based on previous post but heres my deck build, any advice..

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6 swamps
4 vault of whispers
8 forest
1mtn
1island


black green
4 disciples B 2 Lurgoyfs gg2
4 carrionfeeders B 2 Virdianshaman g2
3 Fallenangels BB3 4 Wood elves g2
2 festering goblins B 1 Slith predator gg
1 souless one B3 2 one dozen eyes g5
2 VengefullDead B3 2 Deconstructs g2
2 Wail of nim B2 Artifacts:
2 Screamsfrwithin bb1 2 Necrogen Spellbombs 1
2 Consume spirits x1b 4 Aether Spellbomb 1
2 tortured existanc b 3 Chromesphere 1
2 gravediggers b3 1 darksteel pend 1
1 soulnet
4 Imagecrafters Blue 4 Frogmites 4
2 Enflames Red
ok its a bit large at 78 cards. strategy, early game disciples+carrion
sacing artifacts/artfact creatures,
imagecrafters =anycreatures is a artifact with the disciples.
fun recursion tortured existance+frogmites+ the viridian shaman. play
vshaman destroy artifact = 1dam/artifactdestruction g2
sac the vshaman,carrion feeder.
pay black discard frogmite for 1 dam to get vshaman back
pay g2 place shaman back into play for art destruct 1 damage (ttl mana
spent:4 total of 3damage/2artifacts gone and add +2+2 to the feeder.
even more fun fallenangel+1dozeneyes.
sac all 5 for a +10+5 on a 3/3 flyer for 13damage in the air.
last major combo controled wraith of god for just 1 more mana
wail of nim with entwine+ enflame deals 1 damage to all creatures and
players (entwine b regenerate all of your creatures and then enflame deals
2 damage to all creatures dealt damage this turn ie all 3/3 or less
creatures are dead but ur own.
 

Doyle

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"garvdogart" <garvdart@bellsouth.net> wrote in message news:<b413801055c25a6a74894b38a21fca2f@localhost.talkaboutgaming.com>...
> 6 swamps
> 4 vault of whispers
> 8 forest
> 1mtn
> 1island
20

> black
> 4 disciples B
> 4 carrionfeeders B
> 3 Fallenangels BB3
> 2 festering goblins B
> 1 souless one B3
> 2 VengefullDead B3
> 2 Wail of nim B2
> 2 Screamsfrwithin bb1
> 2 Consume spirits x1b
> 2 tortured existanc b
> 2 gravediggers b3
26

green
2 Lurgoyfs gg2
2 Virdianshaman g2
4 Wood elves g2
1 Slith predator gg
2 one dozen eyes g5
2 Deconstructs g2
13

Artifacts:
2 Necrogen Spellbombs 1
4 Aether Spellbomb 1
3 Chromesphere 1
1 darksteel pend 1
1 soulnet
4 Frogmites 4
15

Blue
> 4 Imagecrafters
4

Red
> 2 Enflames
2

Okay, first things first. Given a 60 card minimum, you should try and
get as close as possible to that minimum. It just makes good sense.

20 land +26 black +13 green +15 artifact +4 blue +2 red = 90 cards
total

So our first goal has to be to cut 30 cards from your initial deck
list.

Second, at 60 cards you would BARELY have enough land. At 90 cards,
you have WAY TOO LITTLE land. Most decks perform most consistently if
you are running close to 40% land. That would be 4 cards in 10. Right
now you are close to 2.2 cards in 10. Also, with only one island and
one mountain in your deck and three chromatic spheres, you are
unlikely to be able to reliably cast your blue or red spells. You need
to either increase the number of islands and mountains or cut the
cards that depend on you being able to produce red or blue mana.

Third, while it is good that you have a bunch of mini combinations in
your deck, they don't all have a good interaction with each other and
some of them just plain don't work. Imagecrafter cannot turn a
non-artifact creature into an artifact creature. There are other cards
that have that particular ability (Xenic Poltergeist, Ashnod's
Transmorgant among others), but Imagecrafter is not one of them. If
you wanted to change a creature from a soldier to a sliver,
Imagecrafter is your man. You can use Imagecrafter to change creatures
into Zombies to activate the Vengeful Dead, but that's not the
strongest combination. Enflame/Wail of the Nim can kill creatures X/3
or smaller, but given that you have very limited means of casting
enflame at all, it isn't something that I would depend on.

If I were going to take a crack at remaking your deck, I'd do
something like this:

> 15 swamps
> 8 forest
23

> black
> 4 carrion feeders B
> 3 Fallen angels BB3
> 4 festering goblins B
> 2 souless one B3
> 2 Vengeful Dead B3
> 2 gravediggers b3
> 3 Terror B1
> 2 Consume spirits x1b
22

