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4 Darksteel Reactor
4 Pentad Prism
0 Power Conduit
4 Coretapper
4 Energy Chamber
4 Chimeric Egg
4 Infused Arrows
4 Vedalken Engineer
4 Clock Of Omens
4 Bringer Of The <random> Dawn
4 Skyreach Manta
4 Dismantle
4 Door To Nothingness
Banshee's Blade
Shrapnel Blast
Sun Droplet
Serum Tank
(Never been played. Or even built, actually.)
A probably fairly common looking Reactor deck, but combined with some of 5th
Dawn sunburst:
- The Reactors are fun win condition
- The Coretappers are there to help power the reactor. But they also power
the sunburst stuff, as they can drop charge counters onto Prisms, Infused
Arrows and Chimeric Eggs
- Energy Chambers are counter adders.
- No power conduits, as I don't really have that many "growing" counter
things, like Sun Droplets or Serum Tanks or whatever, to syphon counters
from.
- Prisms and Engineers to speed out the cards, plus to diversify the mana.
A wide mana base isn't an issue, because only the Engineers take colored
mana (blue), and they may not even make the cut.
- Indused Arrows for removal, powered up by sunburst, and then
coretapper/chambers.
- Clock of Omens to untap the coretappers. If those two hit the board
together, the place goes hog-wild with tapping/untapping goodness.
- Skyreach Manta and Chimeric Egg. This deck has no creatures. These guys
have evasion, and are big, but should be able to get out relatively quickly.
The Eggs should be able to pop almost right away if a coretapper/chamber is
out.
- Bringers of the Dawn. I should be able to get these out relatively
early, since the mana base will be a hodge podge. I figure, one prism hits
the table, and these will be able to get out without issue.
- Dismantle. I struggled with this a long time. It's very situational,
but having one in hand means the reactor only needs to go to 10. Having 2,
means it only needs to get to 5. That's a BIG speed up, but otherwise
they're dead. However, I realized, I could also use it to bounce counters
from my own stuff. So, say my Manta gets hosed, and it has 6 +1/+1
counters. I can Dismantle it before it goes and stick those counters on a
Reactor, or Arrows, an Egg, or even on a Coretapper.
- Door to Nothingness. Come on! I've already got the weird mana base.
I've got the ability to dump a ton of counters on a Prism with
coretapper/chamber/dismantly. And I could even untap it right away if a
Clock of Omens is in play. What's not to like? Two wacked out win
conditions in one deck!
Problem 1: I'm at 48 cards, without land. Land would push it up to 75-78.
So... Do I throw in some fabricates, thoughtcasts and machinates and run a
100 card deck? Or, what do I pull out?
Problem 2: Those coretappers are central to the deck winning (though a manta
or bringer could offer a wallop), but they're really fragile. Black control
would eat them alive with Innocent Blood, and Red burn would just giggle. I
thought about throwing arti-recursion in here, like Myr Retrievers or
something, but the deck is already way too fat.
It'd be a gas to play, but it's pretty shaky. Everything comes back to that
little 1/1 coretapper. And that's skeery.
Peter
4 Darksteel Reactor
4 Pentad Prism
0 Power Conduit
4 Coretapper
4 Energy Chamber
4 Chimeric Egg
4 Infused Arrows
4 Vedalken Engineer
4 Clock Of Omens
4 Bringer Of The <random> Dawn
4 Skyreach Manta
4 Dismantle
4 Door To Nothingness
Banshee's Blade
Shrapnel Blast
Sun Droplet
Serum Tank
(Never been played. Or even built, actually.)
A probably fairly common looking Reactor deck, but combined with some of 5th
Dawn sunburst:
- The Reactors are fun win condition
- The Coretappers are there to help power the reactor. But they also power
the sunburst stuff, as they can drop charge counters onto Prisms, Infused
Arrows and Chimeric Eggs
- Energy Chambers are counter adders.
- No power conduits, as I don't really have that many "growing" counter
things, like Sun Droplets or Serum Tanks or whatever, to syphon counters
from.
- Prisms and Engineers to speed out the cards, plus to diversify the mana.
A wide mana base isn't an issue, because only the Engineers take colored
mana (blue), and they may not even make the cut.
- Indused Arrows for removal, powered up by sunburst, and then
coretapper/chambers.
- Clock of Omens to untap the coretappers. If those two hit the board
together, the place goes hog-wild with tapping/untapping goodness.
- Skyreach Manta and Chimeric Egg. This deck has no creatures. These guys
have evasion, and are big, but should be able to get out relatively quickly.
The Eggs should be able to pop almost right away if a coretapper/chamber is
out.
- Bringers of the Dawn. I should be able to get these out relatively
early, since the mana base will be a hodge podge. I figure, one prism hits
the table, and these will be able to get out without issue.
- Dismantle. I struggled with this a long time. It's very situational,
but having one in hand means the reactor only needs to go to 10. Having 2,
means it only needs to get to 5. That's a BIG speed up, but otherwise
they're dead. However, I realized, I could also use it to bounce counters
from my own stuff. So, say my Manta gets hosed, and it has 6 +1/+1
counters. I can Dismantle it before it goes and stick those counters on a
Reactor, or Arrows, an Egg, or even on a Coretapper.
- Door to Nothingness. Come on! I've already got the weird mana base.
I've got the ability to dump a ton of counters on a Prism with
coretapper/chamber/dismantly. And I could even untap it right away if a
Clock of Omens is in play. What's not to like? Two wacked out win
conditions in one deck!
Problem 1: I'm at 48 cards, without land. Land would push it up to 75-78.
So... Do I throw in some fabricates, thoughtcasts and machinates and run a
100 card deck? Or, what do I pull out?
Problem 2: Those coretappers are central to the deck winning (though a manta
or bringer could offer a wallop), but they're really fragile. Black control
would eat them alive with Innocent Blood, and Red burn would just giggle. I
thought about throwing arti-recursion in here, like Myr Retrievers or
something, but the deck is already way too fat.
It'd be a gas to play, but it's pretty shaky. Everything comes back to that
little 1/1 coretapper. And that's skeery.
Peter