Archived from groups: rec.games.trading-cards.magic.strategy (
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On 11 Sep 2004 15:58:37 -0700, kfutamura@comcast.net (Ken) wrote:
>Lophophora <nope@nope.com> wrote in message news:<s1a3k0hh4g5cgmhrlq7so0e3mllbvd3j78@4ax.com>...
>> I have built a deck around this
>> that has been doing surprising well. It goes something like this:
>>
>> 24x Islands
>> 4x Chrome Mox
>> 4x Darksteel Colussus
>> 4x Fabricate
>> 4x Ornithopter
>> 4x Spire Golem
>> 4x Merchant Scroll
>> 4x Serum Visions
>> 4x Talisman of Progress
>> 4x Fold into AEther
>> 2x Sculpting Steel
>> 2x Condescend
>>
>> Total = 64
>>
>> I get a Darksteel out ~50% of the time I play this deck on turn 4.
>>
>> I could stand to lose 1x Fabricate and 1x Merchant Scroll because I
>> pull them way too often. The Serum Vision is nice on the turn 1 for
>> the scry ability. I was think of adding 1x counter spell and 1x
>> Sculpting Steel.
>>
>> The Spire Golems maybe can change as well, but I don't know what I
>> would replace them with. Right now they're cheap flying blockers and
>> also cheap creatures to counter with the Fold into AEther.
>>
>> I orignally had Wayfayer's Baubles, but they are just too damn slow
>> and don't make sense in a single color deck (for the most part).
>>
>> Any suggestions to make this deck stronger are welcome.
>>
>> -Phil
>
>This is a very interesting deck idea! Just for fun, I tried building
>and tweaking it. A couple comments/suggestions:
>1) I believe Merchant Scroll is in 8th Ed (not Mirrodin Block).
Yes, that is correct (forgot to add that to my initial post).
>2) I often found Sculpting Steel a dead card -- too expensive to copy
>Mox or Talisman, and there is no reason to copy Ornithopter or
>Colussus (already winning).
Good point. If I decide to keep the Sculpting Steel it will only be
one per deck. I added it mainly to contend with the Tooth and Nail
decks.
>3) Chrome Mox is dead if you don't have a blue card (no mana if you
>don't imprint a card). (Unless you have Krark-Clan Ironworks --
>below)
I like the Chrome Mox for early accelleration and for the zero casting
cost card to Fold into Aether on.
>4) There are other combos to get Colossus out (see my other post)
>which have a lot of synergy.
Saw them! A Lot of options there.
>
>Therefore, I tried the following:
>12x Island
>4x Seat of the Synod
>4x Blinkmoth Nexus
>4x Darksteel Citadel (any artifact land -- could be replaced with
>islands)
>4x Chrome Mox
>4x Darksteel Colossus -- the only creature in the deck
>4x Fabricate
>4x Serum Visions
>4x Talisman of Progress
>4x Fold into Aether
>4x Proteus Staff
>4x Krark-Clan Ironworks
>4x Conjurer's Bauble (or Ornithopter, which hurts the Proteus Staff
>combo)
>2x Condescend (can easily be removed)
>-----------
>Total: 62 cards
I too thought about going artifact lands just so that I may search for
one should I have a fabricate in my hand that and I am holding a DSC.
The other reason I like having the Sculpting Steels, is basically, the
more the better... i.e. On Darksteel Colossus has an Inertia Bubble on
it I'll have the second ready to go. I've already ditched the Spire
Golems.
My main problem with leaning more on artifacts is that there are too
many anti-artifact decks right now. Tooth and Nail is a perfect
example. The way I've set my deck up, is my opponent has to sit back
and watch as play a turn 4 Darksteel Colossus and there's really
nothing that they can do about it (unless they counter it).
>Typical 4 turn hands would be:
>- Blinkmoth Nexus, Proteus Staff (+ 3 other lands/mana by turn 4)
>- Fold into Aether, 4 lands (by turn 4), + 2 of Fabricate, Chrome Mox,
>or Darksteel Colussus
>- Krark-Clan Ironworks, Darksteel Colussus, Mox or Talisman, + 4 lands
>(including 1 artifact land) by turn 4.
>
>A quick goldfish test of 33 games showed that Colossus came out:
>10% on turn 3, 60% on turn 4, 25% on turn 5, and 5% on turn 6.
>I'm sure there are a lot of improvements that could be made to this,
>but this is a start.
I'm at about 50% turn 4 dropping the Darksteel Colossus, but after
turn 4 the percentages increase each turn.
>Some pointers (probably obvious, but...):
>1) Things you can sac to Krark-Clan Ironworks: Chrome Mox w/o
>imprint, Blinkmoth Nexus (for net 1 mana), itself
>2) Fabricate for artifact land (if need land or to sac to KCI for net
>3 mana)
I like this idea.
>3) Of course, Fold into Aether on Chrome Mox could be done with no
>other cards in hand.
Yes, I have 8 in my deck (4x Chrome Mox, 4x Ornithopter).
>4) I tend to not to cast Chrome Mox until I'm pretty sure which method
>I'll use to bring out the Colossus.
Same, unless I have a Talisman.
>Hope this was at least somewhat helpful. Again, this is a neat deck
>idea. Good luck!
>Ken
Very helpful, thanks!
-Phil