Archived from groups: rec.games.trading-cards.magic.strategy (More info?)
Hi,
I'm trying to build a Red-Black deck that has some meaty dragons in it, and
4 Buried Alives and Necromancy/Zombify to get them out cheap. It'll be my
dracolich, "Dead Dragon Deck".
What other cards should I look at to support this ploy? I'm not inventing
the wheel here, I'm sure.
We play in groups mostly, attack to the left style.
How it looks thus far:
- Have a few Will of the Wisps that I'll play early to stall.
- 5 or 6 large red dragons (various) that I'll "Buried Alive", or hard cast
if I must. I can add to that.
- 3 Form of the Dragon
- 4 Buried Alive
- 4 Necromancy
- 4 Zombify
- 4 Thunderscape Master
Any other cards I should consider adding to this deck? Your experience is
solicted and feedback highly desired.
TIA,
Tim
---------
Thunderscape Master
{2}{R}{R}
Creature -- Wizard
2/2
{B}{B}, {T}: Target player loses 2 life and you gain 2 life.
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
Will-o'-the-Wisp
{B}
Creature -- Will-o'-the-Wisp
0/1
Flying
{B}: Regenerate Will-o'-the-Wisp
Zombify
{3}{B}
Sorcery
Return target creature card from your graveyard to play.
Necromancy
{2}{B}
Enchantment
You may play Necromancy any time you could play an instant. If it was played
any time a sorcery couldn't have been played, sacrifice it at end of turn.
When Necromancy comes into play, if it's in play, it becomes an enchant
creature. Put target creature card from a graveyard into play under your
control enchanted by Necromancy.
When Necromancy leaves play, destroy enchanted creature. It can't be
regenerated.
Form of the Dragon
{4}{R}{R}{R}
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to target
creature or player.
At the end of each turn, your life total becomes 5.
Creatures without flying can't attack you.
Hi,
I'm trying to build a Red-Black deck that has some meaty dragons in it, and
4 Buried Alives and Necromancy/Zombify to get them out cheap. It'll be my
dracolich, "Dead Dragon Deck".
What other cards should I look at to support this ploy? I'm not inventing
the wheel here, I'm sure.
We play in groups mostly, attack to the left style.
How it looks thus far:
- Have a few Will of the Wisps that I'll play early to stall.
- 5 or 6 large red dragons (various) that I'll "Buried Alive", or hard cast
if I must. I can add to that.
- 3 Form of the Dragon
- 4 Buried Alive
- 4 Necromancy
- 4 Zombify
- 4 Thunderscape Master
Any other cards I should consider adding to this deck? Your experience is
solicted and feedback highly desired.
TIA,
Tim
---------
Thunderscape Master
{2}{R}{R}
Creature -- Wizard
2/2
{B}{B}, {T}: Target player loses 2 life and you gain 2 life.
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
Will-o'-the-Wisp
{B}
Creature -- Will-o'-the-Wisp
0/1
Flying
{B}: Regenerate Will-o'-the-Wisp
Zombify
{3}{B}
Sorcery
Return target creature card from your graveyard to play.
Necromancy
{2}{B}
Enchantment
You may play Necromancy any time you could play an instant. If it was played
any time a sorcery couldn't have been played, sacrifice it at end of turn.
When Necromancy comes into play, if it's in play, it becomes an enchant
creature. Put target creature card from a graveyard into play under your
control enchanted by Necromancy.
When Necromancy leaves play, destroy enchanted creature. It can't be
regenerated.
Form of the Dragon
{4}{R}{R}{R}
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to target
creature or player.
At the end of each turn, your life total becomes 5.
Creatures without flying can't attack you.