green
2 Lurgoyfs gg2
2 Virdian shaman g2
2 one dozen eyes g5
4 Naturalize g2
11

Artifacts:
4 Necrogen Spellbombs 1
4

mypetrock
 
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"garvdogart" <garvdart@bellsouth.net> wrote in message news:<b413801055c25a6a74894b38a21fca2f@localhost.talkaboutgaming.com>...
> 6 swamps
> 4 vault of whispers
> 8 forest
> 1mtn
> 1island
>
>
> black green
> 4 disciples B 2 Lurgoyfs gg2
> 4 carrionfeeders B 2 Virdianshaman g2
> 3 Fallenangels BB3 4 Wood elves g2
> 2 festering goblins B 1 Slith predator gg
> 1 souless one B3 2 one dozen eyes g5
> 2 VengefullDead B3 2 Deconstructs g2
> 2 Wail of nim B2 Artifacts:
> 2 Screamsfrwithin bb1 2 Necrogen Spellbombs 1
> 2 Consume spirits x1b 4 Aether Spellbomb 1
> 2 tortured existanc b 3 Chromesphere 1
> 2 gravediggers b3 1 darksteel pend 1
> 1 soulnet
> 4 Imagecrafters Blue 4 Frogmites 4
> 2 Enflames Red
> ok its a bit large at 78 cards. strategy, early game disciples+carrion
> sacing artifacts/artfact creatures,
> imagecrafters =anycreatures is a artifact with the disciples.
> fun recursion tortured existance+frogmites+ the viridian shaman. play
> vshaman destroy artifact = 1dam/artifactdestruction g2
> sac the vshaman,carrion feeder.
> pay black discard frogmite for 1 dam to get vshaman back
> pay g2 place shaman back into play for art destruct 1 damage (ttl mana
> spent:4 total of 3damage/2artifacts gone and add +2+2 to the feeder.
> even more fun fallenangel+1dozeneyes.
> sac all 5 for a +10+5 on a 3/3 flyer for 13damage in the air.
> last major combo controled wraith of god for just 1 more mana
> wail of nim with entwine+ enflame deals 1 damage to all creatures and
> players (entwine b regenerate all of your creatures and then enflame deals
> 2 damage to all creatures dealt damage this turn ie all 3/3 or less
> creatures are dead but ur own.

Suggestions? Cut the Soul Net. Focus on winning, instead of "not
losing". The Wail/Inflame combo is cool, but here's what I would do
with a splash of red: Run 4x Threaten. Grab their best creature, smack
them with it, then sacrifice it to Carrion Feeder. It doesn't Wrath
them, but it removes any creature, aside from ones that are
untargetable or are pro:red.

Imagecrafter/Disciple doesn't work, as noted else where, so we can cut
that, and all blue.

Slith Predator doen't really fit, and with only one, you will probably
draw him late, when he's fairly useless. Naturalize is better and more
versatile than Deconstruct. In fact, why are you running green? Let's
see, mana acceleration, artifact destruction, and more critters. I
think between black and red, we can fill all those needs, and better.

Your Zombie mini-theme isn't bad, but I don't know if it's consistent
enough. Let's expand it. How about something like this:

4x Carrion Feeder
4x Nantuko Husk
2x Fallen Angel
4x Festering Goblin
2x Soulless One
2x Gravedigger
2x Vengeful Dead
3x Twisted Abomination
2x Consume Spirit
2x Infest

4x Threaten
2x Grab the Reins
1x Insurrection
2x Shatter

14x Swamp (Any multi-lands you have like City of Brass, Bloodstained
Mire, etc. can go here)
8x Mountain
2x Unholy Grotto

It takes the deck in a different direction, slightly, but accomplishes
the same goals. Control the board, wipe out their critters, attack
with huge Zombies.

--
Justin
 
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thank you two things i forgot to mention #1 trying to make extended deck,
#2 money and card selection are limited(though i can make one hell of a
good proxy) Ive noted the loss of the imagecrafter, #3 why green?
fallenangel+onedozeneyes 6th turn smack down for 13 or 5 more critters, or
a 5/5* wouldnt do the 5/5 unless i can pay the entwine. but most games /
decks ive seen only take 5-8 turns to win.
deconstruct>vshaman deconstruct can fuel the vshaman or any other 3x where
x=a color. or vshaman =2 artifacts gone and brings in a creature for 3
mana. Thank you for the advice. I played magic from iceage>tempest and am
just now getting back into it so some of the newer things like cycling,
echo,etc are new to me need to find out about that.

soul net #1 ? can it be played in extended cant find it in inquest at all.
And #2 since i am sacing a creature to my fallenangel or my carrion
feeder why not pay 1 more mana for 1life.

toying with the idea of throwing the zombies away and going with mana
producing myrs...(carrion zomb stays though.) 1-2 disciples in play
=1-2dam/sac on a 2 casting mana producing myr. obviously my deck needs
work and thanks for the input
 
G

Guest

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Archived from groups: rec.games.trading-cards.magic.strategy (More info?)

thank you two things i forgot to mention #1 trying to make extended deck,
#2 money and card selection are limited(though i can make one hell of a
good proxy) Ive noted the loss of the imagecrafter, #3 why green?
fallenangel+onedozeneyes 6th turn smack down for 13 or 5 more critters, or
a 5/5* wouldnt do the 5/5 unless i can pay the entwine. but most games /
decks ive seen only take 5-8 turns to win.
deconstruct>vshaman deconstruct can fuel the vshaman or any other 3x where
x=a color. or vshaman =2 artifacts gone and brings in a creature for 3
mana. Thank you for the advice. I played magic from iceage>tempest and am
just now getting back into it so some of the newer things like cycling,
echo,etc are new to me need to find out about that.

soul net #1 ? can it be played in extended cant find it in inquest at all.
And #2 since i am sacing a creature to my fallenangel or my carrion
feeder why not pay 1 more mana for 1life.

toying with the idea of throwing the zombies away and going with mana
producing myrs...(carrion zomb stays though.) 1-2 disciples in play
=1-2dam/sac on a 2 casting mana producing myr. obviously my deck needs
work and thanks for the input