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Archived from groups: rec.games.trading-cards.magic.strategy (More info?)
I put together a rather amusing deck today, and thought I'd ask for
any further suggestions (but mostly, I just want to show it off, since
my wife doesn't share my enthusiasm for these types of things):
"Sneaky Dragons"
Tutors
1 Gamble Gamble for a critter (zirilan early, fat/utility
later).
2 Vampiric Tutor One of the best all-time tutors
4 Diabolic Tutor A solid choice once the mana is built up
1 Entomb Works like Gamble, except that it always goes to
the yard.
Fishing stuff out of the Graveyard
1 Animate Dead Function of the critter is worth more than power
at times
3 Raise Dead Sometimes, you want the Comes-into-Play-From-Hand
effect
4 Exhume Sometimes, CIP-"from hand" doesn't matter
Mana and a bit of acceleration
4 Dark Ritual Speeds up the tutoring and graveyard digging
early
4 Urborg Volcano A bit slow early, but makes up for it later
4 Sulfurous Springs A bit of pain early and used for colorless later
16 Mountain Standard mana (mountains needed for Fire Dragon)
2 Swamp I'm a bit too chicken to leave it up to the duals
alone
The Dragons
1 Bladewing the Risen Has a nice graveyard-digging effect built in
1 Shivan Dragon When you have lots of red mana to put to use
1 Catacomb Dragon Frag their fliers (unless they have prot black)
1 Vampiric Dragon Hose their weenies down (and he just looks
cool)
1 Fire Dragon Makes all those mountains worthwhile
1 Worldgorger Dragon When you need 7 dmg (remember to activate Mask
on stack)
1 Volcanic Dragon Not superbly functional but the art is cool
The Sneaky Part
1 Zirilan of the Claw Dragon tutor. What more could you want?
3 Sneak Attack All those dragons in your hand get very cheap
suddenly
3 Dragon Mask All those sneaky dragons come back to your hand
Let me know if there is any other things that might smooth the deck
out. The most vulnerable part of the deck are the Sneak Attacks and
Dragon Masks. Perhaps there should be a couple of cards squeezed in
to handle fishing them out of the graveyard if necessary also.
Thanks,
Leon
I put together a rather amusing deck today, and thought I'd ask for
any further suggestions (but mostly, I just want to show it off, since
my wife doesn't share my enthusiasm for these types of things):
"Sneaky Dragons"
Tutors
1 Gamble Gamble for a critter (zirilan early, fat/utility
later).
2 Vampiric Tutor One of the best all-time tutors
4 Diabolic Tutor A solid choice once the mana is built up
1 Entomb Works like Gamble, except that it always goes to
the yard.
Fishing stuff out of the Graveyard
1 Animate Dead Function of the critter is worth more than power
at times
3 Raise Dead Sometimes, you want the Comes-into-Play-From-Hand
effect
4 Exhume Sometimes, CIP-"from hand" doesn't matter
Mana and a bit of acceleration
4 Dark Ritual Speeds up the tutoring and graveyard digging
early
4 Urborg Volcano A bit slow early, but makes up for it later
4 Sulfurous Springs A bit of pain early and used for colorless later
16 Mountain Standard mana (mountains needed for Fire Dragon)
2 Swamp I'm a bit too chicken to leave it up to the duals
alone
The Dragons
1 Bladewing the Risen Has a nice graveyard-digging effect built in
1 Shivan Dragon When you have lots of red mana to put to use
1 Catacomb Dragon Frag their fliers (unless they have prot black)
1 Vampiric Dragon Hose their weenies down (and he just looks
cool)
1 Fire Dragon Makes all those mountains worthwhile
1 Worldgorger Dragon When you need 7 dmg (remember to activate Mask
on stack)
1 Volcanic Dragon Not superbly functional but the art is cool
The Sneaky Part
1 Zirilan of the Claw Dragon tutor. What more could you want?
3 Sneak Attack All those dragons in your hand get very cheap
suddenly
3 Dragon Mask All those sneaky dragons come back to your hand
Let me know if there is any other things that might smooth the deck
out. The most vulnerable part of the deck are the Sneak Attacks and
Dragon Masks. Perhaps there should be a couple of cards squeezed in
to handle fishing them out of the graveyard if necessary also.
Thanks,
Leon