I'm open to suggestions.
Peter