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Archived from groups: rec.games.trading-cards.magic.strategy (More info?)
Well, I have been out of the game for a long time but recently took my cards
out of the box and started putting decks back together again. How would
these decks do in a tourney now days? I don't have many new cards (I have
only bought 4 or 5 packs in the past 4-5 years). Oh well, here I go with the
decks: Thoughts, ideas & comments are most welcome.
Deck 1 - Burried Alive - Mono Black - Type 1.5 - 60 cards
Creatures:
Fog of Gnats x4 - Just to block flying creatures. (Should these be replaced
with Will-O-The-Wisps?)
Crypt Rats x4 - Damage all players/creatures, send creatures to the
graveyard.
Skulking Ghost x2 - Fast 2/1 flier. Grave yard fodder.
Hidden Horror x4 - Fast 4/4. Discard a Nether Shadow or Ashen Ghoul.
Khabal Ghoul x4 - These get huge with recycling Nether Shadows/Ashen
Ghouls/Krovikian Horrors.
Nether Shadow x4 - Comes back from graveyard.
Ashen Ghoul x4 - See above.
Krovikian Horror x2- See above. Plus lets you sacrifice creatures to do
direct damage.
Phage the Untouchable - This guy is just wicked good fun. (Can be removed if
need be.)
Greel, Mind Raker - Discard your creature cards to make opponent discard
random cards.
Enchantments:
Grave Pact - When my creatures die, so do yours, and my Khabal Ghouls get
bigger.
Mortal Combat - 20+ creatures in my grave yard = Instant win.
Instants:
Hatred - You dont block? I'll pay 19 life...
Dark Ritual x4 - Fast mana, gotta love it.
Soceries:
Burried Alive x4 - Put those Nether Shadows/Ashen Ghouls/Krovikian Horrors
in the graveyard ASAP.
Land:
Swamp x 19
Deck 2 - Chains of Mephistopheles - Black/Blue - Type 1 - 62 cards - (This
deck is pretty)
Blue
Brainguyeser (beta) - Card advantage = win
Time Twister (alpha) - See above
Ancestral Recall (beta) - See above.
Time Walk (beta) - Turn advantage is almost as good as card advantage.
Black:
Chains of Mephistopheles (legends) x4 - Theme of the deck
Underworld Dreams x3 (legends) - The more you draw the more damage you take
Demonic Tutor (beta) - Get the card you need.
Dark Ritual x4 (need to get these in beta) - Fast mana = too good.
Artifacts:
Feldons Cane (antiquities) - Might need to get your graveyard back.
Mox Diamond - More fast mana.
Sol Ring (beta) - See above
Mirror Universe (legends) - Just incase me life gets too low.
Forcefield (beta) - Just so my life doesn't get too low.
Library of Lang - When the Chains make me discard, I can discard to the top
of my library.
The Rack x4 - The less cards you have the more pain you get.
Wheel of Torture x4 - See above
Howling Mine x4 - Draw more cards, take more Underworld Dreams damage,
discard more cards to Chains, etc...
Anvil of Bogardan x4 - Same as above but with more discarding.
Teferi's Puzzle Box x 2 - Same as above with even more discarding.
Land:
Reflecting Pool x2 - Multi colored land (in a way.)
Tolarian Academy - Lots of artifacts = lots of mana.
The Tabernacle at Pendrall Vale (legends) - Slow down opponents creature
casting by tying up his lands.
Maze of Ith - Keeps creatures at bay.
Library of Alexandria - More card advantage.
Underground Sea x 4 - Dual lands = twice as nice.
Swamp x 9
Island x 3
Well, I have been out of the game for a long time but recently took my cards
out of the box and started putting decks back together again. How would
these decks do in a tourney now days? I don't have many new cards (I have
only bought 4 or 5 packs in the past 4-5 years). Oh well, here I go with the
decks: Thoughts, ideas & comments are most welcome.
Deck 1 - Burried Alive - Mono Black - Type 1.5 - 60 cards
Creatures:
Fog of Gnats x4 - Just to block flying creatures. (Should these be replaced
with Will-O-The-Wisps?)
Crypt Rats x4 - Damage all players/creatures, send creatures to the
graveyard.
Skulking Ghost x2 - Fast 2/1 flier. Grave yard fodder.
Hidden Horror x4 - Fast 4/4. Discard a Nether Shadow or Ashen Ghoul.
Khabal Ghoul x4 - These get huge with recycling Nether Shadows/Ashen
Ghouls/Krovikian Horrors.
Nether Shadow x4 - Comes back from graveyard.
Ashen Ghoul x4 - See above.
Krovikian Horror x2- See above. Plus lets you sacrifice creatures to do
direct damage.
Phage the Untouchable - This guy is just wicked good fun. (Can be removed if
need be.)
Greel, Mind Raker - Discard your creature cards to make opponent discard
random cards.
Enchantments:
Grave Pact - When my creatures die, so do yours, and my Khabal Ghouls get
bigger.
Mortal Combat - 20+ creatures in my grave yard = Instant win.
Instants:
Hatred - You dont block? I'll pay 19 life...
Dark Ritual x4 - Fast mana, gotta love it.
Soceries:
Burried Alive x4 - Put those Nether Shadows/Ashen Ghouls/Krovikian Horrors
in the graveyard ASAP.
Land:
Swamp x 19
Deck 2 - Chains of Mephistopheles - Black/Blue - Type 1 - 62 cards - (This
deck is pretty)
Blue
Brainguyeser (beta) - Card advantage = win
Time Twister (alpha) - See above
Ancestral Recall (beta) - See above.
Time Walk (beta) - Turn advantage is almost as good as card advantage.
Black:
Chains of Mephistopheles (legends) x4 - Theme of the deck
Underworld Dreams x3 (legends) - The more you draw the more damage you take
Demonic Tutor (beta) - Get the card you need.
Dark Ritual x4 (need to get these in beta) - Fast mana = too good.
Artifacts:
Feldons Cane (antiquities) - Might need to get your graveyard back.
Mox Diamond - More fast mana.
Sol Ring (beta) - See above
Mirror Universe (legends) - Just incase me life gets too low.
Forcefield (beta) - Just so my life doesn't get too low.
Library of Lang - When the Chains make me discard, I can discard to the top
of my library.
The Rack x4 - The less cards you have the more pain you get.
Wheel of Torture x4 - See above
Howling Mine x4 - Draw more cards, take more Underworld Dreams damage,
discard more cards to Chains, etc...
Anvil of Bogardan x4 - Same as above but with more discarding.
Teferi's Puzzle Box x 2 - Same as above with even more discarding.
Land:
Reflecting Pool x2 - Multi colored land (in a way.)
Tolarian Academy - Lots of artifacts = lots of mana.
The Tabernacle at Pendrall Vale (legends) - Slow down opponents creature
casting by tying up his lands.
Maze of Ith - Keeps creatures at bay.
Library of Alexandria - More card advantage.
Underground Sea x 4 - Dual lands = twice as nice.
Swamp x 9
Island x 3